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Biome hat Alpha 0.2v

Biome hat Alpha

K instalaci tototo skriptu si budete muset nainstalovat rozšíření jako Tampermonkey, Greasemonkey nebo Violentmonkey.

You will need to install an extension such as Tampermonkey to install this script.

K instalaci tohoto skriptu si budete muset nainstalovat rozšíření jako Tampermonkey nebo Violentmonkey.

K instalaci tohoto skriptu si budete muset nainstalovat rozšíření jako Tampermonkey nebo Userscripts.

You will need to install an extension such as Tampermonkey to install this script.

K instalaci tohoto skriptu si budete muset nainstalovat manažer uživatelských skriptů.

(Už mám manažer uživatelských skriptů, nechte mě ho nainstalovat!)

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

(Už mám manažer uživatelských stylů, nechte mě ho nainstalovat!)

// ==UserScript==
// @name        Biome hat Alpha 0.2v
// @namespace   Violentmonkey Scripts
// @match       *://sandbox.moomoo.io/*
// @match       *://moomoo.io/*
// @grant        none
// @version      0.2
// @require      https://greasyfork.org/scripts/423602-msgpack/code/msgpack.js
// @require      https://unpkg.com/[email protected]/lib/guify.min.js
// @require      https://cdn.jsdelivr.net/npm/[email protected]/dist/msgpack.min.js
// @require      https://cdnjs.cloudflare.com/ajax/libs/msgpack-lite/0.1.26/msgpack.min.js
// @require 	   https://greasyfork.org/scripts/478839-moomoo-io-packet-code/code/MooMooio%20Packet%20Code.js?version=1274028
// @require      https://greasyfork.org/scripts/423602-msgpack/code/msgpack.js
// @author      Zexus
// @license     MIT
// @description Biome hat Alpha
// ==/UserScript==

let ws;
let x = 0;
let y = 0;
let msgpack5 = window.msgpack;
let scale = 45;
let placeOffset = 5;

let myPlayer = {
    sid: null,
    hp: null,
    x: null,
    y: null,
    dir: null,
    buildIndex: null,
    weaponIndex: null,
    weaponVariant: null,
    team: null,
    isLeader: null,
    skinIndex: null,
    tailIndex: null,
    iconIndex: null
};

let enemy = [];
let nearestEnemy = null;
let enemyInf = { hat: null, x: null, y: null, weaponIndex: null }

document.msgpack = window.msgpack;

WebSocket.prototype.oldSend = WebSocket.prototype.send;
WebSocket.prototype.send = function (e) {
    ws || (document.ws = this, ws = this, document.ws.addEventListener("message", hookWS));
    this.oldSend(e);
};

function dist(a, b){
    return Math.sqrt( Math.pow((b.y-a[2]), 2) + Math.pow((b.x-a[1]), 2) );
}

let join = message => Array.isArray(message) ? [...message] : [...message];

let hookWS = ms => {
    let tmpData = msgpack5.decode(new Uint8Array(ms.data));
    let data;
    if(tmpData.length > 1) {
        data = [tmpData[0], ...tmpData[1]];
        if (data[1] instanceof Array){
            data = data
        }
    } else {
        data = tmpData
    }
    let item = data[0];
    if(!data) {return};

    if (item == "C" && myPlayer.sid == null){
        myPlayer.sid = data[1];
    }

    if (item == "a") {
        enemy = [];
        for(let i = 0; i < data[1].length / 13; i++) {
            let inf = data[1].slice(13*i, 13*i+13);
            if(inf[0] == myPlayer.sid) {
                myPlayer.x = inf[1];
                myPlayer.y = inf[2];
                myPlayer.dir = inf[3];
                myPlayer.buildIndex = inf[4];
                myPlayer.weaponIndex = inf[5];
                myPlayer.weaponVariant = inf[6];
                myPlayer.team = inf[7];
                myPlayer.isLeader = inf[8];
                myPlayer.skinIndex = inf[9];
                myPlayer.tailIndex = inf[10];
                myPlayer.iconIndex = inf[11];
            } else if(inf[7] != myPlayer.team || inf[7] === null) {
                enemy.push(inf);
            }
        }
    }
};

setInterval(function() {
    if (myPlayer.y > 6850 && myPlayer.y < 7550) {
        storeEquip(31);
    }
}, 130);

setInterval(function() {
    if (myPlayer.y < 2400) {
       storeEquip(15);
    }
}, 200);