Negger Mod v3

L

Voor het installeren van scripts heb je een extensie nodig, zoals Tampermonkey, Greasemonkey of Violentmonkey.

Voor het installeren van scripts heb je een extensie nodig, zoals {tampermonkey_link:Tampermonkey}.

Voor het installeren van scripts heb je een extensie nodig, zoals Tampermonkey of Violentmonkey.

Voor het installeren van scripts heb je een extensie nodig, zoals Tampermonkey of Userscripts.

Voor het installeren van scripts heb je een extensie nodig, zoals {tampermonkey_link:Tampermonkey}.

Voor het installeren van scripts heb je een gebruikersscriptbeheerder nodig.

(Ik heb al een user script manager, laat me het downloaden!)

Voor het installeren van gebruikersstijlen heb je een extensie nodig, zoals {stylus_link:Stylus}.

Voor het installeren van gebruikersstijlen heb je een extensie nodig, zoals {stylus_link:Stylus}.

Voor het installeren van gebruikersstijlen heb je een extensie nodig, zoals {stylus_link:Stylus}.

Voor het installeren van gebruikersstijlen heb je een gebruikersstijlbeheerder nodig.

Voor het installeren van gebruikersstijlen heb je een gebruikersstijlbeheerder nodig.

Voor het installeren van gebruikersstijlen heb je een gebruikersstijlbeheerder nodig.

(Ik heb al een beheerder - laat me doorgaan met de installatie!)

// ==UserScript==
// @name         Negger Mod v3
// @namespace    http://tampermonkey.net/
// @version      v3.1.9
// @description  L
// @author       2k09__
// @match        https://moomoo.io/
// @match        https://dev.moomoo.io/
// @match        https://sandbox.moomoo.io/
// @license      MIT
// @grant        none
// ==/UserScript==
document.title = "Negger Mod";
document.getElementById("gameName").innerHTML = "Negger Mod";
document.getElementById("gameName").style.color = 'blue';
document.getElementById("deadText").innerHTML = "Shhhhh";
document.getElementById("deadText").style.color = 'blue';
document.getElementById("loadingText").innerHTML = "Reload Game...";
document.getElementById("loadingText").style.color = 'black';
document.getElementById("leaderboard").innerHTML = "Negger Mod By 2k09__";
document.getElementById("leaderboard").style.color = 'black';
$("#moomooio_728x90_home").parent().css({display: "none"});

const MooMoo = (function(){})[69];

let ws;
let msgpack5 = window.msgpack;
const emit = (event, a, b, c, m, r) => ws.send(Uint8Array.from([...msgpack5.encode([event, [a, b, c, m, r]])]));
    const place = (event, l) => {
        emit("G", event, false);
        emit("d", 1, l);
        emit("d", 0, l);
        emit("G", myPlayer.weaponIndex, true);
    };
    const hit = function (ang) {
        emit("d", 1, ang);
        emit("d", 0, ang);
        emit("G", myPlayer.weaponIndex, true);
    };

var enemy = {
    id: null,
    x: null,
    y: null,
    dir: null,
    object: null,
    weapon: null,
    clan: null,
    isLeader: null,
    hat: null,
    accesory: null,
    isSkull: null,
    sid: null,
    buildIndex: null,
    weaponIndex: null,
    weaponVariant: null,
    team: null,
    skinIndex: null,
    tailIndex: null,
    iconIndex: null
};

var myPlayer = {
    id: null,
    x: null,
    y: null,
    dir: null,
    object: null,
    weapon: null,
    clan: null,
    isLeader: null,
    hat: null,
    accesory: null,
    isSkull: null,
    sid: null,
    buildIndex: null,
    weaponIndex: null,
    weaponVariant: null,
    team: null,
    skinIndex: null,
    tailIndex: null,
    iconIndex: null
};

let food = food.myPlayer.inventory.food;
let boostPad = boostPad.myPlayer.inventory.boostPad;
let spike = spike.myPlayer.inventory.spike;
let windmill = spike.myPlayer.inventory.windmill;
let wall = wall.myPlayer.inventory.wall;
let trap = trap.myPlayer.inventory.trap;
let turret = turret.myPlayer.inventory.turret;
let spawnpad = spawnpad.myPlayer.inventory.spawnpad;
let teleporter = teleporter.myPlayer.inventory.teleporter;

var accesory = {
    Unequip: 0,
    Snowball: 12,
    TreeCape: 9,
    StoneCape: 10,
    CookieCape: 3,
    CowCape: 8,
    MonkeyTail: 11,
    AppleBasket: 17,
    WinterCape: 6,
    SkullCape: 4,
    DashCape: 5,
    DragonCape: 2,
    SuperCape: 1,
    TrollCape: 7,
    Thorns: 14,
    Blockades: 15,
    DevilsTail: 20,
    Sawblade: 16,
    AngelWings: 13,
    ShadowWings: 19,
    BloodWings: 18,
    CorruptXWings: 21
};

var hat = {
    Unequip: 0,
    MooCap: 51,
    AppleCap: 50,
    MooHead: 28,
    PigHead: 29,
    FluffHead: 30,
    PandouHead: 36,
    BearHead: 37,
    MonkeyHead: 38,
    PolarHead: 44,
    FezHat: 35,
    EnigmaHat: 42,
    BlitzHat: 43,
    BobXIIIHat: 49,
    Pumpkin: 57,
    BummleHat: 8,
    StrawHat: 2,
    WinterCap: 15,
    CowboyHat: 5,
    RangerHat: 4,
    ExplorerHat: 18,
    FlipperHat: 31,
    MarksmanCap: 1,
    BushGear: 10,
    Halo: 48,
    SoldierHelmet: 6,
    AntiVenomGear: 23,
    MedicGear: 13,
    MinersHelmet: 9,
    MusketeerHat: 32,
    BullHelmet: 7,
    EmpHelmet: 22,
    BoosterHat: 12,
    BarbarianArmor: 26,
    PlagueMask: 21,
    BullMask: 46,
    WindmillHat: 14,
    SpikeGear: 11,
    TurretGear: 53,
    SamuraiArmor: 20,
    DarkKnight: 58,
    ScavengerGear: 27,
    TankGear: 40,
    ThiefGear: 52,
    Bloodthirster: 55,
    AssassinGear: 56
   };
    function buyAndEquipHat(name) {
        var target = hat.name;
        storeBuy(target);
        storeEquip(target);
    };
    function buyAndEquipAccesory(name) {
        var target2 = accesory.name;
        storeBuy(target2);
        storeEquip(target2);
    };


      let {
         secondary: o,
      } = MooMoo.myPlayer.inventory,
      h = MooMoo.ActivePlayerManage.getClosestTrapAngle(), {
          hammer: p,
      } = MooMoo.myPlayer.inventory,
          j = MooMoo.ActivePlayerManager.getClosestRunAnge(), {
              hammer: s,
          } = MooMoo.myPlayer.inventory,
         t = MooMoo.ActivePlayerManager.getClosestEnemyAngle(), {
            primary: a,
             repeatcrossbow: l,
             } = MooMoo.myPlayer.inventory,
             k = MooMoo.ActivePlayerManager.getClosestRiverAngle(), {
                 hammer: n,
             } = MooMoo.myPlayer.inventory
function Insta() {
    Insta.myPlayer.hit(t);
    Insta.myPlayer.buyHat(12);
    Insta.myPlayer.equipHat(12);
    Insta.myPlayer.buyAccesory(11);
    Insta.myPlayer.equipAccesory(11);
    Insta.sendPacket("5", a, true);
    setTimeout(() => {
    Insta.myPlayer.hit(t);
    Insta.myPlayer.buyHat(7);
    Insta.myPlayer.equipHat(7);
    Insta.myPlayer.buyAccesory(13);
    Insta.myPlayer.equipAccesory(13);
    Insta.sendPacket("5", a, true);
    }, 100);
    setTimeout(() => {
    Insta.myPlayer.hit(t);
    Insta.myPlayer.buyHat(53);
    Insta.myPlayer.equipHat(53);
    Insta.myPlayer.buyAccesory(21);
    Insta.myPlayer.equipAccesory(21);
    Insta.sendPacket("5", o, true);
    }, 200);
    Insta.addEventListener('keydown', function(event) {
        if (event.keyCode === 82) {
            Insta
        };
    });
};

function OneTick() {
    OneTick.myPlayer.hit(t);
    OneTick.myPlayer.buyHat(12);
    OneTick.myPlayer.equipHat(12);
    OneTick.myPlayer.buyAccesory(11);
    OneTick.myPlayer.equipAccesory(11);
    OneTick.sendPacket("5", o, l, true);
    setTimeout(() => {
    OneTick.myPlayer.hit(t);
    OneTick.myPlayer.buyHat(53);
    OneTick.myPlayer.equipHat(53);
    OneTick.myPlayer.buyAccesory(21);
    OneTick.myPlayer.equipAccesory(21);
    OneTick.myPlayer.place(boostPad.hit in enemy);
    OneTick.sendPacket("5", o, l, true);
    }, 100);
    setTimeout(() => {
    OneTick.myPlayer.hit(t);
    OneTick.myPlayer.buyHat(7);
    OneTick.myPlayer.equipHat(7);
    OneTick.myPlayer.buyAccesory(18);
    OneTick.myPlayer.equipAccesory(18);
    OneTick.sendPacket("5", a, true);
    }, 200);
    OneTick.addEventListener('keydown', function(event) {
        if (event.keyCode === 190) {
            OneTick
        };
    });
};
function ReverseInsta() {
    ReverseInsta.myPlayer.hit(t);
    ReverseInsta.myPlayer.buyHat(12);
    ReverseInsta.myPlayer.equipHat(12);
    ReverseInsta.myPlayer.buyAccesory(11);
    ReverseInsta.myPlayer.EquipAccesory(11);
    ReverseInsta.sendPacket("5", a, true);
    setTimeout(() => {
    ReverseInsta.myPlayer.hit(t);
    ReverseInsta.myPlayer.buyHat(53);
    ReverseInsta.myPlayer.equipHat(53);
    ReverseInsta.myPlayer.buyAccesory(21);
    ReverseInsta.myPlayer.EquipAccesory(21);
    ReverseInsta.sendPacket("5", o, true);
    }, 100);
    setTimeout(() => {
    ReverseInsta.myPlayer.hit(t);
    ReverseInsta.myPlayer.buyHat(7);
    ReverseInsta.myPlayer.equipHat(7);
    ReverseInsta.myPlayer.buyAccesory(13);
    ReverseInsta.myPlayer.equipAccesory(13);
    ReverseInsta.sendPacket("5", a, true);
    }, 200);
    ReverseInsta.addEventListener('keydown', function(event) {
        if (event.keyCode === 71) {
            ReverseInsta
        };
    });
};
function Insta2Spike() {
    Insta2Spike.myPlayer.hit(t);
    Insta2Spike.myPlayer.buyHat(6);
    Insta2Spike.myPlayer.equipHat(6);
    Insta2Spike.myPlayer.buyAccesory(21);
    Insta2Spike.myPlayer.EquipAccesory(21);
    Insta2Spike.sendPacket("5", a, true);
    setTimeout(() => {
    Insta2Spike.myPlayer.hit(t);
    Insta2Spike.myPlayer.buyHat(7);
    Insta2Spike.myPlayer.equipHat(7);
    Insta2Spike.myPlayer.buyAccesory(18);
    Insta2Spike.myPlayer.EquipAccesory(18);
    Insta2Spike.myPlayer.place(spike.hit + spike.hit in enemy);
    Insta2Spike.sendPacket("5", a, true);
    }, 100);
    setTimeout(() => {
    Insta2Spike.myPlayer.hit(t);
    Insta2Spike.myPlayer.buyHat(53);
    Insta2Spike.myPlayer.equipHat(53);
    Insta2Spike.myPlayer.buyAccesory(21);
    Insta2Spike.myPlayer.EquipAccesory(21);
    Insta2Spike.sendPacket("5", a, true);
    }, 200);
    Insta2Spike.addEventListener('keydown', function(event) {
        if (event.keyCode === 89) {
            Insta2Spike
        };
    });
};
function Speed() {
    Speed.myPlayer.buyHat(7);
    Speed.myPlayer.equipHat(7);
    Speed.myPlayer.buyAccesory(13);
    Speed.myPlayer.equipAccesory(13);
    Speed.sendPacket("5", a, true);
    setTimeout(() => {
    Speed.myPlayer.buyHat(12);
    Speed.myPlayer.equipHat(12);
    Speed.myPlayer.buyAccesory(11);
    Speed.myPlayer.equipAccesory(11);
    Speed.sendPacket("5", a, l, true);
    }, 100);
    Speed.addEventListener('keydown', function(event) {
        if (event.keyCode === 16) {
            Speed
        };
    });
};
function Break() {
    Break.myPlayer.hit(h);
    Break.myPlayer.equipHat(50);
    Break.myPlayer.buyAccesory(11);
    Break.myPlayer.equipAccesory(11);
    Break.myPlayer.place.hit(trap + trap in hit.trapEnemy);
    Break.sendPacket("5", a, l, true);
    setTimeout(() => {
    Break.myPlayer.hit(h);
    Break.myPlayer.buyHat(53)
    Break.myPlayer.equipHat(53);
    Break.myPlayer.buyAccesory(14);
    Break.myPlayer.equipAccesory(14);
    Break.sendPacket("5", a, l, true);
    }, 100);
    Break.addEventListener('keydown', function(event) {
        if (event.keyCode === 92) {
            Break
        };
    });
};
function Atack() {
    Atack.myPlayer.hit(t)
    Atack.myPlayer.buyHat(6);
    Atack.myPlayer.equipHat(6);
    Atack.myPlayer.buyAccesory(21);
    Atack.myPlayer.equipAccesory(21);
    Atack.sendPacket("5", a, true);
    setTimeout(() => {
    Atack.myPlayer.hit(t)
    Atack.myPlayer.buyHat(7);
    Atack.myPlayer.equipHat(7);
    Atack.myPlayer.buyAccesory(13);
    Atack.myPlayer.equipAccesory(13);
    Atack.sendPacket("5", a, true);
    }, 100);
    Atack.addEventListener('keydown', function(event) {
        if (Atack.keyCode === 91) {
            Atack
        };
    });
};
function FlipperMode() {
    FlipperMode.myPlayer.hit(k);
    FlipperMode.myPlayer.buyHat(12);
    FlipperMode.myPlayer.equipHat(12);
    FlipperMode.myPlayer.buyAccesory(11);
    FlipperMode.myPlayer.equipAccesory(11);
    FlipperMode.sendPacket("5", a, l, true);
    setTimeout(() => {
    FlipperMode.myPlayer.hit(k);
    FlipperMode.myPlayer.buyHat(31);
    FlipperMode.myPlayer.equipHat(31);
    FlipperMode.myPlayer.buyAccesory(11);
    FlipperMode.myPlayer.equipAccesory(11);
    FlipperMode.sendPacket("5", a, n, true);
    }, 100);
    FlipperMode.addEventListener('keydown', function(event) {
        if (event.keyCode === 189 || event.keyCode === 191 || event.keyCode === 220) {
            FlipperMode
        };
    });
};

var AutoHeal = true;
AutoHeal.addEventListener("updatehealth", (data) => {
    let sid = data[0]
    let health = data[1]

    if (AutoHeal.myPlayer.sid === sid && health < 100) {

        if(health < 100 && health > 79) {
        setTimeout(() => {
        AutoHeal.myPlayer.place(food);
        AutoHeal.myPlayer.place(food);
        }, 90);
        } else if(health < 80 && health > 59) {
            buyAndEquipHat(6);
            buyAndEquipAccesory(21);
            setTimeout(() => {
                AutoHeal.myPlayer.place(food);
                AutoHeal.myPlayer.place(food);
                AutoHeal.myPlayer.place(food);
            }, 90);
        } else if(health < 60 && health > 39) {
            buyAndEquipHat(7);
            buyAndEquipAccesory(13);
            AutoHeal.myPlayer.place(food);
            AutoHeal.myPlayer.place(food);
            AutoHeal.myPlayer.place(food);
        } else if(health < 40 && health > 0) {
            buyAndEquipHat(7);
            buyAndEquipAccesory(13);
            AutoHeal.myPlayer.place(food);
            AutoHeal.myPlayer.place(food);
            AutoHeal.myPlayer.place(food);
        };
    };
});
if (document.activeElement.id !== 'chatBox'){
        document.addEventListener('keydown', function(e) {
            switch (e.keyCode) {
                case 78: place('windmill'); break;
                case 86: place('spike'); break;
                case 70: place('trap'); break;
                case 70: place('boostPad'); break;
                case 72: place('turret'); break;
                case 72: place('teleporter'); break;
                case 85: place('spawnpad'); break;
                case 79: place('wall'); break;
            }
        });
};