🥗Salad Mod🥗

im a croissant. (controls are in the description)

Voor het installeren van scripts heb je een extensie nodig, zoals Tampermonkey, Greasemonkey of Violentmonkey.

Voor het installeren van scripts heb je een extensie nodig, zoals {tampermonkey_link:Tampermonkey}.

Voor het installeren van scripts heb je een extensie nodig, zoals Tampermonkey of Violentmonkey.

Voor het installeren van scripts heb je een extensie nodig, zoals Tampermonkey of Userscripts.

Voor het installeren van scripts heb je een extensie nodig, zoals {tampermonkey_link:Tampermonkey}.

Voor het installeren van scripts heb je een gebruikersscriptbeheerder nodig.

(Ik heb al een user script manager, laat me het downloaden!)

Voor het installeren van gebruikersstijlen heb je een extensie nodig, zoals {stylus_link:Stylus}.

Voor het installeren van gebruikersstijlen heb je een extensie nodig, zoals {stylus_link:Stylus}.

Voor het installeren van gebruikersstijlen heb je een extensie nodig, zoals {stylus_link:Stylus}.

Voor het installeren van gebruikersstijlen heb je een gebruikersstijlbeheerder nodig.

Voor het installeren van gebruikersstijlen heb je een gebruikersstijlbeheerder nodig.

Voor het installeren van gebruikersstijlen heb je een gebruikersstijlbeheerder nodig.

(Ik heb al een beheerder - laat me doorgaan met de installatie!)

// ==UserScript==
// @name         🥗Salad Mod🥗
// @namespace    idk, idc
// @version      ALPHA 0.01
// @description  im a croissant. (controls are in the description)
// @author       :/-laura-:/
// @match        *://moomoo.io/*
// @match        *://sandbox.moomoo.io/*
// @match        *://dev.moomoo.io/*
// @icon         data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==
// @grant        unsafeWindow
// @require      https://cdnjs.cloudflare.com/ajax/libs/msgpack-lite/0.1.26/msgpack.min.js
// @require 	 https://greasyfork.org/scripts/478839-moomoo-io-packet-code/code/MooMooio%20Packet%20Code.js
// @license      Copyright © NKFLA/GA, Ltd.
// ==/UserScript==

alert('You are using a mod that is currently in its alpha state.');
alert('Occasional bugs may occur.');
alert('Enjoy anyways!');



    document.title = ('🥗ALPHA 0.01🥗');

document.getElementById('linksContainer2').innerHTML = ' Salad Mod is in Development ' ;
document.getElementById('gameName').innerHTML = '🥗Salad Mod🥗';
document.getElementById('diedText').innerHTML = 'Salads are Healthy!';
document.getElementById("enterGame").innerText = " → Go Touch Grass Nub ←";
document.getElementById('diedText').style.color = '#90EE90';
document.getElementById('gameName').style.color = '#90EE90';
document.getElementById('leaderboard').style.color = '#90EE90';
document.getElementById('loadingText').innerHTML = 'salad with chicken nuggets in the salad is better than a regular salad';

document.getElementById("storeHolder").style = "height: 1500px; width: 450px;"
$('#leaderboard').append('ALPHA 0.01');

document.getElementById('ageText').style.color = '#90EE90';

localStorage.moofoll = !0;

;(async () => {
	unsafeWindow.keyRebinder = true

	let items = [],
		weapons = [],
		inGame = false,
		keys = {},
		init = false,
		ws = await new Promise(async (resolve) => {
			let { send } = WebSocket.prototype

			WebSocket.prototype.send = function (...x) {
				send.apply(this, x)
				this.send = send
				this.iosend = function (...datas) {
					const [packet, data] = datas
					this.send(msgpack.encode([packet, data]))
				}
				if (!init) {
					init = true
					this.addEventListener("message", (e) => {
						if (!e.origin.includes("moomoo.io") && !unsafeWindow.privateServer) return
						const [packet, data] = msgpack.decode(new Uint8Array(e.data))
						switch (packet) {
							case PACKETCODE.RECEIVE.setupGame:
								inGame = true
								items = [0, 3, 6, 10]
								weapons = [0]
								break
							case PACKETCODE.RECEIVE.killPlayer:
								inGame = false
								break
							case PACKETCODE.RECEIVE.updateItems:
								if (data[0]) {
									if (data[1]) weapons = data[0]
									else items = data[0]
								}
								break
						}
					})
				}
				resolve(this)
			}
		})

	var observer = new MutationObserver((mutations) => {
		mutations.forEach((mutationRecord) => {
			if (document.getElementById("allianceMenu").style.display == "block" || document.getElementById("chatHolder").style.display == "block") {
				keys = {}
			}
		})
	})
	observer.observe(document.getElementById("allianceMenu"), {
		attributes: true,
		attributeFilter: ["style"]
	})
	observer.observe(document.getElementById("chatHolder"), {
		attributes: true,
		attributeFilter: ["style"]
	})

	unsafeWindow.addEventListener("keydown", (event) => {
		if (
			inGame &&
			!keys[event.code] &&
			document.getElementById("allianceMenu").style.display != "block" &&
			document.getElementById("chatHolder").style.display != "block"
		) {
			keys[event.code] = true
			if (event.code == "KeyF" && items[4]) {
				ws.iosend(PACKETCODE.SEND.selectToBuild, [items[4], null])
			} else if (event.code == "KeyV") {
				ws.iosend(PACKETCODE.SEND.selectToBuild, [items[2], null])
			} else if (event.code == "KeyN") {
				ws.iosend(PACKETCODE.SEND.selectToBuild, [items[3], null])
			}
		}
	})

	unsafeWindow.addEventListener("keyup", (event) => {
		if (
			inGame &&
			keys[event.code] &&
			document.getElementById("allianceMenu").style.display != "block" &&
			document.getElementById("chatHolder").style.display != "block"
		) {
			keys[event.code] = false
		}
	})
})()

;(async () => {
	unsafeWindow.reloadTimer = true

	let weaponSpeed = [300, 400, 400, 300, 300, 700, 300, 100, 400, 600, 400, 0, 700, 230, 700, 1500]
	let weaponSrc = [
		"hammer_1",
		"axe_1",
		"great_axe_1",
		"sword_1",
		"samurai_1",
		"spear_1",
		"bat_1",
		"dagger_1",
		"stick_1",
		"bow_1",
		"great_hammer_1",
		"shield_1",
		"crossbow_1",
		"crossbow_2",
		"grab_1",
		"musket_1"
	]
	var myPlayer,
		mySID,
		inGame = false,
		reloads = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
	var now, delta, lastUpdate
	const reloadTimer1 = document.createElement("div")
	reloadTimer1.id = "reloadTimer1"
	reloadTimer1.className = "resourceDisplay"
	reloadTimer1.innerText = "0"

	const reloadTimer2 = document.createElement("div")
	reloadTimer2.id = "reloadTimer2"
	reloadTimer2.className = "resourceDisplay"
	reloadTimer2.innerText = "-"

	let init = false
	await new Promise(async (resolve) => {
		let { send } = WebSocket.prototype

		WebSocket.prototype.send = function (...x) {
			send.apply(this, x)
			this.send = send
			if (!init) {
				init = true
				this.addEventListener("message", (e) => {
					if (!e.origin.includes("moomoo.io") && !unsafeWindow.privateServer) return
					const [packet, data] = msgpack.decode(new Uint8Array(e.data))
					switch (packet) {
						case PACKETCODE.RECEIVE.setupGame:
							inGame = true
							mySID = data[0]
							break
						case PACKETCODE.RECEIVE.killPlayer:
							inGame = false
							reloads = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
							break
						case PACKETCODE.RECEIVE.gatherAnimation:
							if (data[0] == mySID) reloads[data[2]] = weaponSpeed[data[2]]
							break
						case PACKETCODE.RECEIVE.addProjectile:
							if ([1000, 1200, 1400].includes(data[3])) {
								let projectileID
								switch (data[5]) {
									case 0:
										projectileID = 9
										break
									case 2:
										projectileID = 12
										break
									case 3:
										projectileID = 13
										break
									case 5:
										projectileID = 15
										break
									default:
										projectileID = null
								}
								let x = data[0] - Math.cos(data[2]) * 35
								let y = data[1] - Math.sin(data[2]) * 35
								if (Math.sqrt((x -= myPlayer.x) * x + (y -= myPlayer.y) * y) <= 70) reloads[projectileID] = weaponSpeed[projectileID]
							}
							break
					}
				})
			}

			resolve(this)
		}
	})

	function updateReload() {
		now = Date.now()
		delta = now - lastUpdate
		lastUpdate = now
		if (inGame && myPlayer) {
			if (myPlayer.buildIndex == -1) {
				reloads[myPlayer.weaponIndex] = Math.max(0, reloads[myPlayer.weaponIndex] - delta)
			}
			if (myPlayer.weapons[0] != null) {
				reloadTimer1.style.backgroundImage = `url(../img/weapons/${weaponSrc[myPlayer.weapons[0]]}.png)`
				reloadTimer1.innerText = reloads[myPlayer.weapons[0]]
			}
			if (myPlayer.weapons[1] != null) {
				reloadTimer2.style.backgroundImage = `url(../img/weapons/${weaponSrc[myPlayer.weapons[1]]}.png)`
				reloadTimer2.style.backgroundColor = "rgba(0, 0, 0, 0.25)"
				reloadTimer2.innerText = reloads[myPlayer.weapons[1]]
			} else {
				reloadTimer2.style.backgroundImage = null
				reloadTimer2.style.backgroundColor = null
				reloadTimer2.innerText = "-"
			}
		}
		unsafeWindow.requestAnimationFrame(updateReload)
	}
	lastUpdate = Date.now()
	unsafeWindow.requestAnimationFrame(updateReload)

	function waitForElm(selector) {
		return new Promise((resolve) => {
			if (document.querySelector(selector)) {
				return resolve(document.querySelector(selector))
			}

			const observer = new MutationObserver((mutations) => {
				if (document.querySelector(selector)) {
					resolve(document.querySelector(selector))
					observer.disconnect()
				}
			})

			observer.observe(document.body, {
				childList: true,
				subtree: true
			})
		})
	}

	const symbol = Symbol("minimapCounter")
	Object.defineProperty(Object.prototype, "minimapCounter", {
		get() {
			return this[symbol]
		},
		set(value) {
			this[symbol] = value
			if (this.isPlayer === true && this.sid === mySID) {
				myPlayer = this
			}
		},
		configurable: true
	})

	waitForElm("#topInfoHolder").then((topInfoHolder) => {
		const style = document.createElement("style")
		style.innerHTML = `
        #reloadTimer1 {
            right: 0px;
            margin-top: 65px;
            color: #fff;
            font-size: 28px;
            background-color: rgba(0, 0, 0, 0.25);
            -webkit-border-radius: 4px;
            -moz-border-radius: 4px;
            border-radius: 4px;
        }

        #reloadTimer2 {
            right: 0px;
            margin-top: 120px;
            color: #fff;
            font-size: 28px;
            -webkit-border-radius: 4px;
            -moz-border-radius: 4px;
            border-radius: 4px;
        }
        `
		document.head.appendChild(style)

		topInfoHolder.appendChild(reloadTimer1)
		topInfoHolder.appendChild(reloadTimer2)
	})
})()