Vertix.io Aimbot

Aim at the closest player by pressing Shift.

θα χρειαστεί να εγκαταστήσετε μια επέκταση όπως το Tampermonkey, το Greasemonkey ή το Violentmonkey για να εγκαταστήσετε αυτόν τον κώδικα.

You will need to install an extension such as Tampermonkey to install this script.

θα χρειαστεί να εγκαταστήσετε μια επέκταση όπως το Tampermonkey ή το Violentmonkey για να εγκαταστήσετε αυτόν τον κώδικα.

θα χρειαστεί να εγκαταστήσετε μια επέκταση όπως το Tampermonkey ή το Userscripts για να εγκαταστήσετε αυτόν τον κώδικα.

You will need to install an extension such as Tampermonkey to install this script.

Θα χρειαστεί να εγκαταστήσετε μια επέκταση διαχείρισης κώδικα χρήστη για να εγκαταστήσετε αυτόν τον κώδικα.

(Έχω ήδη έναν διαχειριστή κώδικα χρήστη, επιτρέψτε μου να τον εγκαταστήσω!)

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

(Έχω ήδη έναν διαχειριστή στυλ χρήστη, επιτρέψτε μου να τον εγκαταστήσω!)

"use strict";

// ==UserScript==
// @name         Vertix.io Aimbot
// @description  Aim at the closest player by pressing Shift.
// @match        http://vertix.io
// @match        http://www.vertix.io
// @version      1.0
//
// @namespace https://greasyfork.org/users/119655
// ==/UserScript==

var active = false;
var interval = void 0;

function activate(event) {
  event.preventDefault();
  if (event.keyCode === 16 && !active) {
    c.removeEventListener("mousemove", gameInput, false);
    active = true;
    interval = setInterval(aimClosestPlayer, 10);
  }
}

function deactivate(event) {
  event.preventDefault();
  if (event.keyCode === 16) {
    active = false;
    clearInterval(interval);
    c.addEventListener("mousemove", gameInput, false);
  }
}

c.addEventListener("keydown", activate, false);
c.addEventListener("keyup", deactivate, false);

function getOtherPlayers(gameObjects, myTeam) {
  return gameObjects.filter(function (o) {
    return o.type === 'player' && o.dead === false && o.name !== player.name && o.team !== myTeam;
  });
}

function getMyPlayer(gameObjects) {
  return gameObjects.filter(function (o) {
    return o.name === player.name;
  })[0];
}

function distance(x1, y1, x2, y2) {
  return Math.sqrt(Math.pow(x2 - x1, 2) + Math.pow(y2 - y1, 2));
}

function getClosestPlayer(gameObjects) {
  var myTeam = getMyPlayer(gameObjects).team;
  var otherPlayers = getOtherPlayers(gameObjects, myTeam);
  var closestDistance = Infinity;
  var closestPlayer = void 0;
  otherPlayers.forEach(function (p) {
    var d = distance(player.x, player.y, p.x, p.y);
    if (d < closestDistance) {
      closestPlayer = p;
      closestDistance = d;
    }
  });
  return closestPlayer;
}

function getAngle(x1, y1, x2, y2) {
  return Math.atan2(y1 - y2, x1 - x2);
}

function setTarget(angle, distance) {
  target.f = angle;
  target.d = distance;
}

function aimClosestPlayer() {
  var closestPlayer = getClosestPlayer(gameObjects);
  if (!closestPlayer) {
    return;
  }
  var angle = getAngle(player.x, player.y, closestPlayer.x, closestPlayer.y);
  var distance = 100;
  setTarget(angle, distance);
  targetChanged = true;
}