KWD

Kogama World Decoder

This script should not be not be installed directly. It is a library for other scripts to include with the meta directive // @require https://update.greasyfork.org/scripts/442377/1034049/KWD.js

You will need to install an extension such as Tampermonkey, Greasemonkey or Violentmonkey to install this script.

You will need to install an extension such as Tampermonkey to install this script.

You will need to install an extension such as Tampermonkey or Violentmonkey to install this script.

You will need to install an extension such as Tampermonkey or Userscripts to install this script.

You will need to install an extension such as Tampermonkey to install this script.

You will need to install a user script manager extension to install this script.

(I already have a user script manager, let me install it!)

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

(I already have a user style manager, let me install it!)

Aŭtoro
Exnonull
Versio
1.0
Kreita
2022/03/30
Ĝisdatigita
2022/03/30
Size
11,3 kb
Licenco
MIT

Released old code as library, made auto formatting, supposed to use with KPD
Usage:

    // decode request with KPD
    packet = KPD.decode(inputPacket);

    // check if GameWorld request
    if (packet.opCode != 'GameSnapshotData') return;
    queryType = ['GameWorld','Item','AddToGameWorld','AccessoryUserData','Bodies'][packet.params[133].Value];
    if (queryType != 'GameWorld') return;

    KWD.push(packet.params[245].Value); // record part
    if (packet.params[100].Value) return; // last part?

    // decoded game data
    /*
        list = {
          inv,
          obj,
          link,
          olink,
          runtime,
          invWorld,
          invGun
        }
    */

    KWD.then(list => {
        // ...
    });