Evolve-Scab-Worker

Overrides the default game speed and improves reliability of mid and long tick fire rates

θα χρειαστεί να εγκαταστήσετε μια επέκταση όπως το Tampermonkey, το Greasemonkey ή το Violentmonkey για να εγκαταστήσετε αυτόν τον κώδικα.

You will need to install an extension such as Tampermonkey to install this script.

θα χρειαστεί να εγκαταστήσετε μια επέκταση όπως το Tampermonkey ή το Violentmonkey για να εγκαταστήσετε αυτόν τον κώδικα.

θα χρειαστεί να εγκαταστήσετε μια επέκταση όπως το Tampermonkey ή το Userscripts για να εγκαταστήσετε αυτόν τον κώδικα.

You will need to install an extension such as Tampermonkey to install this script.

Θα χρειαστεί να εγκαταστήσετε μια επέκταση διαχείρισης κώδικα χρήστη για να εγκαταστήσετε αυτόν τον κώδικα.

(Έχω ήδη έναν διαχειριστή κώδικα χρήστη, επιτρέψτε μου να τον εγκαταστήσω!)

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

(Έχω ήδη έναν διαχειριστή στυλ χρήστη, επιτρέψτε μου να τον εγκαταστήσω!)

// ==UserScript==
// @name 		Evolve-Scab-Worker
// @namespace		solistus.xyz
// @description 	Overrides the default game speed and improves reliability of mid and long tick fire rates
// @match 		https://pmotschmann.github.io/Evolve*
// @version 		0.2.1
// @inject-into 	page
// @license		MIT
// @run-at 		document-start
// ==/UserScript==

// TO DO: 
		// (for 1.0) add UI to allow tick speed to be set without using console commands
		// (for 1.0) clean up debug output and implement debugging flag to toggle on/off easily
			// (for 1.1?) add option to use vanilla worker messages to set the baseDelay to match vanilla speeds more accurately
			// (maybe?) add support for a message to alter Ticker ratios, and/or to allow a separate interval to be toggled for just one message type 
			// (maybe?) test other options for the scab script body e.g. a separate included file [mainly for maintainability as editing code stored in a string literal can be a hassle]

let baseDelay = 190,
		scabScript =
  `let debug = console.debug.bind(console); //replace with ()=>{} to turn off debug output, or e.g. an array's push method to redirect output elsewhere
debug('scab worker started')
function
/* Generator for messages to send from worker to page for game ticks
 * default params for standard ratios of fast/mid/long. 1 long, (midratio) mids, (midratio*fastratio) fasts per cycle (1/5/20 default).
 */
* Ticker(fastratio=4, midratio=5) {
	while(true) {
	yield "long";
	let a = midratio; while(a--){ let b = fastratio; yield "mid"; while(b--) yield "fast"; }
 }}
function pause() {
	clearInterval(self.messenger); self.messenger = null;
	debug("worker paused ticks.")
}
function resume() {
	clearInterval(self.messenger);
	self.messenger = setInterval(()=>{self.postMessage(self.ticker.next().value)}, self.delay);
  debug('worker is now sending ticks.');
}
function setDelay(del) {
	self.delay = del;
	if(self.messenger) self.resume();
	debug('worker delay set to ' + self.delay + (self.messenger ? "ms." : "ms. (game is paused)"));
	}
	self.delay 	=  ${baseDelay},
	self.ticker	= Ticker(),
	self.messenger = 0; resume();

self.addEventListener('message', ((e)=>{
let loop = e.data.loop ?? e.data, period = Number.parseInt(e.data.period) ?? 0;
switch(loop){
  case 'clear':
	case 'pause':
      pause();
      break;
  case 'short':
	case 'resume':
  case 'unpause':
  case 'play':
      resume();
      break;
  case 'delay':
      if(period)
					setDelay(period);
			else
					console.log("worker delay is " + self.delay + (self.messenger?"ms.":"ms (PAUSED).")); 
	    break;
	case 'mid':
	case 'long':
			break;
  default:
			if(typeof loop == 'number' || loop == Number.parseInt(loop)) 
				setDelay(Number.parseInt(loop));
			else {
	      try { debug("worker received unsupported message: ", JSON.stringify(e.data)); }
				catch { debug("worker received unsupported message, string conversion failed: ", e.data)}
			}
}
}));`,
	scabURL = URL.createObjectURL(new Blob([scabScript], {type:'application/javascript'}));


window._Worker = window.Worker;
window.scab = {
	delay: baseDelay,
	help: function(){
		console.info('Supported message contents for scab.worker.postMessage(contents): ');
		console.info('Vanilla game messages: {loop: <string>, period: <number>}, except loop: mid and loop: long (all three loops are controlled together on loop: short; mid and long messages are ignored). Period is ignored for all vanilla messages; use delay messages (see below) or this.speed() to alter tickrate.');
		console.info('String messages (can also send as {loop: <str>}): clear/pause to pause game, short/resume/play to resume, delay to check current delay.');
		console.info('Delay setters: {loop: "delay", period: <new delay>}, or simply send the delay as a string/number e.g. scab.worker.postMessage(50). Or, use scab.speed()');
	},
	speed: function(spd, asmult = true) { if(asmult) spd = Math.ceil(this.delay/spd); window.scab?.worker?.postMessage(spd); }
};
window.Worker = class Worker extends window._Worker {
  constructor(...args) {
    let isScab = false;
    if (args[0] == 'evolve/evolve.js') { args[0] = scabURL; isScab = true;}
		super(...args);
		if(isScab) window.scab.worker = this;
		console.debug('Worker(): ', args, this);
    }
};
console.info('Scab worker injected. Access worker at window.scab.worker, set speed with window.scab.speed(delay), or set to a multiple of default rate with *.speed(mult, true)');
console.debug('To see all supported messages for manual sending, call window.scab.help().');