KWD

Kogama World Decoder

Este script não deve ser instalado diretamente. Este script é uma biblioteca de outros scripts para incluir com o diretório meta // @require https://update.greasyfork.org/scripts/442377/1034049/KWD.js

Você precisará instalar uma extensão como Tampermonkey, Greasemonkey ou Violentmonkey para instalar este script.

You will need to install an extension such as Tampermonkey to install this script.

Você precisará instalar uma extensão como Tampermonkey ou Violentmonkey para instalar este script.

Você precisará instalar uma extensão como Tampermonkey ou Userscripts para instalar este script.

Você precisará instalar uma extensão como o Tampermonkey para instalar este script.

Você precisará instalar um gerenciador de scripts de usuário para instalar este script.

(Eu já tenho um gerenciador de scripts de usuário, me deixe instalá-lo!)

Você precisará instalar uma extensão como o Stylus para instalar este estilo.

Você precisará instalar uma extensão como o Stylus para instalar este estilo.

Você precisará instalar uma extensão como o Stylus para instalar este estilo.

Você precisará instalar um gerenciador de estilos de usuário para instalar este estilo.

Você precisará instalar um gerenciador de estilos de usuário para instalar este estilo.

Você precisará instalar um gerenciador de estilos de usuário para instalar este estilo.

(Eu já possuo um gerenciador de estilos de usuário, me deixar fazer a instalação!)

// ==UserScript==
// @name		KWD
// @license     MIT
// @version		1.0
// @description	Kogama World Decoder
// @author		0vC4
// @namespace   https://greasyfork.org/users/670183
// @match       http://*/*
// @match       https://*/*
// @grant		none
// @run-at		document-start
// ==/UserScript==





const KWD = (() => {
    const worker = new Worker(window.URL.createObjectURL(new Blob(["onmessage=" + (e => {
        let arr = e.data.buffer;
        let world = {
            inv: [],
            obj: [],
            link: [],
            olink: [],
            runtime: []
        };


        function gett(arr, l = 1) {
            if (!arr.i) arr.i = 0;
            arr.i += l;
            return arr.slice(arr.i - l, arr.i);
        };


        const WorldObjectCode = { PlayModeAvatar: 0, CubeModel: 1, PointLight: 2, TriggerBox: 3, Mover: 4, Path: 5, PathNode: 6, SpawnPoint: 7, CubeModelPrototypeTerrain: 8, Group: 9, Action: 10, BlueprintActivator: 11, ParticleEmitter: 12, SoundEmitter: 13, BlueprintFire: 14, BlueprintSmoke: 15, BlueprintExplosion: 16, Flag: 17, TestLogicCube: 18, Battery: 19, ToggleBox: 20, Negate: 21, And: 22, Explosives: 23, TextMsg: 24, Fire: 25, Smoke: 26, TimeTrigger: 27, Teleporter: 28, Goal: 29, PickupItemHealthPack: 30, PickupItemCenterGun: 31, CubeModelTerrainFineGrained: 32, PressurePlate: 33, PickupItemImpulseGun: 34, PickupItemBazookaGun: 35, PickupItemRailGun: 36, PickupItemSpawner: 37, Skybox: 38, SpawnPointRed: 39, SpawnPointGreen: 40, SpawnPointYellow: 41, SpawnPointBlue: 42, ModelToggle: 43, WaterPlane: 44, Blueprint: 45, PulseBox: 46, RandomBox: 47, SentryGun: 48, CollectibleItem: 49, MovingPlatformNode: 50, WaterPlanePreset: 51, LightPreset: 52, Ghost: 53, PickupCubeGun: 54, CheckPoint: 55, HoverCraft: 56, WorldObjectSpawnerVehicle: 57, MonoPlane: 58, JetPack: 59, RoundCube: 60, AdvancedGhost: 61, HamsterWheel: 62, KillLimit: 63, OculusKillLimit: 64, CountingCube: 65, Jakob4: 118, Jakob5: 119, Jakob6: 120, Jakob7: 121, Jakob8: 122, Jakob9: 123, Jakob10: 124, Jakob11: 125, Jakob12: 126, Jakob13: 127, Jakob14: 128, Jakob15: 129, GamePoint: 130, GamePassProgressionDataObject: 131, Christian3: 132, BuildModeAvatar: 133, AvatarSpawnRoleCreator: 134, GameOptionsDataObject: 135, Christian7: 136, Christian8: 137, Christian9: 138, Christian10: 139, Christian11: 140, Christian12: 141, Christian13: 142, Christian14: 143, Christian15: 144, CameraSettings: 145, GravityCube: 146, GameCoin: 148, GameCoinChest: 149, Theme: 150, Caspar7: 151, Caspar8: 152, Caspar9: 153, Caspar10: 154, Caspar11: 155, Caspar12: 156, Caspar13: 157, Caspar14: 158, Caspar15: 159, ShrinkGun: 160, TeamEditor: 161, TriggerCube: 162, Thomas4: 163, CollectTheItemCollectableInstance: 164, ShootableButton: 165, UseLever: 166, CollectTheItemDropOff: 167, CollectTheItemCollectable: 168, CollectTheItem: 169, WindTurbine: 170, GlobalSoundEmitter: 171, Mathias3: 172, Mathias4: 173, Mathias5: 174, Mathias6: 175, Mathias7: 176, Mathias8: 177, Mathias9: 178, Mathias10: 179, TimeAttackFlag: 180, GamePointChest: 181, Marcus3: 182, Marcus4: 183, Marcus5: 184, Marcus6: 185, Marcus7: 186, Marcus8: 187, Marcus9: 188, Marcus10: 189 };
        const WorldObjectType = Object.fromEntries(Object.entries(WorldObjectCode).map(a => a.reverse()));
        const take = arr => new DataView(Uint8Array.from(arr).buffer);
        const r7bit = arr => { let r = 0, e = 0; for (; 35 != e;) { let f = arr[arr.i + e / 7]; if (r |= (127 & f) << e, 0 == (128 & f)) return [r, e / 7 + 1]; e += 7 } };

        const getCubes = arr => {
            let chunk = [];

            let num = take(gett(arr, 4)).getInt32();
            for (let i = 0; i < num; i++) {
                let cube = {};
                cube.x = take(gett(arr, 2)).getInt16();
                cube.y = take(gett(arr, 2)).getInt16();
                cube.z = take(gett(arr, 2)).getInt16();
                cube.flags = gett(arr);
                if ((cube.flags & 1) == 0) cube.shape = gett(arr, 8);
                if ((cube.flags & 2) == 0) cube.materials = gett(arr, 6);
                else cube.id = gett(arr);
                chunk.push(cube);

                for (let i2 = 1; i2 < (cube.flags >> 2); i2++) {
                    let clone = Object.assign({}, cube);
                    if ((cube.flags & 1) == 0) clone.shape = [...cube.shape];
                    if ((cube.flags & 2) == 0) clone.materials = [...cube.materials];
                    clone.x += i2;
                    chunk.push(clone);
                }
            }

            return chunk;
        };
        const takeString = arr => {
            let Slen = r7bit(arr);
            gett(arr, Slen[1]);
            return new TextDecoder().decode(new Uint8Array([...gett(arr, Slen[0])]));
        };
        const takeHashTable = arr => {
            let params = {};
            let num = take(gett(arr, 4)).getInt32();
            if (num > 1e3) throw "Hashtable size limit";
            for (let i = 0; i < num; i++) {
                let key = takeString(arr);
                let type = take(gett(arr)).getUint8();
                let value = 0;
                let len2 = 0;
                switch (type) {
                    case 0:
                        value = take(gett(arr, 4)).getInt32();
                        break;
                    case 1:
                        value = [];
                        len2 = take(gett(arr, 4)).getInt32();
                        for (let i = 0; i < len2; i++) {
                            value.push(take(gett(arr, 4)).getInt32());
                        }
                        break;
                    case 2:
                        value = take(gett(arr, 4)).getFloat32();
                        break;
                    case 3:
                        value = [];
                        len2 = take(gett(arr, 4)).getInt32();
                        for (let i = 0; i < len2; i++) {
                            value.push(take(gett(arr, 4)).getFloat32());
                        }
                        break;
                    case 5:
                        value = take(gett(arr)).getUint8() > 0;
                        break;
                    case 6:
                        value = [];
                        len2 = take(gett(arr, 4)).getInt32();
                        for (let i = 0; i < len2; i++) {
                            value.push(take(gett(arr)).getUint8() > 0);
                        }
                        break;
                    case 7:
                        value = takeString(arr);
                        break;
                    case 8:
                        value = takeHashTable(arr);
                        break;
                    case 9:
                        value = take(gett(arr)).getUint8();
                        break;
                    case 10:
                        value = take(gett(arr, 8)).getBigInt64();
                        break;
                    case 11:
                        value = [];
                        len2 = take(gett(arr, 4)).getInt32();
                        for (let i = 0; i < len2; i++) {
                            value.push(take(gett(arr, 8)).getBigInt64());
                        }
                        break;
                }
                params[key] = value;
            }
            return params;
        };

        num = take(gett(arr, 4)).getInt32();
        for (let i = 0; i < num; i++) {
            let cubeModel = {}

            cubeModel.id2 = take(gett(arr, 4)).getInt32();
            cubeModel.scale = take(gett(arr, 4)).getFloat32();
            cubeModel.profileId = take(gett(arr, 4)).getInt32();
            cubeModel.cubes = getCubes(gett(arr, take(gett(arr, 4)).getInt32()));

            world.inv.push(cubeModel);
        }

        num = take(gett(arr, 4)).getInt32();
        for (let i = 0; i < num; i++) {
            let id1 = take(gett(arr, 4)).getInt32();
            let groupId = take(gett(arr, 4)).getInt32();
            let itemId = take(gett(arr, 4)).getInt32();
            let type = take(gett(arr, 4)).getInt32();
            type = WorldObjectType[type] || type;
            let posX = take(gett(arr, 4)).getFloat32();
            let posY = take(gett(arr, 4)).getFloat32();
            let posZ = take(gett(arr, 4)).getFloat32();
            let rotX = take(gett(arr, 4)).getFloat32();
            let rotY = take(gett(arr, 4)).getFloat32();
            let rotZ = take(gett(arr, 4)).getFloat32();
            let rotW = take(gett(arr, 4)).getFloat32();
            let scaleX = take(gett(arr, 4)).getFloat32();
            let scaleY = take(gett(arr, 4)).getFloat32();
            let scaleZ = take(gett(arr, 4)).getFloat32();
            let data = takeHashTable(arr);
            let owner = take(gett(arr)).getUint8();
            let ownerId = null;
            if ((owner & 1) != 0) ownerId = take(gett(arr, 4)).getInt32();
            if ((owner & 2) != 0) ownerId = take(gett(arr, 4)).getInt32();
            let data2 = takeHashTable(arr);

            world.obj.push({
                id1, groupId, itemId, type,
                pos: { x: posX, y: posY, z: posZ },
                rot: { x: rotX, y: rotY, z: rotZ, w: rotW },
                scale: { x: scaleX, y: scaleY, z: scaleZ },
                data, owner, ownerId, data2
            });
        }

        num = take(gett(arr, 4)).getInt32();
        for (let i = 0; i < num; i++) {
            let id3 = take(gett(arr, 4)).getInt32();
            let input = take(gett(arr, 4)).getInt32();
            let output = take(gett(arr, 4)).getInt32();
            world.link.push({ id3, input, output });
        }

        num = take(gett(arr, 4)).getInt32();
        for (let i = 0; i < num; i++) {
            let id3 = take(gett(arr, 4)).getInt32();
            let input = take(gett(arr, 4)).getInt32();
            let output = take(gett(arr, 4)).getInt32();
            world.olink.push({ id3, input, output });
        }

        num = take(gett(arr, 4)).getInt32();
        for (let i = 0; i < num; i++) { // Runtime
            let hit = {};

            let code = gett(arr);
            if (code == 1 || code == 2 || code == 5) { // cube
                hit.id = code == 1 ? gett(arr) : -1;
                if (code == 1) hit.flags = 7;
                hit.x = take(gett(arr, 2)).getInt16();
                hit.y = take(gett(arr, 2)).getInt16();
                hit.z = take(gett(arr, 2)).getInt16();
                hit.type = 'cube';
                hit.action = hit.id >= 0 ? 2 : 0;
            } else if (code == 3 || code == 4 || code >= 6 && code <= 10 || code == 15 || code == 16) { // explosion
                hit.x = take(gett(arr, 2)).getInt16();
                hit.y = take(gett(arr, 2)).getInt16();
                hit.z = take(gett(arr, 2)).getInt16();
                hit.type = 'exp';
            }

            world.runtime.push(hit);
        }

        world.invWorld = world.inv.find(inv => inv.id2 == 238);
        world.invGun = world.inv.find(inv => inv.id2 >= 1000 && inv.profileId == -1);

        self.postMessage(world);
    }).toString()], { type: "text/javascript" })))

    return {
        buffer: [],
        push(arr) {
            while (arr.flat().length != arr.length) arr = arr.flat();
            this.buffer.push(...arr);
            return this;
        },
        then(callback) {
            worker.postMessage({ buffer: this.buffer });
            this.buffer = [];
            worker.onmessage = e => callback(e.data);
            return this;
        },
    }
})();