Anti-Hack Detector

Detects and reports hackers in the game.

You will need to install an extension such as Tampermonkey, Greasemonkey or Violentmonkey to install this script.

You will need to install an extension such as Tampermonkey to install this script.

You will need to install an extension such as Tampermonkey or Violentmonkey to install this script.

You will need to install an extension such as Tampermonkey or Userscripts to install this script.

You will need to install an extension such as Tampermonkey to install this script.

You will need to install a user script manager extension to install this script.

(I already have a user script manager, let me install it!)

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

(I already have a user style manager, let me install it!)

// ==UserScript==
// @name         Anti-Hack Detector
// @namespace    https://www.example.com
// @version      1.0
// @description  Detects and reports hackers in the game.
// @author       Your Name
// @match        https://www.example.com/game
// @grant        GM_xmlhttpRequest
// ==/UserScript==

// Monitor player actions and detect suspicious behavior
function monitorPlayerActions() {
  // Record the initial state of relevant player attributes
  let initialHealth = getPlayerHealth();
  let initialScore = getPlayerScore();

  // Check for changes in player attributes periodically
  setInterval(() => {
    const currentHealth = getPlayerHealth();
    const currentScore = getPlayerScore();

    // Detect suspicious behavior (e.g., rapid health regeneration, instant high scores)
    if (currentHealth > initialHealth * 2) {
      reportHacker('Health hacking detected!');
    }

    if (currentScore - initialScore > 1000) {
      reportHacker('Score hacking detected!');
    }

    // Update the initial state for the next check
    initialHealth = currentHealth;
    initialScore = currentScore;
  }, 5000); // Adjust the interval as needed
}

// Get the player's current health from the game's DOM or API
function getPlayerHealth() {
  // Implement logic to retrieve the player's health
  // For example: return document.getElementById('health').innerText;
}

// Get the player's current score from the game's DOM or API
function getPlayerScore() {
  // Implement logic to retrieve the player's score
  // For example: return document.getElementById('score').innerText;
}

// Report a hacker to the server
function reportHacker(reason) {
  const hackerData = {
    player: getPlayerName(),
    reason: reason
  };

  // Send a POST request to your server to report the hacker
  GM_xmlhttpRequest({
    method: 'POST',
    url: 'https://www.example.com/report',
    headers: { 'Content-Type': 'application/json' },
    data: JSON.stringify(hackerData),
    onload: function (response) {
      console.log('Hacker reported:', response.responseText);
    }
  });
}

// Get the player's name from the game's DOM or API
function getPlayerName() {
  // Implement logic to retrieve the player's name
  // For example: return document.getElementById('player-name').innerText;
}

// Entry point
(function () {
  monitorPlayerActions();
})();