Full Screen Kongregate *OLD*

Play games at full browser size

Aby zainstalować ten skrypt, wymagana jest instalacje jednego z następujących rozszerzeń: Tampermonkey, Greasemonkey lub Violentmonkey.

You will need to install an extension such as Tampermonkey to install this script.

Aby zainstalować ten skrypt, wymagana jest instalacje jednego z następujących rozszerzeń: Tampermonkey, Violentmonkey.

Aby zainstalować ten skrypt, wymagana będzie instalacja rozszerzenia Tampermonkey lub Userscripts.

You will need to install an extension such as Tampermonkey to install this script.

Aby zainstalować ten skrypt, musisz zainstalować rozszerzenie menedżera skryptów użytkownika.

(Mam już menedżera skryptów użytkownika, pozwól mi to zainstalować!)

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

Będziesz musiał zainstalować rozszerzenie menedżera stylów użytkownika, aby zainstalować ten styl.

Będziesz musiał zainstalować rozszerzenie menedżera stylów użytkownika, aby zainstalować ten styl.

Musisz zainstalować rozszerzenie menedżera stylów użytkownika, aby zainstalować ten styl.

(Mam już menedżera stylów użytkownika, pozwól mi to zainstalować!)

//=============================================================================
// ==UserScript==

// @name           Full Screen Kongregate *OLD*

// @namespace      Kongregate

// @description    Play games at full browser size
// @version        12+
// @include        *://kongregate.com/games/*
// @include        *://www.kongregate.com/games/*
// @include        *://a.kongregate.com/games/*/*

// ==/UserScript==

// Since Kongregate flash elements take a while to load, the following code
// keeps trying to access elements by their ID until it succeeds.


//=============================================================================
//=Globals

var oldstyle = false,
    newstyle = false;

//=============================================================================
//=Functions

// Once the element with the given ID is loaded, pass it to the given function.
function Push(id, fun) {
    try {
        var elm = document.getElementById(id);
        if (elm == null)
            setTimeout(function() { Push(id, fun); }, 200);
        else fun(elm);
    } catch (e) { alert(e); }
}

function Reset(elm)
{
    elm.removeAttribute('width');
    elm.removeAttribute('height');
    elm.style['margin'    ] = 0;
    elm.style['padding'   ] = 0;
    elm.style['left'      ] = 0;
    elm.style['top'       ] = 0;
    elm.style['right'     ] = '';
    elm.style['bottom'    ] = '';
    elm.style['textAlign' ] = 'left';
    elm.style['position'  ] = 'relative';
    elm.style['overflow'  ] = 'hidden';
}

// Resize an inner element based on style.
function Resize(elm) {
    Reset(elm);
    elm.style['width' ] = '100%';
    if (elm.className == 'game_table')
    {
        var linkcell = document.getElementById('quicklinks').parentNode,
            fcontent = document.getElementById('flashframecontent');
        elm.style['height'] = (fcontent.offsetHeight - linkcell.offsetHeight)
            + 'px';
    }
    else
        elm.style['height'] = '100%';
}

function PushResize(id) { Push(id, Resize); }

// Resize the main div according to the client dimensions.
function ResizeClientRoot() {
    var doc      = document.documentElement,
        floating = document.getElementById('floating_game_holder'),
        linkrow  = document.getElementById('quicklinks').parentNode.parentNode,
        gamecell = document.getElementById('gameholder'),
        table    = gamecell.parentNode.parentNode.parentNode,
        fcontent = document.getElementById('flashframecontent');
    
    floating.style.width  = (doc.clientWidth-5+300)+'px';
    floating.style.height = (doc.clientHeight-10)+'px';
    floating.scrollIntoView(true);
}

function ResizeDescend(elmstart, elmend) {
    for (var elm = elmstart; elm != elmend; elm = elm.parentNode)
        Resize(elm);
}

//=============================================================================
//=Main code

// Do property modifications.

try {
    var ResizeAll = function() {
        var gamediv = document.getElementById('gamediv'),
            gameiframe = document.getElementById('gameiframe');
        oldstyle = gameiframe != null;
        newstyle = gamediv != null && gamediv.nodeName == 'OBJECT';
        if (!(oldstyle || newstyle)) {
            setTimeout(ResizeAll, 200);
            return;
        }
        
        Push('play', function(elm) {
            elm.style['overflow'] = 'scroll'; });
        Push('primarywrap', function(elm) {
            elm.style['padding'] = 0;
            elm.style['width'] = 'auto'; });

        var floating = document.getElementById('floating_game_holder');
        Reset(floating);
        if (newstyle)
            ResizeDescend(gamediv, floating);
        else {
            gameiframe.scrolling = 'no';
            ResizeDescend(gameiframe, floating);
        }

        // Resize listener.
        ResizeClientRoot();
        window.addEventListener('resize', ResizeAll, false);
        
        Push('chat_container_cell', function(elm) {
            elm.style['width'] = '300px';
            elm.style['height'] = '100%'; });
        PushResize('chat_container');
    };
    ResizeAll();
    setTimeout(ResizeAll, 500);
} catch (e) { alert(e); }