Kogama World Decoder
Dieses Skript sollte nicht direkt installiert werden. Es handelt sich hier um eine Bibliothek für andere Skripte, welche über folgenden Befehl in den Metadaten eines Skriptes eingebunden wird // @require https://update.greasyfork.org/scripts/442377/1034049/KWD.js
// ==UserScript==
// @name KWD
// @license MIT
// @version 1.0
// @description Kogama World Decoder
// @author 0vC4
// @namespace https://greasyfork.org/users/670183
// @match http://*/*
// @match https://*/*
// @grant none
// @run-at document-start
// ==/UserScript==
const KWD = (() => {
const worker = new Worker(window.URL.createObjectURL(new Blob(["onmessage=" + (e => {
let arr = e.data.buffer;
let world = {
inv: [],
obj: [],
link: [],
olink: [],
runtime: []
};
function gett(arr, l = 1) {
if (!arr.i) arr.i = 0;
arr.i += l;
return arr.slice(arr.i - l, arr.i);
};
const WorldObjectCode = { PlayModeAvatar: 0, CubeModel: 1, PointLight: 2, TriggerBox: 3, Mover: 4, Path: 5, PathNode: 6, SpawnPoint: 7, CubeModelPrototypeTerrain: 8, Group: 9, Action: 10, BlueprintActivator: 11, ParticleEmitter: 12, SoundEmitter: 13, BlueprintFire: 14, BlueprintSmoke: 15, BlueprintExplosion: 16, Flag: 17, TestLogicCube: 18, Battery: 19, ToggleBox: 20, Negate: 21, And: 22, Explosives: 23, TextMsg: 24, Fire: 25, Smoke: 26, TimeTrigger: 27, Teleporter: 28, Goal: 29, PickupItemHealthPack: 30, PickupItemCenterGun: 31, CubeModelTerrainFineGrained: 32, PressurePlate: 33, PickupItemImpulseGun: 34, PickupItemBazookaGun: 35, PickupItemRailGun: 36, PickupItemSpawner: 37, Skybox: 38, SpawnPointRed: 39, SpawnPointGreen: 40, SpawnPointYellow: 41, SpawnPointBlue: 42, ModelToggle: 43, WaterPlane: 44, Blueprint: 45, PulseBox: 46, RandomBox: 47, SentryGun: 48, CollectibleItem: 49, MovingPlatformNode: 50, WaterPlanePreset: 51, LightPreset: 52, Ghost: 53, PickupCubeGun: 54, CheckPoint: 55, HoverCraft: 56, WorldObjectSpawnerVehicle: 57, MonoPlane: 58, JetPack: 59, RoundCube: 60, AdvancedGhost: 61, HamsterWheel: 62, KillLimit: 63, OculusKillLimit: 64, CountingCube: 65, Jakob4: 118, Jakob5: 119, Jakob6: 120, Jakob7: 121, Jakob8: 122, Jakob9: 123, Jakob10: 124, Jakob11: 125, Jakob12: 126, Jakob13: 127, Jakob14: 128, Jakob15: 129, GamePoint: 130, GamePassProgressionDataObject: 131, Christian3: 132, BuildModeAvatar: 133, AvatarSpawnRoleCreator: 134, GameOptionsDataObject: 135, Christian7: 136, Christian8: 137, Christian9: 138, Christian10: 139, Christian11: 140, Christian12: 141, Christian13: 142, Christian14: 143, Christian15: 144, CameraSettings: 145, GravityCube: 146, GameCoin: 148, GameCoinChest: 149, Theme: 150, Caspar7: 151, Caspar8: 152, Caspar9: 153, Caspar10: 154, Caspar11: 155, Caspar12: 156, Caspar13: 157, Caspar14: 158, Caspar15: 159, ShrinkGun: 160, TeamEditor: 161, TriggerCube: 162, Thomas4: 163, CollectTheItemCollectableInstance: 164, ShootableButton: 165, UseLever: 166, CollectTheItemDropOff: 167, CollectTheItemCollectable: 168, CollectTheItem: 169, WindTurbine: 170, GlobalSoundEmitter: 171, Mathias3: 172, Mathias4: 173, Mathias5: 174, Mathias6: 175, Mathias7: 176, Mathias8: 177, Mathias9: 178, Mathias10: 179, TimeAttackFlag: 180, GamePointChest: 181, Marcus3: 182, Marcus4: 183, Marcus5: 184, Marcus6: 185, Marcus7: 186, Marcus8: 187, Marcus9: 188, Marcus10: 189 };
const WorldObjectType = Object.fromEntries(Object.entries(WorldObjectCode).map(a => a.reverse()));
const take = arr => new DataView(Uint8Array.from(arr).buffer);
const r7bit = arr => { let r = 0, e = 0; for (; 35 != e;) { let f = arr[arr.i + e / 7]; if (r |= (127 & f) << e, 0 == (128 & f)) return [r, e / 7 + 1]; e += 7 } };
const getCubes = arr => {
let chunk = [];
let num = take(gett(arr, 4)).getInt32();
for (let i = 0; i < num; i++) {
let cube = {};
cube.x = take(gett(arr, 2)).getInt16();
cube.y = take(gett(arr, 2)).getInt16();
cube.z = take(gett(arr, 2)).getInt16();
cube.flags = gett(arr);
if ((cube.flags & 1) == 0) cube.shape = gett(arr, 8);
if ((cube.flags & 2) == 0) cube.materials = gett(arr, 6);
else cube.id = gett(arr);
chunk.push(cube);
for (let i2 = 1; i2 < (cube.flags >> 2); i2++) {
let clone = Object.assign({}, cube);
if ((cube.flags & 1) == 0) clone.shape = [...cube.shape];
if ((cube.flags & 2) == 0) clone.materials = [...cube.materials];
clone.x += i2;
chunk.push(clone);
}
}
return chunk;
};
const takeString = arr => {
let Slen = r7bit(arr);
gett(arr, Slen[1]);
return new TextDecoder().decode(new Uint8Array([...gett(arr, Slen[0])]));
};
const takeHashTable = arr => {
let params = {};
let num = take(gett(arr, 4)).getInt32();
if (num > 1e3) throw "Hashtable size limit";
for (let i = 0; i < num; i++) {
let key = takeString(arr);
let type = take(gett(arr)).getUint8();
let value = 0;
let len2 = 0;
switch (type) {
case 0:
value = take(gett(arr, 4)).getInt32();
break;
case 1:
value = [];
len2 = take(gett(arr, 4)).getInt32();
for (let i = 0; i < len2; i++) {
value.push(take(gett(arr, 4)).getInt32());
}
break;
case 2:
value = take(gett(arr, 4)).getFloat32();
break;
case 3:
value = [];
len2 = take(gett(arr, 4)).getInt32();
for (let i = 0; i < len2; i++) {
value.push(take(gett(arr, 4)).getFloat32());
}
break;
case 5:
value = take(gett(arr)).getUint8() > 0;
break;
case 6:
value = [];
len2 = take(gett(arr, 4)).getInt32();
for (let i = 0; i < len2; i++) {
value.push(take(gett(arr)).getUint8() > 0);
}
break;
case 7:
value = takeString(arr);
break;
case 8:
value = takeHashTable(arr);
break;
case 9:
value = take(gett(arr)).getUint8();
break;
case 10:
value = take(gett(arr, 8)).getBigInt64();
break;
case 11:
value = [];
len2 = take(gett(arr, 4)).getInt32();
for (let i = 0; i < len2; i++) {
value.push(take(gett(arr, 8)).getBigInt64());
}
break;
}
params[key] = value;
}
return params;
};
num = take(gett(arr, 4)).getInt32();
for (let i = 0; i < num; i++) {
let cubeModel = {}
cubeModel.id2 = take(gett(arr, 4)).getInt32();
cubeModel.scale = take(gett(arr, 4)).getFloat32();
cubeModel.profileId = take(gett(arr, 4)).getInt32();
cubeModel.cubes = getCubes(gett(arr, take(gett(arr, 4)).getInt32()));
world.inv.push(cubeModel);
}
num = take(gett(arr, 4)).getInt32();
for (let i = 0; i < num; i++) {
let id1 = take(gett(arr, 4)).getInt32();
let groupId = take(gett(arr, 4)).getInt32();
let itemId = take(gett(arr, 4)).getInt32();
let type = take(gett(arr, 4)).getInt32();
type = WorldObjectType[type] || type;
let posX = take(gett(arr, 4)).getFloat32();
let posY = take(gett(arr, 4)).getFloat32();
let posZ = take(gett(arr, 4)).getFloat32();
let rotX = take(gett(arr, 4)).getFloat32();
let rotY = take(gett(arr, 4)).getFloat32();
let rotZ = take(gett(arr, 4)).getFloat32();
let rotW = take(gett(arr, 4)).getFloat32();
let scaleX = take(gett(arr, 4)).getFloat32();
let scaleY = take(gett(arr, 4)).getFloat32();
let scaleZ = take(gett(arr, 4)).getFloat32();
let data = takeHashTable(arr);
let owner = take(gett(arr)).getUint8();
let ownerId = null;
if ((owner & 1) != 0) ownerId = take(gett(arr, 4)).getInt32();
if ((owner & 2) != 0) ownerId = take(gett(arr, 4)).getInt32();
let data2 = takeHashTable(arr);
world.obj.push({
id1, groupId, itemId, type,
pos: { x: posX, y: posY, z: posZ },
rot: { x: rotX, y: rotY, z: rotZ, w: rotW },
scale: { x: scaleX, y: scaleY, z: scaleZ },
data, owner, ownerId, data2
});
}
num = take(gett(arr, 4)).getInt32();
for (let i = 0; i < num; i++) {
let id3 = take(gett(arr, 4)).getInt32();
let input = take(gett(arr, 4)).getInt32();
let output = take(gett(arr, 4)).getInt32();
world.link.push({ id3, input, output });
}
num = take(gett(arr, 4)).getInt32();
for (let i = 0; i < num; i++) {
let id3 = take(gett(arr, 4)).getInt32();
let input = take(gett(arr, 4)).getInt32();
let output = take(gett(arr, 4)).getInt32();
world.olink.push({ id3, input, output });
}
num = take(gett(arr, 4)).getInt32();
for (let i = 0; i < num; i++) { // Runtime
let hit = {};
let code = gett(arr);
if (code == 1 || code == 2 || code == 5) { // cube
hit.id = code == 1 ? gett(arr) : -1;
if (code == 1) hit.flags = 7;
hit.x = take(gett(arr, 2)).getInt16();
hit.y = take(gett(arr, 2)).getInt16();
hit.z = take(gett(arr, 2)).getInt16();
hit.type = 'cube';
hit.action = hit.id >= 0 ? 2 : 0;
} else if (code == 3 || code == 4 || code >= 6 && code <= 10 || code == 15 || code == 16) { // explosion
hit.x = take(gett(arr, 2)).getInt16();
hit.y = take(gett(arr, 2)).getInt16();
hit.z = take(gett(arr, 2)).getInt16();
hit.type = 'exp';
}
world.runtime.push(hit);
}
world.invWorld = world.inv.find(inv => inv.id2 == 238);
world.invGun = world.inv.find(inv => inv.id2 >= 1000 && inv.profileId == -1);
self.postMessage(world);
}).toString()], { type: "text/javascript" })))
return {
buffer: [],
push(arr) {
while (arr.flat().length != arr.length) arr = arr.flat();
this.buffer.push(...arr);
return this;
},
then(callback) {
worker.postMessage({ buffer: this.buffer });
this.buffer = [];
worker.onmessage = e => callback(e.data);
return this;
},
}
})();