OverDrive Login Helper

Remembers the users library card number and other login credentials (but not masked fields/password fields).

K instalaci tototo skriptu si budete muset nainstalovat rozšíření jako Tampermonkey, Greasemonkey nebo Violentmonkey.

You will need to install an extension such as Tampermonkey to install this script.

K instalaci tohoto skriptu si budete muset nainstalovat rozšíření jako Tampermonkey nebo Violentmonkey.

K instalaci tohoto skriptu si budete muset nainstalovat rozšíření jako Tampermonkey nebo Userscripts.

You will need to install an extension such as Tampermonkey to install this script.

K instalaci tohoto skriptu si budete muset nainstalovat manažer uživatelských skriptů.

(Už mám manažer uživatelských skriptů, nechte mě ho nainstalovat!)

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

(Už mám manažer uživatelských stylů, nechte mě ho nainstalovat!)

// ==UserScript==
// @name           OverDrive Login Helper
// @namespace      http://home.comcast.net/~mailerdaemon
// @description    Remembers the users library card number and other login credentials (but not masked fields/password fields).
// @include        https://*.libraryreserve.com/*/SignIn*.htm*
// @include        https://*.mediavending.com/*/SignIn*.htm*
// @include        https://*.libraryreserve.com/*/LogIn*.htm*
// @include        https://*.mediavending.com/*/LogIn*.htm*
// @version        0.7
// ==/UserScript==

//https://secure3.libraryreserve.com/singapore.lib.overdrive.com/AC2A5588-FD00-4315-BC77-40415EEC33E1/10/251/en/SignIn.htm?URL=MyAccount.htm
//chose the library randomly; the libraries share a pool of login servers.
var library = document.location.pathname.split("/")[1];
var forms = [];
var fields = JSON.parse(GM_getValue(library,"{}"));
$Z("//form[@action='BANGAuthenticate.dll']", function(form){
		var submit = $X(".//input[@type='submit' or @alt='Submit' or @value='Sign In' or @alt='Sign In'] | .//div[@class='signinbutton'] | .//a[contains(text(), ' users, please click here to sign into this system.')]", form);
		//while stuffing the form don't allow submit!
		
		if(!submit)
			return 0;
		
		submit.disable = true;
		
		for(var a in fields)
		{
			var elm = form.elements.namedItem(a);
			var orig, dest;
			if(elm.tagName == "SELECT")
			{
				var op = $X(".//option[@value='"+fields[a]+"']", elm);
				orig = op.selected;
				dest = op.selected = true;
			}
			else
			{
				orig = elm.value;
				dest = elm.value = fields[a];
			}
			if(orig != dest)
				simulateHTMLEvent(elm, "change");
		}
		
		submit.disable = false;
		
		var save = document.createElement("input");
			save.type="button";
			save.value = "Save";
		if(submit.tagName == "INPUT")
		{
			if(submit.className)
				save.className = submit.className;
			if(submit.type == "image")
				save.style.verticalAlign="top";
			submit.style.display = save.style.display = "inline";
		}
		
		insertAfter(save, submit);
		insertAfter(document.createTextNode(" "), submit);
		addEvent(save, "click", function(event){
				var out = {};//really should figure out some way to do radio controls and check boxes
				Array.forEach(form.elements, function(r){if((r.nodeName=="INPUT" && r.type.toLowerCase() =="text") || r.nodeName=="SELECT") out[r.name] = r.value;});
				GM_setValue(library, JSON.stringify(out));
			});
		return 1;
	});

function simulateClick(node) {
  var evt = document.createEvent("MouseEvents");
  evt.initMouseEvent("click", true, true, window, 0, 0, 0, 0, 0, false, false, false, false, 0, null);
  return node.dispatchEvent(evt);
}

function simulateHTMLEvent(node, type, bubbles, cancelable) {
  var evt = document.createEvent("HTMLEvents");
  evt.initEvent(type, bubbles, cancelable);
  return node.dispatchEvent(evt);
}


function $X(_xpath, node){//to search in a frame, you must traverse the .contentDocument attribute.
    var doc = (node && (typeof(node.ownerDocument) === "object"))?(node.ownerDocument || node):(node = document);
    return doc.evaluate(_xpath, node, null, XPathResult.ORDERED_NODE_SNAPSHOT_TYPE, null).snapshotItem(0);
}
function $Y(_xpath, node){
    var doc = (node && (typeof(node.ownerDocument) === "object"))?(node.ownerDocument || node):(node = document);
    return doc.evaluate(_xpath, node, null, XPathResult.ORDERED_NODE_SNAPSHOT_TYPE, null);
}
function $Z(_xpath, func, node){
    var doc = (node && (typeof(node.ownerDocument) === "object"))?(node.ownerDocument || node):(node = document);
    var res = doc.evaluate(_xpath, node, null,	XPathResult.ORDERED_NODE_SNAPSHOT_TYPE, null);
    var args = Array.prototype.slice.call(arguments, 3);
    var i = 0;
    for (; i < res.snapshotLength; ++i)
        func.apply(func, [res.snapshotItem(i), i].concat(args));
    return i;
}


function insertAfter(insert, after){return after.parentNode.insertBefore(insert, after.nextSibling);}
function insertBefore(insert, before){return before.parentNode.insertBefore(insert, before);}

function addEvent( obj, type, fn, capture ) {
 	if ( obj.attachEvent ) {
 		obj["e"+type+fn] = fn;
 		obj[type+fn] = function() { obj["e"+type+fn]( window.event ); }
 		obj.attachEvent( "on"+type, obj[type+fn] );
 	} else
 		obj.addEventListener( type, fn, capture?capture:false );
}
function removeEvent( obj, type, fn, capture ) {
 	if ( obj.detachEvent ) {
 		obj.detachEvent( "on"+type, obj[type+fn] );
 		obj[type+fn] = obj["e"+type+fn] = null;
 	} else
 		obj.removeEventListener( type, fn, capture?capture:false );
}
function log()
{
	var arg;
	switch(arguments.length)
	{
		case 1:
			arg = arguments[0];
			break;
		case 0:
			arg = null;
			break;
		default:
			arg = arguments;
			break;
	}
	
	var f = JSON.stringify(arg);
	if(typeof(unsafeWindow.console) != "undefined" && typeof(unsafeWindow.console.log) != "undefined")
		unsafeWindow.console.log(f);
	else
		GM_log(f);
	return arg;
}