Daggers fix

Since the developers do not want to engage in this game, you can use this script to fix the rendering of daggers in the UI

K instalaci tototo skriptu si budete muset nainstalovat rozšíření jako Tampermonkey, Greasemonkey nebo Violentmonkey.

You will need to install an extension such as Tampermonkey to install this script.

K instalaci tohoto skriptu si budete muset nainstalovat rozšíření jako Tampermonkey nebo Violentmonkey.

K instalaci tohoto skriptu si budete muset nainstalovat rozšíření jako Tampermonkey nebo Userscripts.

You will need to install an extension such as Tampermonkey to install this script.

K instalaci tohoto skriptu si budete muset nainstalovat manažer uživatelských skriptů.

(Už mám manažer uživatelských skriptů, nechte mě ho nainstalovat!)

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

(Už mám manažer uživatelských stylů, nechte mě ho nainstalovat!)

// ==UserScript==
// @name           Daggers fix
// @description    Since the developers do not want to engage in this game, you can use this script to fix the rendering of daggers in the UI
// @namespace      https://greasyfork.org/ru/users/759782-nudo
// @version        1.0
// @author         @nudoo
// @match          *://sploop.io/*
// @grant          none
// ==/UserScript==

(function() {
    const { drawImage } = CanvasRenderingContext2D.prototype

    CanvasRenderingContext2D.prototype.drawImage = function(image, x, y, width, height) {
        if (/dagger/.test(image?.src) && (y === 5 || y > window.screen.availHeight - 100)) {
            this.save()
            this.strokeStyle = "rgba(45, 49, 49, .5)"
            this.lineWidth = 6

            this.roundRect(x + 3, y + 3, 95, 95, 16)
            this.stroke()
            this.restore()

            arguments[3] = arguments[4] = 80
            arguments[1] += 11
            arguments[2] += 11
        }

        drawImage.apply(this, arguments)
    }
})()