IdlePixel Chance2Hit

Adds chance-to-hit indicators in combat.

θα χρειαστεί να εγκαταστήσετε μια επέκταση όπως το Tampermonkey, το Greasemonkey ή το Violentmonkey για να εγκαταστήσετε αυτόν τον κώδικα.

You will need to install an extension such as Tampermonkey to install this script.

θα χρειαστεί να εγκαταστήσετε μια επέκταση όπως το Tampermonkey ή το Violentmonkey για να εγκαταστήσετε αυτόν τον κώδικα.

θα χρειαστεί να εγκαταστήσετε μια επέκταση όπως το Tampermonkey ή το Userscripts για να εγκαταστήσετε αυτόν τον κώδικα.

You will need to install an extension such as Tampermonkey to install this script.

Θα χρειαστεί να εγκαταστήσετε μια επέκταση διαχείρισης κώδικα χρήστη για να εγκαταστήσετε αυτόν τον κώδικα.

(Έχω ήδη έναν διαχειριστή κώδικα χρήστη, επιτρέψτε μου να τον εγκαταστήσω!)

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

(Έχω ήδη έναν διαχειριστή στυλ χρήστη, επιτρέψτε μου να τον εγκαταστήσω!)

// ==UserScript==
// @name         IdlePixel Chance2Hit
// @namespace    com.anwinity.idlepixel
// @version      1.2.6
// @description  Adds chance-to-hit indicators in combat.
// @author       Anwinity
// @license      MIT
// @match        *://idle-pixel.com/login/play*
// @grant        none
// @require      https://greasyfork.org/scripts/441206-idlepixel/code/IdlePixel+.js?anticache=20220905
// ==/UserScript==

(function() {
    'use strict';

    function hitChance(accuracy, defence) {
        if (defence % 2 == 0){
            return 1 / Math.max(1, defence/2 - accuracy + 1);
        }
        else {
            return ( hitChance(accuracy, defence-1) + hitChance(accuracy, defence+1) ) / 2;
        }
    }

    function formatPercent(n) {
        n *= 100;
        n = n.toFixed(1);
        if(n.endsWith(".0")) {
            n = n.substring(0, n.length - 2);
        }
        return `${n}%`;
    }

    const TRIGGER_ON_VARS = ["monster_name", "monster_accuracy", "monster_defence", "accuracy", "defence"];

    class Chance2HitPlugin extends IdlePixelPlusPlugin {
        constructor() {
            super("chance2hit", {
                about: {
                    name: GM_info.script.name,
                    version: GM_info.script.version,
                    author: GM_info.script.author,
                    description: GM_info.script.description
                }
            });
        }

        recalculateChances() {
            const monsterAccuracy = IdlePixelPlus.getVarOrDefault("monster_accuracy", 0, "int");
            const monsterDefence = IdlePixelPlus.getVarOrDefault("monster_defence", 0, "int");
            const playerAccuracy = IdlePixelPlus.getVarOrDefault("accuracy", 0, "int");
            const playerDefence = IdlePixelPlus.getVarOrDefault("defence", 0, "int");
            const monsterChanceToHit = formatPercent(hitChance(monsterAccuracy, playerDefence));
            const playerChanceToHit = formatPercent(hitChance(playerAccuracy, monsterDefence));
            $("#player-chance2hit").text(` ${monsterChanceToHit}`);
            $("#monster-chance2hit").text(` ${playerChanceToHit}`);
        }

        onMessageReceived(data) {
            if(data.startsWith("SET_ITEMS=")) {
                if(TRIGGER_ON_VARS.some(key => data.includes(`${key}~`))) {
                    this.recalculateChances();
                }
            }
        }

        onLogin() {
            $("#panel-combat-canvas #combat_hero_accuracy").parent().after(`
            <div class="td-combat-stat-entry">
              <img class="img-15" src="https://idlepixel.s3.us-east-2.amazonaws.com/images/accuracy_white.png">
              <span style="color:white">Chance:</span>
              <span id="monster-chance2hit"></span>
            </div>`);
            $("#panel-combat-canvas #combat_monster_accuracy").parent().after(`
            <div class="td-combat-stat-entry">
              <img class="img-15" src="https://idlepixel.s3.us-east-2.amazonaws.com/images/accuracy_white.png">
              <span style="color:white">Chance:</span>
              <span id="player-chance2hit"></span>
            </div>`);
        }

    }

    const plugin = new Chance2HitPlugin();
    IdlePixelPlus.registerPlugin(plugin);

})();