Game server Recorder

Record ur game easily using the script

Dovrai installare un'estensione come Tampermonkey, Greasemonkey o Violentmonkey per installare questo script.

You will need to install an extension such as Tampermonkey to install this script.

Dovrai installare un'estensione come Tampermonkey o Violentmonkey per installare questo script.

Dovrai installare un'estensione come Tampermonkey o Userscripts per installare questo script.

Dovrai installare un'estensione come ad esempio Tampermonkey per installare questo script.

Dovrai installare un gestore di script utente per installare questo script.

(Ho già un gestore di script utente, lasciamelo installare!)

Dovrai installare un'estensione come ad esempio Stylus per installare questo stile.

Dovrai installare un'estensione come ad esempio Stylus per installare questo stile.

Dovrai installare un'estensione come ad esempio Stylus per installare questo stile.

Dovrai installare un'estensione per la gestione degli stili utente per installare questo stile.

Dovrai installare un'estensione per la gestione degli stili utente per installare questo stile.

Dovrai installare un'estensione per la gestione degli stili utente per installare questo stile.

(Ho già un gestore di stile utente, lasciamelo installare!)

// ==UserScript==
// @name         Game server Recorder
// @namespace    https://greasyfork.org/en/users/1462379-3lectr0n-nj
// @version      1.7
// @description  Record ur game easily using the script
// @author       3lectr0N!nj@
// @match        https://www.pucks.io/*
// @match        https://www.bumpyball.io/*
// @match        http://www.pucks.io/*
// @match        http://www.bumpyball.io/*
// @icon         https://www.google.com/s2/favicons?sz=64&domain=pucks.io
// @require      https://update.greasyfork.org/scripts/545370/1639418/Bumpyball%20Server%20Unlimiter.js
// @require      https://update.greasyfork.org/scripts/539331/1638884/BumpyballioPucksio%20Decoder.js
// @require      https://cdnjs.cloudflare.com/ajax/libs/pako/2.1.0/pako.min.js
// @grant        none
// ==/UserScript==
let Rec=window.Rec=[]
let counter = null
function save(data) {
    let compressed = pako.deflate(JSON.stringify(data));
  const blob = new Blob([compressed],{ type: "application/octet-stream" });

  const a = document.createElement("a");
  a.href = URL.createObjectURL(blob);
  a.download = server.host + server.port + ".dat";
  a.click();
}
let server = {
    client:{},
    rec:false,
    t:null,
    p:null,
    o:null,
    l:null,
    s:null,
    count:0,
    state:null,
    time:300,
    port:null,
    onmessage(j){
        let arr = new Uint8Array(new BR([]).Mencoder(j))
        const m = new Blob([arr], { type: "" });
        const msg = new MessageEvent(this.t, {
               data: m,
               ports: this.p,
               origin: this.o,
               lastEventId: this.l,
               source: this.s,
            })
           this.ws.om(msg);
    },
}
let ServerPacketHandler = {
    AFK(){
        setInterval(() => {
            let j= {
        8: ["PacketId", "int",7],
        18: ["Data", "dict",{
        8: ["command", "bool",0],
        18: ["position", "dict", {
            13: ["x", "float",1],
            21: ["z", "float",0],
        }],
        24: ["EID", "uint",1099],
        }]
}
            let arr= new BR([]).Sencoder(j)
            let data = new Uint8Array(arr)
            if(server.ws && server.ws.readyState === 1){
            server.ws.s(data)}
        },5000)
    },
    PacketSplitter(j){
        for (let b in j) {
        let _j = j[b]
        this.HandlePackets(_j)
        }
    },
    HandlePackets(j){
        let d=j[18][2]
        let PID =j[8][2]
        let p
        let l
        let c
        switch(PID){
            case 2:
            p = d[18][2][10][2]
            l = p.length
            c = p[l-1]
            this.hanleclient(c)
            server.players=p
            server.playerdetails=[]
            p.forEach(i=>{this.handleplayers(i)})
            server.entities=[]
            d[10][2][10][2].forEach(i=>{
                this.handleentites(i)
                let id = i[18][2][24][2]
                server.playerdetails.forEach(e=>{
             if(e.id==id){
             e.eid = i[8][2]
             }
         })
            })
                server.time = Math.floor(d[34][2][13][2])
                server.state= d[34][2][24][2]
                server.host = d[42][2]
                break;
            case 3:
              p = d[10][2]
             p.forEach(i=>{this.handleplayers(i)})
             server.players.push(p[0])
                break;
            case 4:
                delete server.playerdetails[(d[8][2])]
                break;
            case 8:
                if(true){
                    let js = {...d}
                    js[8]=d[16];delete js[16]
                    js[18]=d[26];delete js[26]
                    this.handleentites(js)
                }
                break;
            case 9:
                delete server.entities[d[8][2]]
                break;
            case 12:
                server.time = Math.floor(d[13][2])
                server.state=d[24][2]
                if(server.state==5){
                    server.rec=false
                    server.time=300
                    Rec[Rec.length-1][server.count]= [{0:j},0]
                    server.count+=1
                    let dat = Rec[Rec.length-1]
                    save(dat)
                    Rec[Rec.length]={}
                    server.count = 1
                }
                if(server.state==0){
                    let nj={
        8:  ["PacketId","int",2],
        18: ["Data","dict",{
        10: ["entities", "dict", {
            10: ["list", "arr", this.gete()],
        }],
        18: ["players", "dict", {
            10: ["list", "arr", this.getp()]
        }],
        24: ["playerId", "uint",server.client.pid+500],
        34: ["gameState", "dict", {
            13: ["timeRemaining", "float",300],
            18: ["teams", "arr", [{
                8: ["teamId", "int",0],
                16: ["score", "int",0],
            },{
                8: ["teamId", "int",1],
                16: ["score", "int",0],
            }]],
            24: ["gameState", "int",0],
        }],
        42: ["hostName", "string",server.host]
        }]
    }
                    Rec[Rec.length-1][0]=[{0:nj},300]
                    console.log("Recording Has Started")
                    server.rec=true
                }
                break;
        }

    },
    hanleclient(j){
    server.client.name = j[18][2]
    server.client.pid = j[8][2]
    server.client.team = j[40][2]
    server.client.goals = j[24][2]
    server.client.assits = j[32][2]
    },
    handleplayers(j){
        let json = {}
    json.name=j[18][2]
    json.skin=j[48][2]
    json.team=j[40][2]
    json.id=j[8][2]
    json.bot=j[56][2]
    json.exp=j[64][2]
        server.playerdetails[json.id] = json
    },
    handleentites(j){
        let eid = j[8][2]
        let d = j[18][2]
        server.entities[eid]={}
        server.entities[eid].eid=eid
        server.entities[eid].x=d[10][2][13][2]
        server.entities[eid].z=d[10][2][21][2]
        server.entities[eid].et=d[16][2]
        server.entities[eid].pid=d[24][2]
        server.entities[eid].rot=d[37][2]
        server.entities[eid].fx=d[42][2][13][2]
        server.entities[eid].fz=d[42][2][21][2]
        if(server.playerdetails[d[24][2]]){
        server.playerdetails[d[24][2]].eid = eid}
    },
    getp(){
        let arr = []
        server.playerdetails.forEach((i)=>{
            let nj={
            8: ["id", "int",i.id],
            18: ["name", "string",i.name],
            56: ["bot", "bool",i.bot],
            24: ["goals", "uint",0],
            32: ["assits", "uint",0],
            40: ["team", "uint",i.team],
            48: ["skinId", "uint",i.skin],
            64: ["experience", "uint",i.exp],
            }
        })
        return arr
    },
    gete(){
        let arr = []
        server.players.forEach((i)=>{
            let nj={
                8: ["id", "int",i.eid],
                18: ["entity", "dict", {
                    10: ["position", "dict", {
                        13: ["x", "float",i.x],
                        21: ["z", "float",i.z],
                    }],
                    16: ["entityType", "uint",i.et],
                    24: ["playerId", "uint",i.pid],
                    37: ["rotation", "float",i.rot],
                    42: ["forces", "dict", {
                        13: ["x", "float",i.fx],
                        21: ["z", "float",i.fz],
                    }],
                }]}
        })
        return arr
    },
}
WebSocket.prototype.s = WebSocket.prototype.send;
WebSocket.prototype.send = function (data) {
   if (!this.om){
       let q=this.url.split(":")
       server.port = q[q.length-1].split("/")[0]
       ServerPacketHandler.AFK()
       server.rec=true
       counter = setInterval(()=>{
           if(server.state==3){
               server.time-=1
           }
       },999)
       Rec[Rec.length]={}
       console.log("Recording Has Started")
       server.ws = this;
       this.om = this.onmessage;
       this.onmessage = async (e) => {
           server.t = e.type
           server.p = e.ports
           server.o = e.origin
           server.l = e.lastEventId
           server.s = e.source
           const arrayBuffer = await e.data.arrayBuffer();
           let uint8Array = new Uint8Array(arrayBuffer);
           let json = new BR().Mdecoder(uint8Array)
           ServerPacketHandler.PacketSplitter(json)
           if(server.rec==true){
           Rec[Rec.length-1][server.count]= [json,server.time]
           server.count+=1
       }
           let arr = new BR([]).Mencoder(json)
           uint8Array = new Uint8Array(arr)
           const m = new Blob([uint8Array], { type: "" });
           const msg = new MessageEvent(e.type, {
                   data: m,
                   ports: e.ports,
                   origin: e.origin,
                   lastEventId: e.lastEventId,
                   source: e.source,
            })
           this.om(msg);
           return
           }
   }
    data= new Uint8Array(data)
    let json = new BR().Sdecoder(data)
    let arr= new BR([]).Sencoder(json)
    data = new Uint8Array(arr)
    this.s(data);
    if (!this._closeBound) {
           this._closeBound = true;
           this.addEventListener('close', () => {
               let dat = Rec[Rec.length-1];
               if (server.rec && Object.keys(dat).length) {
                   save(dat);
                   clearInterval(counter);
                   counter = null;
                   server.players=[]
                   server.playerdetails=[]
                   server.entities=[]
               }
               server.count = 0;
           });
       }
}