TagPro Pencil

Draw with your pencil flair, everyone with the script can see it!

Tendrás que instalar una extensión para tu navegador como Tampermonkey, Greasemonkey o Violentmonkey si quieres utilizar este script.

You will need to install an extension such as Tampermonkey to install this script.

Necesitarás instalar una extensión como Tampermonkey o Violentmonkey para instalar este script.

Necesitarás instalar una extensión como Tampermonkey o Userscripts para instalar este script.

Necesitará instalar una extensión como Tampermonkey para instalar este script.

Necesitarás instalar una extensión para administrar scripts de usuario si quieres instalar este script.

(Ya tengo un administrador de scripts de usuario, déjame instalarlo)

Necesitará instalar una extensión como Stylus para instalar este estilo.

Necesitará instalar una extensión como Stylus para instalar este estilo.

Necesitará instalar una extensión como Stylus para instalar este estilo.

Necesitará instalar una extensión del gestor de estilos de usuario para instalar este estilo.

Necesitará instalar una extensión del gestor de estilos de usuario para instalar este estilo.

Necesitará instalar una extensión del gestor de estilos de usuario para instalar este estilo.

(Ya tengo un administrador de estilos de usuario, déjame instalarlo)

// ==UserScript==
// @name         TagPro Pencil
// @version      1.2
// @description  Draw with your pencil flair, everyone with the script can see it!
// @author       Ko
// @include      http://tagpro-*.koalabeast.com:*
// @include      http://tangent.jukejuice.com:*
// @include      http://*.newcompte.fr:*
// @include      http://tagpro-*.koalabeast.com/game
// @include      http://tangent.jukejuice.com/game
// @include      http://*.newcompte.fr/game
// @supportURL   https://www.reddit.com/message/compose/?to=Wilcooo
// @website      https://redd.it/74r58i
// @namespace https://greasyfork.org/users/152992
// ==/UserScript==

////////////////////////////////////////////////////////////////////////////////////////////
//     ### --- OPTIONS --- ###                                                            //
////////////////////////////////////////////////////////////////////////////////////////  //
                                                                                      //  //
// How thick the lines should be:                                                     //  //
var thickness = 2;                                                                    //  //
                                                                                      //  //
// The colors for the red and blue team (that 'null' is important!)                   //  //
// To find your color code, Google: color picker                                      //  //
// Should be of the form: 0xFF4444, *not*: #FF4444                                    //  //
var colors = [null, 0xFF4444, 0x4444FF];                                              //  //
                                                                                      //  //
// The key to press to emulate left&right (which makes your pencil start drawing)     //  //
// To find the code for your key, go to keycode.info                                  //  //
var drawKey = 66;                                                                     //  //
                                                                                      //  //
// Do you want the key to toggle drawing, so you don't have to keep pressing it?      //  //
var toggle = false;                                                                   //  //
                                                                                      //  //
////////////////////////////////////////////////////////////////////////////////////////  //
//                                                     ### --- END OF OPTIONS --- ###     //
////////////////////////////////////////////////////////////////////////////////////////////


//////////////////////////////////////
// SCROLL FURTHER AT YOUR OWN RISK! //
//////////////////////////////////////

console.log('START: ' + GM_info.script.name + ' (v' + GM_info.script.version + ' by ' + GM_info.script.author + ')');

// Constants, don't edit
var dx = 15; var dy = -3;             // The position of the tip of the Pencil (relative to the top-left corner of the ball sprite)
var updateTime = 200;               // The drawing combo is sent with this interval
var drawTime = updateTime+100;      // Drawing stops when this amount of ms has passed since the last left&right combo.
var minimumTime = 500;              // The minimum length of a drawing (shorter drawings are deleted)
var drawCombo = ['left','right'];   // These keys need to be pressed simultaniously to make a balls Pencil draw.


tagpro.ready( function() {

    function draw() {
        requestAnimationFrame(draw);    // Tell the browser to 'draw' again on the next frame

        for (var id in tagpro.players) {

            if (!tagpro.players.hasOwnProperty(id)) continue;
            var player = tagpro.players[id];

            if (player.drawing) {
                if (Date.now() > player.lastUpdate + drawTime || !player.draw || player.dead) stopDrawing(id);

                else player.drawings[0].lineStyle( thickness, colors[player.team] ).lineTo( tagpro.players[id].x+dx, tagpro.players[id].y+dy );
            }

        }

    }

    requestAnimationFrame(draw);    // Tell the browser to 'draw' on the next frame





    function startDrawing(id) {

        if (!tagpro.players.hasOwnProperty(id)) return;
        var player = tagpro.players[id];

        if (player.drawings === undefined) tagpro.players[id].drawings = [];

        player.drawings.unshift(  new PIXI.Graphics().moveTo( tagpro.players[id].x + dx, tagpro.players[id].y + dy)  );

        player.drawing = true;
        player.drawStartTime = Date.now();

        tagpro.renderer.layers.midground.addChild(player.drawings[0]);

    }





    function stopDrawing(id) {

        if (!tagpro.players.hasOwnProperty(id)) return;
        var player = tagpro.players[id];

        player.drawing = false;

        if (Date.now() < player.drawStartTime + minimumTime) {
            tagpro.renderer.layers.midground.removeChild(player.drawings[0]);     // Get rid of 'accidental' drawings (little dots)
            player.drawings.splice(0,1);
        }

    }







    tagpro.socket.on('p',function(packet) {

        if (packet.u !== undefined) packet = packet.u;

        for ( var i in packet) {

            var data = packet[i];

            var player = tagpro.players[data.id];

            if (player.hasPencil == false) return;

            if (player.hasPencil == undefined) {
                if (player.hasPencil === undefined && player.flair)
                    player.hasPencil = (player.flair.description == "Pencil");

                if (!player.hasPencil) return;
            }

            var all_pressed = true;

            for (var k in drawCombo) {
                if (! (player[drawCombo[k]] || data[drawCombo[k]]) ) all_pressed = false;
            }

            if ( all_pressed ) {

                if(!player.drawing) startDrawing(player.id);
                player.lastUpdate = Date.now();
            }
        }
    });










    function setUp() {
        try { var a = tagpro.players[tagpro.playerId].flair.description; }
        catch(err) { setTimeout(setUp,50); return;}

        if (tagpro.players[tagpro.playerId].flair.description == "Pencil") {

            tagpro.players[tagpro.playerId].hasPencil = true;


            var initKeyComm = function () {    // DO NOT CHANGE THIS FUNCTION, AS IT CAN BREAK OTHER TP SCRIPTS
                if (tagpro.KeyComm) return;
                else tagpro.KeyComm = true;

                tagpro.KeyComm = {
                    sentDir: {},
                    pressedDir: {},
                    keyCount: 1,
                };

                var tse = tagpro.socket.emit;

                tagpro.socket.emit = function(event, args) {
                    if (event === 'keydown') {
                        tagpro.KeyComm.sentDir[args.k] = true;
                        args.t = tagpro.KeyComm.keyCount++;
                    }
                    if (event === 'keyup') {
                        tagpro.KeyComm.sentDir[args.k] = false;
                        args.t = tagpro.KeyComm.keyCount++;
                    }
                    tse(event, args);
                };




                tagpro.KeyComm.stop = function() {

                    var keys = ['up','down','left','right'];

                    for (var k in keys) {
                        if (!tagpro.KeyComm.pressedDir[keys[k]] && tagpro.KeyComm.sentDir[keys[k]])
                            tagpro.socket.emit('keyup', {k: keys[k]} );
                    }
                };


                tagpro.KeyComm.send = function(keys,short) {

                    for (var k in keys) {
                        if (!tagpro.KeyComm.sentDir[keys[k]])
                            tagpro.socket.emit('keydown', {k: keys[k]} );
                    }

                    if (short) setTimeout(tagpro.KeyComm.stop,20);
                };


                $(document).keydown(function(key) {
                    switch (key.which) {
                        case tagpro.keys.down[0]:
                        case tagpro.keys.down[1]:
                        case tagpro.keys.down[2]:
                            tagpro.KeyComm.pressedDir.down = true;
                            break;
                        case tagpro.keys.up[0]:
                        case tagpro.keys.up[1]:
                        case tagpro.keys.up[2]:
                            tagpro.KeyComm.pressedDir.up = true;
                            break;
                        case tagpro.keys.left[0]:
                        case tagpro.keys.left[1]:
                        case tagpro.keys.left[2]:
                            tagpro.KeyComm.pressedDir.left = true;
                            break;
                        case tagpro.keys.right[0]:
                        case tagpro.keys.right[1]:
                        case tagpro.keys.right[2]:
                            tagpro.KeyComm.pressedDir.right = true;
                            break;
                    }
                });

                $(document).keyup(function(key) {
                    switch (key.which) {
                        case tagpro.keys.down[0]:
                        case tagpro.keys.down[1]:
                        case tagpro.keys.down[2]:
                            tagpro.KeyComm.pressedDir.down = false;
                            break;
                        case tagpro.keys.up[0]:
                        case tagpro.keys.up[1]:
                        case tagpro.keys.up[2]:
                            tagpro.KeyComm.pressedDir.up = false;
                            break;
                        case tagpro.keys.left[0]:
                        case tagpro.keys.left[1]:
                        case tagpro.keys.left[2]:
                            tagpro.KeyComm.pressedDir.left = false;
                            break;
                        case tagpro.keys.right[0]:
                        case tagpro.keys.right[1]:
                        case tagpro.keys.right[2]:
                            tagpro.KeyComm.pressedDir.right = false;
                            break;
                    }
                });
            };
            initKeyComm();






            var sendDraw = function() {

                tagpro.KeyComm.send(drawCombo,true);
            };


            var sendDrawInterval;

            $(document).keydown(function(key) {
                switch (key.which) {
                    case drawKey:
                        if (!sendDrawInterval) {
                            sendDraw();
                            sendDrawInterval = setInterval(sendDraw,updateTime);
                        }
                        else if (toggle) {
                            clearInterval(sendDrawInterval);
                            sendDrawInterval = false;
                        }
                        break;
                }
            });

            $(document).keyup(function(key) {
                switch (key.which) {
                    case drawKey:
                        if (!toggle) {
                            clearInterval(sendDrawInterval);
                            sendDrawInterval = false;
                        }
                        break;
                }
            });
        }
    }
    setUp();
});