Tank Trouble Laser Pointer

Adds a laser pointer showing shot trajectories in Tank Trouble!

Tento skript by neměl být instalován přímo. Jedná se o knihovnu, kterou by měly jiné skripty využívat pomocí meta příkazu // @require https://update.greasyfork.org/scripts/530735/1559176/Tank%20Trouble%20Laser%20Pointer.js

K instalaci tototo skriptu si budete muset nainstalovat rozšíření jako Tampermonkey, Greasemonkey nebo Violentmonkey.

You will need to install an extension such as Tampermonkey to install this script.

K instalaci tohoto skriptu si budete muset nainstalovat rozšíření jako Tampermonkey nebo Violentmonkey.

K instalaci tohoto skriptu si budete muset nainstalovat rozšíření jako Tampermonkey nebo Userscripts.

You will need to install an extension such as Tampermonkey to install this script.

K instalaci tohoto skriptu si budete muset nainstalovat manažer uživatelských skriptů.

(Už mám manažer uživatelských skriptů, nechte mě ho nainstalovat!)

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

(Už mám manažer uživatelských stylů, nechte mě ho nainstalovat!)

// ==UserScript==
// @name         Tank Trouble Laser Pointer
// @namespace    http://tampermonkey.net/
// @version      0.1
// @description  Adds a laser pointer showing shot trajectories in Tank Trouble!
// @author       You
// @match        https://tanktrouble.com
// @grant        none
// ==/UserScript==

(function() {
    'use strict';

    // Wait for game to load
    function waitForGame() {
        return new Promise(resolve => {
            const check = setInterval(() => {
                if (typeof window.game !== 'undefined') {
                    clearInterval(check);
                    resolve();
                }
            }, 100);
        });
    }

    // Helper functions
    function getTankPosition() {
        return {
            x: window.game.tank.x,
            y: window.game.tank.y,
            direction: window.game.tank.direction
        };
    }

    function calculateTrajectory(startX, startY, direction) {
        const trajectory = [];
        const speed = 500; // Bullet speed
        let x = startX;
        let y = startY;
        let vx = Math.cos(direction) * speed;
        let vy = Math.sin(direction) * speed;

        // Calculate trajectory points
        while (x >= 0 && x <= window.game.canvas.width &&
               y >= 0 && y <= window.game.canvas.height) {
            trajectory.push({x, y});

            // Check for wall collisions
            const wall = checkWallCollision(x, y);
            if (wall) {
                // Calculate reflection
                if (wall.horizontal) {
                    vy = -vy * 0.8; // Energy loss on bounce
                } else {
                    vx = -vx * 0.8;
                }
            }

            x += vx * 0.016; // Update position
            y += vy * 0.016;
        }

        return trajectory;
    }

    function checkWallCollision(x, y) {
        // Check walls (simplified collision detection)
        const padding = 20;
        if (x <= padding) return { horizontal: false, vertical: true };
        if (x >= window.game.canvas.width - padding) return { horizontal: false, vertical: true };
        if (y <= padding) return { horizontal: true, vertical: false };
        if (y >= window.game.canvas.height - padding) return { horizontal: true, vertical: false };
        return null;
    }

    // Main enhancement function
    async function enhanceGame() {
        await waitForGame();

        // Store original draw function
        const originalDraw = window.game.draw;

        // Override draw function with enhanced visibility
        window.game.draw = function() {
            originalDraw.call(window.game);

            // Draw laser pointer with enhanced visibility
            const ctx = window.game.canvas.getContext('2d');
            const tank = getTankPosition();
            const trajectory = calculateTrajectory(tank.x, tank.y, tank.direction);

            // Draw trajectory with multiple styles for better visibility
            ctx.beginPath();
            ctx.moveTo(tank.x, tank.y);
            trajectory.forEach(point => {
                ctx.lineTo(point.x, point.y);
            });

            // Draw with glow effect
            ctx.shadowBlur = 10;
            ctx.shadowColor = 'rgba(255, 0, 0, 0.8)';
            ctx.strokeStyle = 'rgba(255, 0, 0, 0.8)';
            ctx.lineWidth = 3;
            ctx.stroke();

            // Draw with solid line
            ctx.shadowBlur = 0;
            ctx.strokeStyle = 'rgba(255, 255, 255, 0.8)';
            ctx.lineWidth = 2;
            ctx.stroke();

            // Draw starting point
            ctx.beginPath();
            ctx.arc(tank.x, tank.y, 5, 0, Math.PI * 2);
            ctx.fillStyle = 'rgba(255, 0, 0, 0.8)';
            ctx.fill();
        };
    }

    // Start enhancements when page loads
    enhanceGame();
})();