ZText by Bennett Feely

Easy to implement, 3D typography for any website and any font.

Ce script ne devrait pas être installé directement. C'est une librairie créée pour d'autres scripts. Elle doit être inclus avec la commande // @require https://update.greasyfork.org/scripts/412024/851816/ZText%20by%20Bennett%20Feely.js

Vous devrez installer une extension telle que Tampermonkey, Greasemonkey ou Violentmonkey pour installer ce script.

Vous devrez installer une extension telle que Tampermonkey pour installer ce script.

Vous devrez installer une extension telle que Tampermonkey ou Violentmonkey pour installer ce script.

Vous devrez installer une extension telle que Tampermonkey ou Userscripts pour installer ce script.

Vous devrez installer une extension telle que Tampermonkey pour installer ce script.

Vous devrez installer une extension de gestionnaire de script utilisateur pour installer ce script.

(J'ai déjà un gestionnaire de scripts utilisateur, laissez-moi l'installer !)

Vous devrez installer une extension telle que Stylus pour installer ce style.

Vous devrez installer une extension telle que Stylus pour installer ce style.

Vous devrez installer une extension telle que Stylus pour installer ce style.

Vous devrez installer une extension du gestionnaire de style pour utilisateur pour installer ce style.

Vous devrez installer une extension du gestionnaire de style pour utilisateur pour installer ce style.

Vous devrez installer une extension du gestionnaire de style pour utilisateur pour installer ce style.

(J'ai déjà un gestionnaire de style utilisateur, laissez-moi l'installer!)

/*!
 * ztext.js v0.0.1
 * https://bennettfeely.com/ztext
 * Licensed MIT | (c) 2020 Bennett Feely
 */
if (
	CSS.supports("-moz-transform-style", "preserve-3d") ||
	CSS.supports("-ms-transform-style", "preserve-3d") ||
	CSS.supports("-webkit-transform-style", "preserve-3d") ||
	CSS.supports("transform-style", "preserve-3d")
) {
	// Default values
	z_default = {
		depth: "1rem",
		direction: "both",
		event: "none",
		eventRotation: "30deg",
		eventDirection: "default",
		fade: false,
		layers: 10,
		perspective: "500px",
		z: true,
	};

	// Get all elements with the [data-z] attribute
	var zs = document.querySelectorAll("[data-z]");
	zs.forEach((z) => {
		// Make uniform option keys
		options = {
			depth: z.dataset.zDepth || z_default.depth,
			direction: z.dataset.zDirection || z_default.direction,
			event: z.dataset.zEvent || z_default.event,
			eventRotation: z.dataset.zEventrotation || z_default.eventRotation,
			eventDirection: z.dataset.zEventdirection || z_default.eventDirection,
			fade: z.dataset.zFade || z_default.fade,
			layers: parseFloat(z.dataset.zLayers) || z_default.layers,
			perspective: z.dataset.zPerspective || z_default.perspective,
			zEngaged: z.dataset.z || z_default.z,
		};

		zDraw(z, options);
	});

	// JS constructor
	function Ztextify(selector, options) {
		var zs = document.querySelectorAll(selector);

		zs.forEach((z) => {
			zDraw(z, options);
		});
	}

	function zDraw(z, options) {
		var z_engaged = options.zEngaged || z_default.zEngaged;

		if (z_engaged !== "false") {
			var depth = options.depth || z_default.depth;
			var depth_unit = depth.match(/[a-z]+/)[0];
			var depth_numeral = parseFloat(depth.replace(depth_unit, ""));

			var direction = options.direction || z_default.direction;

			var event = options.event || z_default.event;
			var event_rotation = options.eventRotation || z_default.eventRotation;
			var event_rotation_unit = event_rotation.match(/[a-z]+/)[0];
			var event_rotation_numeral = parseFloat(
				event_rotation.replace(event_rotation_unit, "")
			);
			var event_direction = options.eventDirection || z_default.eventDirection;

			var fade = options.fade || z_default.fade;
			var layers = options.layers || z_default.layers;
			var perspective = options.perspective || z_default.perspective;
			var transform = options.transform || z_default.transform;

			// Grab the text and replace it with a new structure
			var text = z.innerHTML;
			z.innerHTML = "";
			z.style.display = "inline-block";
			z.style.position = "relative";
			z.style.webkitPerspective = perspective;
			z.style.perspective = perspective;

			// Create a wrapper span that will hold all the layers
			var zText = document.createElement("span");
			zText.setAttribute("class", "z-text");
			zText.style.display = "inline-block";
			zText.style.webkitTransformStyle = "preserve-3d";
			zText.style.transformStyle = "preserve-3d";

			// Create a layer for transforms from JS to be applied
			// CSS is stupid that transforms cannot be applied individually
			var zLayers = document.createElement("span");
			zLayers.setAttribute("class", "z-layers");
			zLayers.style.display = "inline-block";
			zLayers.style.webkitTransformStyle = "preserve-3d";
			zLayers.style.transformStyle = "preserve-3d";

			zText.append(zLayers);

			for (i = 0; i < layers; i++) {
				let pct = i / layers;

				// Create a layer
				var zLayer = document.createElement("span");
				zLayer.setAttribute("class", "z-layer");
				zLayer.innerHTML = text;
				zLayer.style.display = "inline-block";

				// Shift the layer on the z axis
				if (direction === "backwards") {
					var zTranslation = -pct * depth_numeral;
				}
				if (direction === "both") {
					var zTranslation = -(pct * depth_numeral) + depth_numeral / 2;
				}
				if (direction === "forwards") {
					var zTranslation = -(pct * depth_numeral) + depth_numeral;
				}

				var transform = "translateZ(" + zTranslation + depth_unit + ")";
				zLayer.style.webkitTransform = transform;
				zLayer.style.transform = transform;

				// Manipulate duplicate layers
				if (i >= 1) {
					// Overlay duplicate layers on top of each other
					zLayer.style.position = "absolute";
					zLayer.style.top = 0;
					zLayer.style.left = 0;

					// Hide duplicate layres from screen readers and user interation
					zLayer.setAttribute("aria-hidden", "true");

					zLayer.style.pointerEvents = "none";

					zLayer.style.mozUserSelect = "none";
					zLayer.style.msUserSelect = "none";
					zLayer.style.webkitUserSelect = "none";
					zLayer.style.userSelect = "none";

					// Incrementally fade layers if option is enabled
					if (fade === true || fade === "true") {
						zLayer.style.opacity = (1 - pct) / 2;
					}
				}

				// Add layer to wrapper span
				zLayers.append(zLayer);
			}

			// Finish adding everything to the original element
			z.append(zText);

			function tilt(x_pct, y_pct) {
				// Switch neg/pos values if eventDirection is reversed
				if (event_direction == "reverse") {
					var event_direction_adj = -1;
				} else {
					var event_direction_adj = 1;
				}

				// Multiply pct rotation by eventRotation and eventDirection
				var x_tilt = x_pct * event_rotation_numeral * event_direction_adj;
				var y_tilt = -y_pct * event_rotation_numeral * event_direction_adj;

				// Keep values in bounds [-1, 1]
				var x_clamped = Math.min(Math.max(x_tilt, -1), 1);
				var y_clamped = Math.min(Math.max(y_tilt, -1), 1);

				// Add unit to transform value
				var unit = event_rotation_unit;

				// Rotate .z-layers as a function of x and y coordinates
				var transform =
					"rotateX(" + y_tilt + unit + ") rotateY(" + x_tilt + unit + ")";
				zLayers.style.webkitTransform = transform;
				zLayers.style.transform = transform;
			}

			// Capture mousemove and touchmove events and rotate .z-layers
			if (event === "pointer") {
				window.addEventListener(
					"mousemove",
					(e) => {
						var x_pct = (e.clientX / window.innerWidth - 0.5) * 2;
						var y_pct = (e.clientY / window.innerHeight - 0.5) * 2;

						tilt(x_pct, y_pct);
					},
					false
				);

				window.addEventListener(
					"touchmove",
					(e) => {
						var x_pct = (e.touches[0].clientX / window.innerWidth - 0.5) * 2;
						var y_pct = (e.touches[0].clientY / window.innerHeight - 0.5) * 2;

						tilt(x_pct, y_pct);
					},
					false
				);
			}

			// Capture scroll event and rotate .z-layers
			if (event == "scroll") {
				function zScroll() {
					var bounds = z.getBoundingClientRect();

					var center_x = bounds.left + bounds.width / 2 - window.innerWidth / 2;
					var center_y =
						bounds.top + bounds.height / 2 - window.innerHeight / 2;

					var x_pct = (center_x / window.innerWidth) * -2;
					var y_pct = (center_y / window.innerHeight) * -2;

					tilt(x_pct, y_pct);
				}

				scroll();
				window.addEventListener("scroll", zScroll, false);
			}

			if (event == "scrollY") {
				function zScrollY() {
					var bounds = z.getBoundingClientRect();

					var center_y =
						bounds.top + bounds.height / 2 - window.innerHeight / 2;

					var y_pct = (center_y / window.innerHeight) * -2;

					tilt(0, y_pct);
				}

				scrollY();
				window.addEventListener("scroll", zScrollY, false);
			}

			if (event == "scrollX") {
				function zScrollX() {
					var bounds = z.getBoundingClientRect();

					var center_x = bounds.left + bounds.width / 2 - window.innerWidth / 2;

					var x_pct = (center_x / window.innerWidth) * -2;

					tilt(x_pct, 0);
				}

				scrollX();
				window.addEventListener("scroll", zScrollX, false);
			}
		}
	}
} else {
	console.error(
		"ztext is disabled because CSS transform-style: preserve3d; is unsupported."
	);
}