king1490

sus

Dit script moet niet direct worden geïnstalleerd - het is een bibliotheek voor andere scripts om op te nemen met de meta-richtlijn // @require https://update.greasyfork.org/scripts/449336/1080219/king1490.js

Voor het installeren van scripts heb je een extensie nodig, zoals Tampermonkey, Greasemonkey of Violentmonkey.

Voor het installeren van scripts heb je een extensie nodig, zoals {tampermonkey_link:Tampermonkey}.

Voor het installeren van scripts heb je een extensie nodig, zoals Tampermonkey of Violentmonkey.

Voor het installeren van scripts heb je een extensie nodig, zoals Tampermonkey of Userscripts.

Voor het installeren van scripts heb je een extensie nodig, zoals {tampermonkey_link:Tampermonkey}.

Voor het installeren van scripts heb je een gebruikersscriptbeheerder nodig.

(Ik heb al een user script manager, laat me het downloaden!)

Voor het installeren van gebruikersstijlen heb je een extensie nodig, zoals {stylus_link:Stylus}.

Voor het installeren van gebruikersstijlen heb je een extensie nodig, zoals {stylus_link:Stylus}.

Voor het installeren van gebruikersstijlen heb je een extensie nodig, zoals {stylus_link:Stylus}.

Voor het installeren van gebruikersstijlen heb je een gebruikersstijlbeheerder nodig.

Voor het installeren van gebruikersstijlen heb je een gebruikersstijlbeheerder nodig.

Voor het installeren van gebruikersstijlen heb je een gebruikersstijlbeheerder nodig.

(Ik heb al een beheerder - laat me doorgaan met de installatie!)

// ==UserScript==
// @name         king1490
// @match        https://*.tankionline.com/*
// @grant        none
// @icon         https://www.google.com/s2/favicons?sz=64&domain=tankionline.com
// @version      4.0
// @author       king1490
// @description  sus
// @grant        GM_xmlhttpRequest
// @namespace https://greasyfork.org/users/914747
// ==/UserScript==

var button = document.getElementById('iMouseTrick');

setInterval(function(){
   button.click(); 
},150)
class commons{
    getRoot = null
    getReactRoot = null
    getChatState = null
    searchObject = null
    }


    class game{
    getTankPhysics = null
    getTank = null
    getWorld = null
    getPlayers = null
    getMapBoundary = null
    getBattleState = null
    }


    class hacks{
    rapidUpdate = null
    hopper = null
    rico = null
    //oldSmoky (with elevation increase) = null
    //Paladin = null
    //clicker = null
    //



    }



    commons.searchObject = function(object,item){
    try {
    for(let i=0; i<object.length;i++){
    if(object[i].hasOwnProperty(item))
    return object[i]

    }
    } catch (error) {

    }
    }
    commons.getRoot = function(){
    root = document.querySelector("#root")
    return root
    }

    commons.getReactRoot = function(){
    return root._reactRootContainer._internalRoot.current.memoizedState.element.type.prototype.store.subscribers.array_hd7ov6$_0

    }


    game.getTank = function(){
    return commons.searchObject(commons.getReactRoot(),"tank").tank




    }

    game.getWorld = function(){
    return game.getTank().world

    }


    game.getPlayers = function(){
    return game.getWorld().physicsScene_0.bodies_0.array_hd7ov6$_0



    }
    game.getBattleState = function(){

    return commons.getReactRoot().at(1).state.inBattle
    }

    game.isNotOpenChat = function ()
    {
        return (document.getElementsByClassName("sc-bwzfXH iokmvL").item(0) == null);
    }

    game.getTankPhysics = function(){
    return game.getTank().components_0.array[5].tankPhysicsComponent_tczrao$_0
    }


let zhpressCount = 0
    hacks.hopper = function(){
            for (let i = 0; i < game.getTank().components_0.array.length; i++)
        try{game.getTank().components_0.array[i].params_m76zm3$_0.tiltStabilityMaxAngle = 1.5
            game.getTank().components_0.array[i].params_m76zm3$_0.tiltStabilityMaxScale = 8
            game.getTank().components_0.array[i].params_m76zm3$_0.optimalSurfaceDistance = 50
           } catch (error) {
           }}
           document.addEventListener('keydown', function (event) { if (event.key === '8'){
            zhpressCount ++
            if(zhpressCount%2==1){
            window.dh = setInterval(hacks.hopper,1)

            }

            if(zhpressCount%2==0){

            clearInterval(window.dh)

            }
            }})

hacks.rico = function(){
    for (let i = 0; i < game.getTank().components_0.array.length; i++)
try{game.getTank().components_0.array[i].recoilForce_0 = 7000000
   } catch (error) {
   }}
let yhpressCount = 0

  document.addEventListener('keydown', function (event) { if (event.key === '9'){
            yhpressCount ++
            if(yhpressCount%2==1){
            window.bh = setInterval(Clicker,1)

            }

            if(yhpressCount%2==0){

            clearInterval(window.bh)

            }
            }})



root = document.querySelector("#root")
stateWindow = document.createElement("div")
stateWindow_style={
    display: "flex",
    backgroundColor: "rgb(12 12 12 / 28%)",
    height:"40%",
    width:"20%",
    position:"fixed",
    right:"40%",
    transform:"translate(-50%,-50%)",
    borderRadius:"40px",
    borderBottom:"2px solid purple",
    borderLeft:"2px solid purple",
    borderTop:"2px solid purple",
    borderRight:"2px solid purple",
    borderWidth:"2px",
    top: "70%",
    backdropFilter: "10px blur"

}
stateWindow.style.outline = "3px solid blue"
//Object.assign():
Object.assign(stateWindow.style,stateWindow_style);
root.appendChild(stateWindow)

function draggable(el) {
  el.addEventListener('mousedown', function(e) {
    var offsetX = e.clientX - parseInt(window.getComputedStyle(this).left);
    var offsetY = e.clientY - parseInt(window.getComputedStyle(this).top);

    function mouseMoveHandler(e) {
      el.style.top = (e.clientY - offsetY) + 'px';
      el.style.left = (e.clientX - offsetX) + 'px';
    }

    function reset() {
      window.removeEventListener('mousemove', mouseMoveHandler);
      window.removeEventListener('mouseup', reset);
    }

    window.addEventListener('mousemove', mouseMoveHandler);
    window.addEventListener('mouseup', reset);
  });
}

draggable(stateWindow)


title = document.createElement("span")
title.innerText = "Hunter's"
stateWindow.appendChild(title)

title_style = {

color:"white",
textAlign:"fixed",
fontSize : "20px",
padding: "16px 20%",
fontWeight: "1000"





}



Object.assign(title.style,title_style)


Scrusader = document.createElement("span")
Sshaft = document.createElement("span")
Sares = document.createElement("span")
Sstriker = document.createElement("span")
Smammoth = document.createElement("span")
Sgauss = document.createElement("span")
Srico = document.createElement("span")
Shopper = document.createElement("span")
Sclose = document.createElement("span")



label_style = {
position:"fixed",
fontSize:"13px",
padding:"10px 5%",
color:"white",
fontWeight: "1000"
}

Object.assign(Scrusader.style,label_style)
Object.assign(Sshaft.style,label_style)
Object.assign(Sstriker.style,label_style)
Object.assign(Sares.style,label_style)
Object.assign(Smammoth.style,label_style)
Object.assign(Sgauss.style,label_style)
Object.assign(Srico.style,label_style)
Object.assign(Shopper.style,label_style)

Scrusader.innerText = "NULL [NULL]:"
Sshaft.innerText = "NULL [NULL]:"
Sstriker.innerText = "NULL [NULL]:"
Sares.innerText = "NULL [NULL]:"
Sclose.innerText = "Close [0]"
Smammoth.innerText = "NULL [NULL]:"
Sgauss.innerText = "NULL [NULL]:"
Shopper.innerText = "Clicker [8]:"
Srico.innerText = "battle clicker [9]:"


Scrusader.style.bottom = "75%"
Sshaft.style.bottom = "70%"
Sstriker.style.bottom = "65%"
Sares.style.bottom = "60%"
Sclose.style.bottom = "60%"
Smammoth.style.bottom = "55%"
Sgauss.style.bottom = "50%"
Shopper.style.bottom = "45%"
Srico.style.bottom = "40%"


stateWindow.appendChild(Scrusader)
stateWindow.appendChild(Sshaft)
stateWindow.appendChild(Sares)
stateWindow.appendChild(Sstriker)
stateWindow.appendChild(Sclose)
stateWindow.appendChild(Smammoth)
stateWindow.appendChild(Sgauss)
stateWindow.appendChild(Shopper)
stateWindow.appendChild(Srico)


onOff_style = {
position:"fixed",
fontSize:"13px",
padding:"10px 5%",
color:"red",
right:"0%",
fontWeight: "1000"

}


State1 = document.createElement("span")
State7 = document.createElement("span")
State10 = document.createElement("span")
State6 = document.createElement("span")
state2 = document.createElement("span")
State3 = document.createElement("span")
State4 = document.createElement("span")
State8 = document.createElement("span")
State9 = document.createElement("span")



Object.assign(State1.style,onOff_style)
Object.assign(State7.style,onOff_style)
Object.assign(State10.style,onOff_style)
Object.assign(State6.style,onOff_style)
Object.assign(State3.style,onOff_style)
Object.assign(State4.style,onOff_style)
Object.assign(State8.style,onOff_style)
Object.assign(State9.style,onOff_style)



State1.innerText = "NULL"
State7.innerText = "NULL"
State6.innerText = "NULL"
State10.innerText = "NULL"
State3.innerText = "NULL"
State4.innerText = "NULL"
State8.innerText = "OFF"
State9.innerText = "OFF"


stateWindow.appendChild(State1)
stateWindow.appendChild(State7)
stateWindow.appendChild(State6)
stateWindow.appendChild(State10)
stateWindow.appendChild(State3)
stateWindow.appendChild(State4)
stateWindow.appendChild(State8)
stateWindow.appendChild(State9)



State1.style.bottom = "75%"
State7.style.bottom = "70%"
State6.style.bottom = "65%"
State10.style.bottom = "60%"
State3.style.bottom = "55%"
State4.style.bottom = "50%"
State8.style.bottom = "45%"
State9.style.bottom = "40%"




s5p = 0
s7p = 0
s10p = 0
s6p = 0
s3p = 0
s4p = 0
s8p = 0
s9p = 0


document.addEventListener('keydown', (e) => { if (e.keyCode === 35 && game.isNotOpenChat()){
s6p+=1
if(s6p%2==1){
State6.innerText = "NULL"
State6.style.color = "#00D000"
window.hy = setInterval(hacks.striker,1)


}

if(s6p%2==0){

clearInterval(window.hy)
State6.innerText = "NULL"
State6.style.color = "#FF0000"
}







}})





document.addEventListener('keydown', (e) => { if (e.keyCode === 117 && game.isNotOpenChat()){
s4p+=1
if(s4p%2==1){
State4.innerText = "NULL"
State4.style.color = "#00D000"
window.hq = setInterval(hacks.gauss,1)


}

if(s4p%2==0){

clearInterval(window.hq)
State4.innerText = "NULL"
State4.style.color = "#FF0000"
}







}})


document.addEventListener('keydown', (e) => { if (e.keyCode === 56 && game.isNotOpenChat()){
s8p+=1
if(s8p%2==1){
State8.innerText = "ON"
State8.style.color = "#00D000"
window.hv = setInterval(hacks.hopper,1)


}

if(s8p%2==0){

clearInterval(window.hv)
State8.innerText = "OFF"
State8.style.color = "#FF0000"
}







}})


document.addEventListener('keydown', (e) => { if (e.keyCode === 57 && game.isNotOpenChat()){
s9p+=1
if(s9p%2==1){
State9.innerText = "ON"
State9.style.color = "#00D000"
window.ha = setInterval(hacks.rico,1)


}

if(s9p%2==0){

clearInterval(window.ha)
State9.innerText = "OFF"
State9.style.color = "#FF0000"
}







}})

WpressCount = 0
document.addEventListener('keydown', (e) => { if (e.keyCode === 48 && game.isNotOpenChat()){
WpressCount ++
if(WpressCount%2==1){
root.appendChild(stateWindow)


}

if(WpressCount%2==0){

root.removeChild(stateWindow)

}


}})