Tank-Randomizer

Bring an element of surprise to your tank customization experience with the Tank Randomizer!

Você precisará instalar uma extensão como Tampermonkey, Greasemonkey ou Violentmonkey para instalar este script.

You will need to install an extension such as Tampermonkey to install this script.

Você precisará instalar uma extensão como Tampermonkey ou Violentmonkey para instalar este script.

Você precisará instalar uma extensão como Tampermonkey ou Userscripts para instalar este script.

Você precisará instalar uma extensão como o Tampermonkey para instalar este script.

Você precisará instalar um gerenciador de scripts de usuário para instalar este script.

(Eu já tenho um gerenciador de scripts de usuário, me deixe instalá-lo!)

Você precisará instalar uma extensão como o Stylus para instalar este estilo.

Você precisará instalar uma extensão como o Stylus para instalar este estilo.

Você precisará instalar uma extensão como o Stylus para instalar este estilo.

Você precisará instalar um gerenciador de estilos de usuário para instalar este estilo.

Você precisará instalar um gerenciador de estilos de usuário para instalar este estilo.

Você precisará instalar um gerenciador de estilos de usuário para instalar este estilo.

(Eu já possuo um gerenciador de estilos de usuário, me deixar fazer a instalação!)

// ==UserScript==
// @name        Tank-Randomizer
// @author      kamarov
// @description Bring an element of surprise to your tank customization experience with the Tank Randomizer!
// @version     4.1.2
// @namespace   https://github.com/kamarov-therussiantank
// @license     GPL-3.0
// @match       https://*.tanktrouble.com/*
// @run-at      document-end
// @grant       GM_addStyle
// @require     https://update.greasyfork.org/scripts/482092/1297984/TankTrouble%20Development%20Library.js
// @noframes
// ==/UserScript==

GM_addStyle(`
#tank-randomizer-UI {
  position: relative;
    top: -100px;
}

.randomizer-rows {
  display: flex;
  align-items: center;
  justify-content: center;
  gap: 8px;
}

.accessory-randomizer-row {
  display: flex;
  align-items: center;
  justify-content: center;
  gap: 8px;
  margin-right: 16px;
}

.paint-randomizer-row {
  display: flex;
  align-items: center;
  justify-content: center;
  gap: 8px;
}

.part-container {
  display: flex;
  align-items: center;
  gap: 5px;
}

.randomize-button {
  height: 20px;
  width: 100px;
}


.partSelectAccessory, .partSelectPaint {
  cursor: pointer;
  outline: none;
  width: 80px; /* adjust to fit next to text */
  border: 1px solid var(--jq-borderColorDefault);
  border-radius: 5px;
  background: #efefef;
  font-weight: 600;
  font-size: 11px;
  color: #555;
  padding: 3px;
  margin-right: 3px;
}

.partSelectAccessory:hover {
  color: #1a1a1a;
}
.partSelectPaint:hover {
  color: #1a1a1a;
}

.partTexts {
  font-family: TankTrouble;
  font-size: 12px;
  color: #e7c811;
  text-shadow: -1px -1px 0 #000, 1px -1px 0 #000, -1px 1px 0 #000, 1px 1px 0 #000;
  white-space: nowrap;
}
`);

whenContentInitialized().then(() => {
    let id = null;
    let turret = [], back = [], barrel = [], front = [], treads = [], colours = [];
    let currentTankIcon = null;

    function getRandomColorFromGarage() {
        return colours[Math.floor(Math.random() * colours.length)];
    }

    function randomizeAccessory(partArray, partName) {
        const newAccessory = partArray[Math.floor(Math.random() * partArray.length)];
        Backend.getInstance().setAccessory(() => Users.updateUser(id, true, false), null, null,
            id, partName, newAccessory, Caches.getPlayerDetailsCache());
        if (currentTankIcon) currentTankIcon.updateIcon();
    }

    function randomizePaint(partName) {
        const newColour = getRandomColorFromGarage();
        Backend.getInstance().setColour(() => Users.updateUser(id, true, false), null, null,
            id, partName, newColour, Caches.getPlayerDetailsCache());
        if (currentTankIcon) currentTankIcon.updateIcon();
    }

    function randomizeAllAccessories() {
        randomizeAccessory(front, 'front');
        randomizeAccessory(back, 'back');
        randomizeAccessory(turret, 'turret');
        randomizeAccessory(barrel, 'barrel');
    }

    function randomizeAllPaints() {
        randomizePaint('turret');
        randomizePaint('base');
        randomizePaint('tread');
    }

    let ui = null;

    Loader.interceptFunction(TankTrouble.GarageOverlay, '_initialize', (original, ...args) => {
        original(...args);

        ui = $(`<div id="tank-randomizer-UI"></div>`);

        const accessoryText = $('<div class="partTexts">Accessories</div>');
        const paintText = $('<div class="partTexts">Paints</div>');

        const accessoryPartSelect = $("<select class='partSelectAccessory'></select>");
        const paintPartSelect = $("<select class='partSelectPaint'></select>");

        accessoryPartSelect.append(`<option value="allAccessories">All</option>`);
        accessoryPartSelect.append(`<option value="barrelAccessory">Barrel</option>`);
        accessoryPartSelect.append(`<option value="turretAccessory">Turret</option>`);
        accessoryPartSelect.append(`<option value="frontAccessory">Front</option>`);
        accessoryPartSelect.append(`<option value="backAccessory">Back</option>`);

        paintPartSelect.append(`<option value="allPaints">All</option>`);
        paintPartSelect.append(`<option value="turretPaints">Turret</option>`);
        paintPartSelect.append(`<option value="basePaints">Base</option>`);
        paintPartSelect.append(`<option value="treadsPaints">Treads</option>`);

        const buttons = {
            accessoriesButton: $('<button class="randomize-button button">Randomize</button>'),
            barrelAccessoryButton: $('<button class="randomize-button button">Randomize</button>'),
            turretAccessoryButton: $('<button class="randomize-button button">Randomize</button>'),
            frontAccessoryButton: $('<button class="randomize-button button">Randomize</button>'),
            backAccessoryButton: $('<button class="randomize-button button">Randomize</button>'),
            paintButton: $('<button class="randomize-button button">Randomize</button>'),
            turretPaintButton: $('<button class="randomize-button button">Randomize</button>'),
            basePaintButton: $('<button class="randomize-button button">Randomize</button>'),
            treadsPaintButton: $('<button class="randomize-button button">Randomize</button>')
        };

        // Button events
        buttons.accessoriesButton.on('mouseup', randomizeAllAccessories);
        buttons.barrelAccessoryButton.on('mouseup', () => randomizeAccessory(barrel, 'barrel'));
        buttons.turretAccessoryButton.on('mouseup', () => randomizeAccessory(turret, 'turret'));
        buttons.frontAccessoryButton.on('mouseup', () => randomizeAccessory(front, 'front'));
        buttons.backAccessoryButton.on('mouseup', () => randomizeAccessory(back, 'back'));

        buttons.paintButton.on('mouseup', randomizeAllPaints);
        buttons.turretPaintButton.on('mouseup', () => randomizePaint('turret'));
        buttons.basePaintButton.on('mouseup', () => randomizePaint('base'));
        buttons.treadsPaintButton.on('mouseup', () => randomizePaint('tread'));

        function toggleButtons() {
            const accessoryValue = accessoryPartSelect.val();
            const paintValue = paintPartSelect.val();

            Object.values(buttons).forEach(b => b.hide());

            if (accessoryValue === "allAccessories") buttons.accessoriesButton.show();
            else if (accessoryValue === "barrelAccessory") buttons.barrelAccessoryButton.show();
            else if (accessoryValue === "turretAccessory") buttons.turretAccessoryButton.show();
            else if (accessoryValue === "frontAccessory") buttons.frontAccessoryButton.show();
            else if (accessoryValue === "backAccessory") buttons.backAccessoryButton.show();

            if (paintValue === "allPaints") buttons.paintButton.show();
            else if (paintValue === "turretPaints") buttons.turretPaintButton.show();
            else if (paintValue === "basePaints") buttons.basePaintButton.show();
            else if (paintValue === "treadsPaints") buttons.treadsPaintButton.show();
        }

        accessoryPartSelect.on('change', toggleButtons);
        paintPartSelect.on('change', toggleButtons);

        const rows = $('<div class="randomizer-rows"></div>');
        const accessoriesRow = $('<div class="accessory-randomizer-row"></div>');
        const paintsRow = $('<div class="paint-randomizer-row"></div>');

        const accessoryContainer = $('<div class="part-container"></div>');
            accessoryContainer.append(accessoryText, accessoryPartSelect, 
            buttons.accessoriesButton, buttons.barrelAccessoryButton, buttons.turretAccessoryButton,
            buttons.frontAccessoryButton, buttons.backAccessoryButton);

        const paintContainer = $('<div class="part-container"></div>');
            paintContainer.append(paintText, paintPartSelect, 
            buttons.paintButton, buttons.turretPaintButton, buttons.basePaintButton, buttons.treadsPaintButton);

        rows.append(accessoriesRow, paintsRow);
        accessoriesRow.append(accessoryContainer);
        paintsRow.append(paintContainer);
        ui.append(rows);

        toggleButtons();
    });

    Loader.interceptFunction(TankTrouble.GarageOverlay, 'show', (original, ...args) => {
        original(...args);

        id = TankTrouble.GarageOverlay.getPlayerId();

        turret.length = back.length = barrel.length = front.length = treads.length = colours.length = 0;

        // Inject UI under phaser if not already
        setTimeout(() => {
            if (!$('#tank-randomizer-UI').length && $('.garage .phaser').length) {
                $('.garage .phaser').after(ui);
                console.log('%c[Randomizer] UI injected under .phaser', 'color:lime;');
            }
        }, 50);

        // Load garage content
        Backend.getInstance().getGarageContent(result => {
            const boxes = result['boxes'];

            for (const box in boxes) {
                const accessories = boxes[box]['accessories'];
                const sprays = boxes[box]['sprayCans'];

                for (const accessory in accessories) {
                    const item = accessories[accessory];
                    if (item['type'] === 'front') front.push(item['value']);
                    if (item['type'] === 'back') back.push(item['value']);
                    if (item['type'] === 'tread') treads.push(item['value']);
                    if (item['type'] === 'barrel') barrel.push(item['value']);
                    if (item['type'] === 'turret') turret.push(item['value']);
                }

                for (const spray in sprays) {
                    const color = sprays[spray]['colour'];
                    if (color['type']) colours.push(color['rawValue']);
                }
            }

            // Update the currentTankIcon reference
            if (TankTrouble.GarageOverlay._currentTankIconImage) {
                currentTankIcon = TankTrouble.GarageOverlay._currentTankIconImage;
            }
        }, () => {}, () => {}, id, Caches.getGarageContentCache());
    });

});