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Disable live connection to Deezer which is used to sync things like the current playing track across devices. This for example, allows you to play on multiple devices simultaneously.
// ==UserScript==
// @name Disable Live Connection
// @description Disable live connection to Deezer which is used to sync things like the current playing track across devices. This for example, allows you to play on multiple devices simultaneously.
// @author bertigert
// @version 1.0.0
// @icon https://www.google.com/s2/favicons?sz=64&domain=deezer.com
// @namespace Violentmonkey Scripts
// @match https://www.deezer.com/us/*
// @grant none
// run-at document-start
// ==/UserScript==
(function() {
"use strict";
function debug(...args) {
console.debug("[Disable Live Connection]", ...args);
}
function log(...args) {
console.log("[Disable Live Connection]", ...args);
}
const original_websocket = window.WebSocket;
const blocked_patterns = [
/^wss?:\/\/live\.deezer\.com\/ws\/[0-9a-f]+\?version=[0-9]*$/,
];
const hooked_websocket = function(url, protocols) {
// debug("New WebSocket, URL:", url);
const should_block = blocked_patterns.some(pattern => pattern.test(url));
if (should_block) {
debug(`Blocked WebSocket connection to: ${url}`);
return {
close: () => {},
send: () => {},
addEventListener: () => {},
removeEventListener: () => {},
readyState: 2, // this cannot be 3 since it tries to reconnect otherwise, any value other than 3 would work i think
CONNECTING: 0,
OPEN: 1,
CLOSING: 2,
CLOSED: 3
};
}
return new original_websocket(url, protocols);
};
Object.setPrototypeOf(hooked_websocket, original_websocket);
Object.getOwnPropertyNames(original_websocket).forEach(prop => {
try {
hooked_websocket[prop] = original_websocket[prop];
} catch (e) {
}
});
window.WebSocket = hooked_websocket;
})();