diepAPI

https://github.com/Cazka/diepAPI

Versión del día 13/03/2022. Echa un vistazo a la versión más reciente.

Este script no debería instalarse directamente. Es una biblioteca que utilizan otros scripts mediante la meta-directiva de inclusión // @require https://update.greasyfork.org/scripts/433681/1027864/diepAPI.js

Tendrás que instalar una extensión para tu navegador como Tampermonkey, Greasemonkey o Violentmonkey si quieres utilizar este script.

You will need to install an extension such as Tampermonkey to install this script.

Necesitarás instalar una extensión como Tampermonkey o Violentmonkey para instalar este script.

Necesitarás instalar una extensión como Tampermonkey o Userscripts para instalar este script.

Necesitará instalar una extensión como Tampermonkey para instalar este script.

Necesitarás instalar una extensión para administrar scripts de usuario si quieres instalar este script.

(Ya tengo un administrador de scripts de usuario, déjame instalarlo)

Necesitará instalar una extensión como Stylus para instalar este estilo.

Necesitará instalar una extensión como Stylus para instalar este estilo.

Necesitará instalar una extensión como Stylus para instalar este estilo.

Necesitará instalar una extensión del gestor de estilos de usuario para instalar este estilo.

Necesitará instalar una extensión del gestor de estilos de usuario para instalar este estilo.

Necesitará instalar una extensión del gestor de estilos de usuario para instalar este estilo.

(Ya tengo un administrador de estilos de usuario, déjame instalarlo)

// ==UserScript==
// @name         diepAPI
// @description  https://github.com/Cazka/diepAPI
// @version      3.0.0-alpha.1
// @author       Cazka
// @match        https://diep.io/*
// @icon         https://www.google.com/s2/favicons?domain=diep.io
// @namespace    https://greasyfork.org/users/541070
// @run-at       document-start
// @grant        none
// ==/UserScript==
(() => {
    if(window.diepAPI) return;

    var diepAPI;(()=>{"use strict";var e={d:(t,s)=>{for(var o in s)e.o(s,o)&&!e.o(t,o)&&Object.defineProperty(t,o,{enumerable:!0,get:s[o]})},o:(e,t)=>Object.prototype.hasOwnProperty.call(e,t),r:e=>{"undefined"!=typeof Symbol&&Symbol.toStringTag&&Object.defineProperty(e,Symbol.toStringTag,{value:"Module"}),Object.defineProperty(e,"__esModule",{value:!0})}},t={};e.r(t),e.d(t,{CanvasKit:()=>o,Vector:()=>s,arena:()=>l,arenaScaling:()=>d,entityManager:()=>k,game:()=>a,gamepad:()=>n,minimap:()=>r,player:()=>w});class s{x;y;constructor(e,t){this.x=e,this.y=t}static add(e,t){return new s(e.x+t.x,e.y+t.y)}static subtract(e,t){return new s(e.x-t.x,e.y-t.y)}static multiply(e,t){return new s(e.x*t.x,e.y*t.y)}static divide(e,t){return new s(e.x/t.x,e.y/t.y)}static scale(e,t){return new s(e*t.x,e*t.y)}static round(e){return new s(Math.round(e.x),Math.round(e.y))}static len(e){return Math.sqrt(e.x**2+e.y**2)}static distance(e,t){return s.len(s.subtract(e,t))}static centroid(...e){const t=e.reduce(((e,t)=>s.add(e,t)),new s(0,0));return s.scale(1/e.length,t)}static radius(...e){const t=s.centroid(...e);return e.reduce(((e,o)=>e+s.distance(t,o)),0)/e.length}}class o{static hook(e,t){const s=window.CanvasRenderingContext2D.prototype;s[e]=new Proxy(s[e],{apply:(e,s,o)=>("CanvasKit-bypass"!==s.canvas.className&&t(e,s,o),Reflect.apply(e,s,o))})}static replace(e,t){const s=window.CanvasRenderingContext2D.prototype;s[e]=new Proxy(s[e],{apply:(e,s,o)=>"CanvasKit-bypass"!==s.canvas.className?t(e,s,o):Reflect.apply(e,s,o)})}static hookRAF(e){window.requestAnimationFrame=new Proxy(window.requestAnimationFrame,{apply:(t,s,o)=>(e(),Reflect.apply(t,s,o))})}static createCanvas(){const e=document.createElement("canvas");return e.className="CanvasKit-bypass",e.style.pointerEvents="none",e.style.position="fixed",e.style["z-index"]=1,e.style.top="0px",e.style.left="0px",e.style.right="0px",e.style.bottom="0px",e.style.width="100%",e.style.height="100%",e}}const n=new class{#axes;#buttons;connected;constructor(){this.#axes=[0,0,0,0],this.#buttons=[...Array(17)].map((e=>({pressed:!1}))),this.connected=!1,window.navigator.getGamepads=new Proxy(window.navigator.getGamepads,{apply:(e,t,s)=>this.connected?[this.#toGamepad()]:Reflect.apply(e,t,s)})}set x(e){this.#axes[0]=e}set y(e){this.#axes[1]=e}set mx(e){this.#axes[2]=e}set my(e){this.#axes[3]=e}set leftMouse(e){this.#buttons[7].pressed=e}set rightMouse(e){this.#buttons[6].pressed=e}get x(){return this.#axes[0]}get y(){return this.#axes[1]}get mx(){return this.#axes[2]}get my(){return this.#axes[3]}get leftMouse(){return this.#buttons[7].pressed}get rightMouse(){return this.#buttons[6].pressed}#toGamepad(){return{axes:this.#axes,buttons:this.#buttons,mapping:"standard"}}};class i extends EventTarget{emit(e,...t){this.dispatchEvent(new CustomEvent(e,{detail:t}))}on(e,t){this.addEventListener(e,(e=>Reflect.apply(t,this,e.detail)))}once(e,t){this.addEventListener(e,(e=>Reflect.apply(t,this,e.detail)),{once:!0})}off(e,t){this.removeEventListener(e,t)}}const a=new class extends i{#ready=!1;constructor(){super(),o.hookRAF((()=>this.#onframe()))}#onframe(){this.#ready||void 0===window.input||(this.#ready=!0,this.#onready()),super.emit("frame")}#onready(){setTimeout((()=>super.emit("ready")),100)}},r=new class{#minimapDim=new s(1,1);#minimapPos=new s(0,0);#viewportDim=new s(1,1);#viewportPos=new s(0,0);#arrowPos=new s(.5,.5);#drawViewport=!1;constructor(){a.once("ready",(()=>{window.input.set_convar("ren_minimap_viewport","true"),window.input.set_convar=new Proxy(window.input.set_convar,{apply:(e,t,s)=>{"ren_minimap_viewport"===s[0]?this.#drawViewport=s[1]:Reflect.apply(e,t,s)}})})),this._minimapHook(),this._viewportHook(),this._arrowHook()}get minimapDim(){return this.#minimapDim}get minimapPos(){return this.#minimapPos}get viewportDim(){return this.#viewportDim}get viewportPos(){return this.#viewportPos}get arrowPos(){return this.#arrowPos}drawViewport(e){this.#drawViewport=e}_minimapHook(){o.hook("strokeRect",((e,t,o)=>{const n=t.getTransform();this.#minimapDim=new s(n.a,n.d),this.#minimapPos=new s(n.e,n.f)}))}_viewportHook(){o.replace("fillRect",((e,t,o)=>{const n=t.getTransform();return Math.round(n.a/n.d*1e4)!==Math.round(window.innerWidth/window.innerHeight*1e4)||n.a>=window.innerWidth&&n.d>=window.innerHeight?Reflect.apply(e,t,o):(this.#viewportDim=new s(n.a,n.d),this.#viewportPos=new s(n.e,n.f),this.#drawViewport?Reflect.apply(e,t,o):void 0)}))}_arrowHook(){let e,t,n,i=0;const a=()=>{const o=Math.round(s.distance(e,t)),i=Math.round(s.distance(e,n)),a=Math.round(s.distance(t,n));if(o===i&&i===a)return;const r=s.centroid(e,t,n),c=s.subtract(r,this.#minimapPos),d=s.divide(c,this.#minimapDim);this.#arrowPos=d};o.hook("beginPath",((e,t,s)=>{i=1})),o.hook("moveTo",((t,o,n)=>{if(1===i)return i++,void(e=new s(n[0],n[1]));i=0})),o.hook("lineTo",((e,o,a)=>2===i?(i++,void(t=new s(a[0],a[1]))):3===i?(i++,void(n=new s(a[0],a[1]))):void(i=0))),o.hook("fill",((e,t,s)=>{if(4===i)return i++,void a();i=0}))}},c=new class{get position(){const e=s.add(r.viewportPos,s.scale(.5,r.viewportDim)),t=s.subtract(e,r.minimapPos),o=s.divide(t,r.minimapDim);return l.scale(o)}},d=new class{#scalingFactor=1;#drawSolidBackground=!1;constructor(){a.once("ready",(()=>{window.input.set_convar=new Proxy(window.input.set_convar,{apply:(e,t,s)=>{"ren_solid_background"===s[0]?this.#drawSolidBackground=s[1]:Reflect.apply(e,t,s)}})})),o.replace("stroke",((e,t,s)=>"#cdcdcd"!==t.fillStyle||0===t.globalAlpha?Reflect.apply(e,t,s):(this.#scalingFactor=10*t.globalAlpha,this.#drawSolidBackground?void 0:Reflect.apply(e,t,s))))}get scalingFactor(){return this.#scalingFactor}get windowRatio(){return Math.max(window.innerWidth/1920,window.innerHeight/1080)}get fov(){return this.#scalingFactor/this.windowRatio}toArenaUnits(e){return s.scale(1/this.#scalingFactor,e)}toCanvasUnits(e){return s.scale(this.#scalingFactor,e)}toArenaPos(e){const t=s.subtract(e,this.screenToCanvas(new s(window.innerWidth/2,window.innerHeight/2))),o=this.toArenaUnits(t);return s.add(o,c.position)}toCanvasPos(e){const t=s.subtract(e,c.position),o=this.toCanvasUnits(t);return s.add(o,this.screenToCanvas(new s(window.innerWidth/2,window.innerHeight/2)))}screenToCanvasUnits(e){return e*window.devicePixelRatio}canvasToScreenUnits(e){return e/window.devicePixelRatio}screenToCanvas(e){return s.scale(window.devicePixelRatio,e)}canvasToScreen(e){return s.scale(1/window.devicePixelRatio,e)}},l=new class{#size=1;constructor(){a.on("frame",(()=>{const e=s.divide(r.minimapDim,r.viewportDim),t=s.multiply(e,d.screenToCanvas(new s(window.innerWidth,window.innerHeight))),o=s.round(d.toArenaUnits(t));this.#size=o.x}))}get size(){return this.#size}scale(e){const t=e=>Math.round(this.#size*(e-.5));return new s(t(e.x),t(e.y))}unscale(e){const t=e=>e/this.#size+.5;return new s(t(e.x),t(e.y))}};class p{#position=new s(0,0);#velocity=new s(0,0);#velocitySamplesSize=10;#velocitySamples=[];#velocitySamplesIndex=0;#velocityLastNow=performance.now();get position(){return this.#position}get velocity(){return this.#velocity}predictPos(e){const t=(e+performance.now()-this.#velocityLastNow)/1e3;return s.add(this.#position,s.scale(t,this.#velocity))}updatePos(e){this.#updateVelocity(e),this.#position=e}#updateVelocity(e){const t=performance.now(),o=(t-this.#velocityLastNow)/1e3;if(0===o)return;this.#velocityLastNow=t;const n=s.scale(1/o,s.subtract(e,this.#position));this.#velocitySamples[this.#velocitySamplesIndex++]=n,this.#velocitySamplesIndex%=this.#velocitySamplesSize,this.#velocity=s.scale(1/this.#velocitySamples.length,this.#velocitySamples.reduce(((e,t)=>s.add(e,t))))}}const h=new class extends p{constructor(){super(),a.on("frame",(()=>super.updatePos(l.scale(r.arrowPos))))}},u=e=>new Promise(((t,s)=>setTimeout(t,e))),w=new class extends i{#isDead=!0;#mouseLock=!1;#mouseCanvasPos=new s(0,0);#mousePos=new s(0,0);#gamemode=window.localStorage.gamemode;#level=1;#tank="Tank";constructor(){super(),a.once("ready",(()=>{a.on("frame",(()=>{const e=!window.input.should_prevent_unload();this.#isDead!=e&&(this.#isDead=e,this.#isDead?this.#ondead():this.#onspawn())})),a.on("frame",(()=>{this.#mousePos=d.toArenaPos(this.#mouseCanvasPos)}));const e=document.getElementById("canvas");e.onmousemove=new Proxy(e.onmousemove,{apply:(e,t,s)=>{if(!this.#mouseLock)return this.#onmousemove(s[0]),Reflect.apply(e,t,s)}}),e.onmousedown=new Proxy(e.onmousedown,{apply:(e,t,s)=>{if(!this.#mouseLock)return this.#onmousedown(s[0]),Reflect.apply(e,t,s)}}),e.onmouseup=new Proxy(e.onmouseup,{apply:(e,t,s)=>{if(!this.#mouseLock)return this.#onmouseup(s[0]),Reflect.apply(e,t,s)}}),window.onkeydown=new Proxy(window.onkeydown,{apply:(e,t,s)=>(this.#onkeydown(s[0]),Reflect.apply(e,t,s))}),window.onkeyup=new Proxy(window.onkeyup,{apply:(e,t,s)=>(this.#onkeyup(s[0]),Reflect.apply(e,t,s))}),o.hook("fillText",((e,t,s)=>{const o=s[0].match(/^Lvl (\d+) (\w*)$/);if(null==o)return;const n=Number(o[1]),i=o[2];for(;n>this.#level+1;)super.emit("level",++this.#level);n!==this.#level&&super.emit("level",n),i!==this.#tank&&super.emit("tank",i),this.#level=n,this.#tank=o[2]}))}))}get position(){return h.position}get velocity(){return h.velocity}get mouse(){return this.#mousePos}get isDead(){return this.#isDead}get gamemode(){return this.#gamemode}get level(){return this.#level}get tank(){return this.#tank}predictPos(e){return h.predictPos(e)}async octoBuild(){this.keyDown("k"),await this.upgrade_stat(4,7),await this.upgrade_stat(5,7),await this.upgrade_stat(6,7),await this.upgrade_stat(7,7),await this.upgrade_stat(8,5),await this.upgrade_tank(1),await this.upgrade_tank(2),await this.upgrade_tank(1),this.keyUp("k")}async#ondead(){await u(50),super.emit("dead")}async#onspawn(){this.#gamemode=window.localStorage.gamemode,await u(50),super.emit("spawn")}useGamepad(e){n.connected=e}keyDown(e){if("string"==typeof e){if(1!=e.length)throw new Error(`diepAPI: Unsupported key: ${e}`);e=e.toUpperCase().charCodeAt(0)}window.input.keyDown(e),this.#onkeydown({keyCode:e})}keyUp(e){if("string"==typeof e){if(1!=e.length)throw new Error(`diepAPI: Unsupported key: ${e}`);e=e.toUpperCase().charCodeAt(0)}window.input.keyUp(e),this.#onkeyup({keyCode:e})}async keyPress(e){this.keyDown(e),await u(200),this.keyUp(e),await u(10)}async spawn(e,t=0){this.#isDead&&(void 0!==e&&(document.getElementById("textInput").value=e),await this.keyPress(13),await u(250),await this.spawn(e,t+1))}async upgrade_stat(e,t){if(e<1||e>8)throw`diepAPI: ${e} is not a supported stat`;this.keyDown(85);for(let s=0;s<t;s++)await this.keyPress(48+e);this.keyUp(85),await u(250)}async upgrade_tank(e){const t=(e-=1)%2,s=Math.floor(e/2),o=d.screenToCanvasUnits(d.windowRatio*(115*t+97.5)),n=d.screenToCanvasUnits(d.windowRatio*(110*s+120));this.#mouseLock=!0,window.input.mouse(o,n),await this.keyPress(1),await u(200),this.#mouseLock=!1,await u(1500)}moveTo(e){if(n.connected){const t=s.subtract(e,this.position),o=s.len(t);if(0===o)return n.x=0,void(n.y=0);const i=s.scale(1/o,t);n.x=i.x,n.y=i.y}else{const t=s.subtract(e,this.position);t.x>0?(this.keyUp("a"),this.keyDown("d")):t.x<0?(this.keyUp("d"),this.keyDown("a")):(this.keyUp("a"),this.keyUp("d")),t.y>0?(this.keyUp("w"),this.keyDown("s")):t.y<0?(this.keyUp("s"),this.keyDown("w")):(this.keyUp("w"),this.keyUp("s"))}}lookAt(e){const t=d.toCanvasPos(e);window.input.mouse(t.x,t.y),this.#onmousemove({clientX:t.x,clientY:t.y})}#onmousemove(e){if(this.#mouseCanvasPos=d.screenToCanvas(new s(e.clientX,e.clientY)),n.connected){const e=d.toArenaPos(this.#mouseCanvasPos),t=s.subtract(e,this.position);let o=s.scale(d.fov/1200/1.1,t);const i=s.len(o);0!==i&&i<.15&&(o=s.scale(.15/i,o)),n.mx=o.x,n.my=o.y}}#onmousedown(e){n.connected&&this.#onkeydown({keyCode:e.which})}#onmouseup(e){n.connected&&this.#onkeyup({keyCode:e.which})}#onkeydown(e){if(super.emit("keydown",e.keyCode),n.connected)switch(e.keyCode){case 37:case 65:n.x=-1;break;case 40:case 83:n.y=1;break;case 38:case 87:n.y=-1;break;case 39:case 68:n.x=1;break;case 1:case 32:n.leftMouse=!0;break;case 3:case 16:n.rightMouse=!0}}#onkeyup(e){if(super.emit("keyup",e.keyCode),n.connected)switch(e.keyCode){case 37:case 65:n.x=0;break;case 40:case 83:n.y=0;break;case 38:case 87:n.y=0;break;case 39:case 68:n.x=0;break;case 1:case 32:n.leftMouse=!1;break;case 3:case 16:n.rightMouse=!1}}};var y,m;!function(e){e[e.Player=0]="Player",e[e.Bullet=1]="Bullet",e[e.Drone=2]="Drone",e[e.Trap=3]="Trap",e[e.Square=4]="Square",e[e.Triangle=5]="Triangle",e[e.Pentagon=6]="Pentagon",e[e.AlphaPentagon=7]="AlphaPentagon",e[e.Crasher=8]="Crasher",e[e.UNKNOWN=9]="UNKNOWN"}(y||(y={})),function(e){e.TeamBlue="#00b2e1",e.TeamRed="#f14e54",e.TeamPurple="#bf7ff5",e.TeamGreen="#00e16e",e.Square="#ffe869",e.Triangle="#fc7677",e.Pentagon="#768dfc",e.AlphaPentagon="#768dfc",e.Crasher="#f177dd",e.NecromancerDrone="#fcc376"}(m||(m={}));const v=[m.TeamBlue,m.TeamRed,m.TeamPurple,m.TeamGreen];class g extends p{type;extras;constructor(e,t={}){super(),this.type=e,this.extras=t}updatePos(e){super.updatePos(e)}}const k=new class{#entities=[];#entitiesUpdated=[];constructor(){a.on("frame",(()=>{this.#entities=this.#entitiesUpdated,this.#entitiesUpdated=[]}))}get entities(){return this.#entities}initialize(){this.#triangleHook(),this.#squareHook(),this.#pentagonHook(),this.#playerHook()}getPlayer(){return this.#entities.filter((e=>e.type==y.Player&&s.distance(e.position,h.position)<28))[0]}#add(e,t,s={}){const o=this.#findEntity(e,t);let n;n=-1===o?new g(e,{id:Math.random().toString(36).slice(2,5),timestamp:performance.now(),...s}):this.#entities[o],n.updatePos(t),this.#entitiesUpdated.push(n)}#findEntity(e,t){let o=-1,n=Number.MAX_SAFE_INTEGER;return this.#entities.forEach(((e,i)=>{const a=s.distance(e.predictPos(0),t);a<n&&(n=a,o=i)})),n>28||y.UNKNOWN!==e&&this.#entities[o].type!==e?-1:o}#createPolygonHook(e,t){let n=0,i=[];o.hook("beginPath",((e,t,s)=>{n=1,i=[]})),o.hook("moveTo",((e,t,o)=>{if(1===n)return n++,void i.push(new s(o[0],o[1]));n=0})),o.hook("lineTo",((t,o,a)=>{if(n>=2&&n<=e)return n++,void i.push(new s(a[0],a[1]));n=0})),o.hook("fill",((s,o,a)=>{if(n===e+1)return n++,void t(i,o);n=0}))}#triangleHook(){this.#createPolygonHook(3,((e,t)=>{const o=Math.round(s.distance(e[0],e[1])),n=Math.round(s.distance(e[0],e[2])),i=Math.round(s.distance(e[1],e[2]));if(o!==n||n!==i)return;if("#000000"===t.fillStyle)return;e=e.map((e=>d.toArenaPos(e)));const a=s.centroid(...e),r=Math.round(s.radius(...e)),c=t.fillStyle;let l;switch(r){case 23:case 30:v.includes(c)&&(l=y.Drone);break;case 35:m.Crasher===c&&(l=y.Crasher);break;case 40:case 41:case 42:case 43:case 44:case 45:case 46:v.includes(c)&&(l=y.Drone);break;case 55:m.Crasher===c&&(l=y.Crasher),m.Triangle===c&&(l=y.Triangle)}void 0===l&&(l=y.UNKNOWN),this.#add(l,a,{color:c,radius:r})}))}#squareHook(){this.#createPolygonHook(4,((e,t)=>{e=e.map((e=>d.toArenaPos(e)));const o=s.centroid(...e),n=Math.round(s.radius(...e)),i=t.fillStyle;let a;switch(n){case 55:m.Square===i&&(a=y.Square),(v.includes(i)||m.NecromancerDrone===i)&&(a=y.Drone)}void 0===a&&(a=y.UNKNOWN),this.#add(a,o,{color:i,radius:n})}))}#pentagonHook(){this.#createPolygonHook(5,((e,t)=>{e=e.map((e=>d.toArenaPos(e)));const o=s.centroid(...e),n=Math.round(s.radius(...e)),i=t.fillStyle;let a;switch(n){case 75:m.Pentagon===i&&(a=y.Pentagon);break;case 200:m.AlphaPentagon===i&&(a=y.AlphaPentagon)}void 0===a&&(a=y.UNKNOWN),this.#add(a,o,{color:i,radius:n})}))}#playerHook(){let e,t,n,i=0;const a=()=>{e=d.toArenaPos(e),n=d.toArenaUnits(new s(n,n)).x;let o=y.UNKNOWN;o=n>53?y.Player:y.Bullet,this.#add(o,e,{color:t,radius:n})};o.hook("beginPath",((e,t,s)=>{3===i?3!==i?i=0:i++:i=1})),o.hook("arc",((o,r,c)=>{if(1===i){i++;const t=r.getTransform();return e=new s(t.e,t.f),void(n=t.a)}return 4===i?(i++,void(t=r.fillStyle)):6===i?(i++,void a()):void(i=0)})),o.hook("fill",((e,t,s)=>{2!==i&&5!==i?i=0:i++}))}};diepAPI=t})();

    window.diepAPI = diepAPI;
})();