Enter all servers
Dieses Skript sollte nicht direkt installiert werden. Es handelt sich hier um eine Bibliothek für andere Skripte, welche über folgenden Befehl in den Metadaten eines Skriptes eingebunden wird // @require https://update.greasyfork.org/scripts/545370/1639418/Bumpyball%20Server%20Unlimiter.js
// ==UserScript==
// @name Bumpyball Server Unlimiter
// @namespace https://greasyfork.org/en/users/1462379-3lectr0n-nj
// @version 1
// @description Enter all servers
// @author 3lectr0N!nj@
// @grant none
// ==/UserScript==
if(location.pathname=='/'){const proto = XMLHttpRequest.prototype;
if (!proto._open) proto._open = proto.open;
proto.open = function () {
const [method, url] = arguments;
Object.assign(this, {method, url});
return this._open.apply(this, arguments);
};
if (!proto._send) proto._send = proto.send;
proto.send = function (body) {
if (this.url.match(/Listing\?Game=BumpyBall/)) {
this._lnd = this.onload;
this.onload = function (e) {
const table = JSON.parse(new TextDecoder().decode(this.response));
table.forEach(server => {
server.MaxPlayers = 999;
});
Object.defineProperty(this, 'response', {
enumerable: true,
configurable: true,
writable: true,
value: new TextEncoder().encode(JSON.stringify(table)).buffer
});
this._lnd(e);
};
}
if (this.url.match(/\/Ping/)) {
this._lnd = this.onload;
this.onload = function (e) {
const server = JSON.parse(new TextDecoder().decode(this.response));
server.MaxPlayers = 999;
Object.defineProperty(this, 'response', {
enumerable: true,
configurable: true,
writable: true,
value: new TextEncoder().encode(JSON.stringify(server)).buffer
});
this._lnd(e);
};
}
return this._send.apply(this, arguments)
};}
if(location.host=='www.bumpyball.io'&&location.pathname=='/staging/'){
const originalFetch = window.fetch;
window.fetch = async function (...args) {
const response = await originalFetch(...args);
const clonedResponse = response.clone();
if (args[0].includes("Listing?Game=BumpyBall")) {
const data = await clonedResponse.json();
data.forEach(server => {
server.MaxPlayers = 999;
});
return new Response(JSON.stringify(data), {
headers: clonedResponse.headers,
status: clonedResponse.status,
statusText: clonedResponse.statusText
});
}
if (args[0].includes("/Ping")) {
const server = await clonedResponse.json();
server.MaxPlayers = 999;
return new Response(JSON.stringify(server), {
headers: clonedResponse.headers,
status: clonedResponse.status,
statusText: clonedResponse.statusText
});
}
return response;
};
}