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Nitro Type Mod Menu

Unified Nitro Type mod menu shell at /settings/mods with route takeover, mod tabs, and race-options-inspired settings layout.

이 스크립트를 설치하려면 Tampermonkey, Greasemonkey 또는 Violentmonkey와 같은 확장 프로그램이 필요합니다.

이 스크립트를 설치하려면 Tampermonkey와 같은 확장 프로그램을 설치해야 합니다.

이 스크립트를 설치하려면 Tampermonkey 또는 Violentmonkey와 같은 확장 프로그램이 필요합니다.

이 스크립트를 설치하려면 Tampermonkey 또는 Userscripts와 같은 확장 프로그램이 필요합니다.

이 스크립트를 설치하려면 Tampermonkey와 같은 확장 프로그램이 필요합니다.

이 스크립트를 설치하려면 유저 스크립트 관리자 확장 프로그램이 필요합니다.

(이미 유저 스크립트 관리자가 설치되어 있습니다. 설치를 진행합니다!)

이 스타일을 설치하려면 Stylus와 같은 확장 프로그램이 필요합니다.

이 스타일을 설치하려면 Stylus와 같은 확장 프로그램이 필요합니다.

이 스타일을 설치하려면 Stylus와 같은 확장 프로그램이 필요합니다.

이 스타일을 설치하려면 유저 스타일 관리자 확장 프로그램이 필요합니다.

이 스타일을 설치하려면 유저 스타일 관리자 확장 프로그램이 필요합니다.

이 스타일을 설치하려면 유저 스타일 관리자 확장 프로그램이 필요합니다.

(이미 유저 스타일 관리자가 설치되어 있습니다. 설치를 진행합니다!)

작성자
[NTPD1] Captain.Loveridge
일일 설치 수
9
총 설치 수
9
평점
0 0 0
버전
1.0.0
생성일
2026-03-18
갱신일
2026-03-18
크기
149KB
라이선스
MIT
적용 사이트

Nitro Type Mod Menu

A unified settings hub for all your Nitro Type mods. Access everything from one page at /settings/mods — configure installed scripts, see what's available, and drag tabs into your preferred order.


How It Works

The mod menu lives at nitrotype.com/settings/mods and is accessible from a link injected into the site's account dropdown menu. It automatically detects which supported scripts you have installed and surfaces their real, functional settings — no dummy toggles or placeholder UI.

Each compatible script registers a manifest to localStorage when it loads. The mod menu reads these manifests and builds a live settings panel for every installed mod. Changes you make in the mod menu take effect immediately — no page reload required.


Supported Modules

Module Script Status
Race Options Nitro Type Race Options Fully integrated
Racer Badges Nitro Type Top Racer/Team Badges Fully integrated
Leaderboards Nitro Type StarTrack Leaderboard Integration Fully integrated
Bot Flag Nitro Type Flag Check StarTrack+NTL:Legacy Fully integrated
Music Player Nitro Type Universal Music Player Fully integrated
Bot Hunter Private / invite-only Hidden unless installed

You don't need all of these installed. The mod menu adapts to whatever you have — install one script or all of them.


Features

Centralized Settings

Every setting shown in the mod menu is wired to actual functionality in the corresponding script. No preview-only toggles. If you see it, it works.

  • Toggles — enable/disable features with instant effect
  • Dropdowns — select between modes, platforms, timeframes, etc.
  • Number fields — fine-tune numeric values (cache duration, concurrency limits, tick intervals)
  • Text fields — paste URLs or configure endpoints with Save/Clear controls
  • Reset to Defaults — every section has a reset button to restore original values

Drag-to-Reorder Tabs

Don't like the default tab order? Drag any module tab to a new position. Your custom arrangement is saved automatically and persists across sessions.

Not-Installed Prompts

Tabs for mods you haven't installed yet appear dimmed. Clicking one shows a friendly prompt with a direct link to install the script from Greasyfork. Bot Hunter is the exception — its tab is completely hidden unless the script is active.

Cross-Module Sync

Some settings are shared between modules. For example, the "Enable Racer Badges (In-Race)" toggle appears in both Race Options and Racer Badges — changing it in either place updates both instantly.

Live Updates

Settings changes propagate immediately:

  • Same-tab — the mod menu dispatches ntcfg:change events that running scripts listen for
  • Cross-tab — changes written to localStorage are picked up by scripts in other open tabs via the storage event

Route Takeover

The mod menu uses a lightweight route takeover at /settings/mods. It integrates seamlessly into Nitro Type's existing settings page structure — same card styling, same nav, same feel. A "Mod Menu" link is added to the account dropdown for quick access.


Installation

  1. Install a userscript manager (Tampermonkey or Violentmonkey)
  2. Install the Nitro Type Mod Menu script
  3. Install any of the supported mod scripts listed above
  4. Navigate to nitrotype.com/settings/mods or click "Mod Menu" in the account dropdown

The mod menu will automatically detect your installed scripts and display their settings.


For Script Authors

The mod menu discovers modules via localStorage manifests. Any userscript can register with the mod menu by writing a manifest to localStorage at the key ntcfg:manifest:{your-module-id}.

A manifest contains:

  • Module metadata (id, name, version, description)
  • Section definitions (id, title, subtitle, resetButton)
  • A settings object where each key defines a field (type, label, default, group, description, and type-specific options like min/max/step/options)

The mod menu handles all UI rendering, value persistence, reset logic, and change event dispatch. Your script just needs to:

  1. Register the manifest on load
  2. Sync initial values from GM storage to localStorage
  3. Listen for ntcfg:change events (same-tab) and storage events (cross-tab)

Supported field types: boolean (toggle), number, select (dropdown), text (input with Save/Clear), color.


Compatibility

  • Works with Tampermonkey and Violentmonkey
  • Tested on Chrome, Firefox, and Edge
  • Does not conflict with other Nitro Type scripts outside the supported ecosystem
  • The mod menu itself requires no special grants (@grant none)

FAQ

Q: Do I need all the supported scripts installed? No. Install only the ones you want. The mod menu shows settings for whatever you have and shows install links for the rest.

Q: What happens if I uninstall a mod script? Its manifest remains in localStorage until the next page load where it would normally be refreshed. After that, the tab reverts to the "Not Installed" state with an install link.

Q: Can I reset my tab order? Clear the ntmods:tab-order key from localStorage (via browser DevTools → Application → Local Storage) to restore the default order.

Q: Does this script modify my Nitro Type account or send data anywhere? No. Everything is local. The mod menu reads and writes to localStorage and communicates with other scripts via browser events. No network requests are made.