deeeep io aimbot

2/18/2024, 11:06:33 PM

K instalaci tototo skriptu si budete muset nainstalovat rozšíření jako Tampermonkey, Greasemonkey nebo Violentmonkey.

You will need to install an extension such as Tampermonkey to install this script.

K instalaci tohoto skriptu si budete muset nainstalovat rozšíření jako Tampermonkey nebo Violentmonkey.

K instalaci tohoto skriptu si budete muset nainstalovat rozšíření jako Tampermonkey nebo Userscripts.

You will need to install an extension such as Tampermonkey to install this script.

K instalaci tohoto skriptu si budete muset nainstalovat manažer uživatelských skriptů.

(Už mám manažer uživatelských skriptů, nechte mě ho nainstalovat!)

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

(Už mám manažer uživatelských stylů, nechte mě ho nainstalovat!)

// ==UserScript==
// @name        deeeep io aimbot
// @version     v1.0.0
// @namespace   Violentmonkey Scripts
// @match       https//:beta.deeeep.io
// @grant       none
// @author      -Fede.tm
// @description 2/18/2024, 11:06:33 PM
// ==/UserScript==

const name = "Aim lock";
const id = "plugins.pi.aimlock";
const author = "Fede";
const version = "1.0.0";
const versionNumber = 1000;
const description = "Allows any animal to have mahi mahi's target locking ability. Press A to lock on to a target.";
const script = () => {
	blockyfish.addEventListener("first-game-load", () => {
		aimBot = false;
		mouseX = 0;
		mouseY = 0;
		mapeditor = document.querySelector("#canvas-container > canvas");
		whitelistedAimbotAnimalId = [18, 26, 29, 33, 44, 47, 52, 67, 77, 88];
		window.addEventListener("keyup", (e) => {
			try {
				if (
					e.key.toLowerCase() == "a" &&
					document.querySelector("#app > div.modals-container > div") == null &&
					document.querySelector("#app > div.ui > div").style.display == "none" &&
					document.activeElement.localName != "input"
				) {
					aimBot = !aimBot;
					game.currentScene.uiManager.setTargetId(0);
					if (aimBot) {
						game.currentScene.showMessagePopup("Aim assist on", 1000, 0);
					} else {
						game.currentScene.showMessagePopup("Aim assist off", 1000, 0);
					}
				}
			} catch {}
		});
		setInterval(() => {
			try {
				if (aimBot && game.currentScene != null) {
					if (game.currentScene.myAnimal != null) {
						closestEntityDistance = 9999999;
						closestEntity = 0;
						for (let i = 0; i < game.currentScene.entityManager.animalsList.length; i++) {
							if (
								Math.sqrt(
									(mouseX - innerWidth / 2 - (game.currentScene.entityManager.animalsList[i].position.x - game.currentScene.myAnimal.position._x)) ** 2 +
										(mouseY - innerHeight / 2 - (game.currentScene.entityManager.animalsList[i].position.y - game.currentScene.myAnimal.position._y)) ** 2
								) < closestEntityDistance &&
								!game.currentScene.entityManager.animalsList[i].mine &&
								(game.currentScene.myAnimal.tribeId == null || game.currentScene.myAnimal.tribeId != game.currentScene.entityManager.animalsList[i].tribeId) &&
								!(game.gameMode == 2 && game.currentScene.entityManager.animalsList[i].nameObject._text.includes(game.currentScene.myAnimal.nameObject._text.slice(0, 10))) &&
								!whitelistedAimbotAnimalId.includes(game.currentScene.entityManager.animalsList[i].fishLevelData.fishLevel)
							) {
								closestEntityDistance = Math.sqrt(
									(mouseX - innerWidth / 2 - (game.currentScene.entityManager.animalsList[i].position.x - game.currentScene.myAnimal.position._x)) ** 2 +
										(mouseY - innerHeight / 2 - (game.currentScene.entityManager.animalsList[i].position.y - game.currentScene.myAnimal.position._y)) ** 2
								);
								closestEntity = game.currentScene.entityManager.animalsList[i].id;
							}
						}
					}
				}
			} catch {}
		}, 50);
		window.addEventListener("mousemove", (e) => {
			try {
				mouseX = e.clientX;
				mouseY = e.clientY;
				if (aimBot && game.currentScene != null) {
					if (game.currentScene.myAnimal != null) {
						if (closestEntityDistance < 500) {
							if (closestEntity != game.currentScene.uiManager.targetId) {
								game.currentScene.uiManager.setTargetId(0);
								game.currentScene.uiManager.setTargetId(closestEntity);
							}
							c = {
								x: innerWidth / 2 + game.currentScene.entityManager.getEntity(closestEntity).position.x - game.currentScene.myAnimal.position._x,
								y: innerHeight / 2 + game.currentScene.entityManager.getEntity(closestEntity).position.y - game.currentScene.myAnimal.position._y
							};
							mapeditor.dispatchEvent(new MouseEvent("pointermove", { clientX: c.x, clientY: c.y }));
						} else {
							game.currentScene.uiManager.setTargetId(0);
						}
					}
				}
			} catch {}
		});
		setInterval(() => {
			try {
				if (aimBot && game.currentScene != null) {
					if (game.currentScene.myAnimal != null) {
						if (closestEntityDistance < 200) {
							if (closestEntity != game.currentScene.uiManager.targetId) {
								game.currentScene.uiManager.setTargetId(0);
								game.currentScene.uiManager.setTargetId(closestEntity);
							}
							c = {
								x: innerWidth / 2 + game.currentScene.entityManager.getEntity(closestEntity).position.x - game.currentScene.myAnimal.position._x,
								y: innerHeight / 2 + game.currentScene.entityManager.getEntity(closestEntity).position.y - game.currentScene.myAnimal.position._y
							};
							mapeditor.dispatchEvent(new MouseEvent("pointermove", { clientX: c.x, clientY: c.y }));
						}
					}
				}
			} catch {}
		}, 50);
	});
};

module.exports = { name, id, author, version, versionNumber, description, script };