KWD

Kogama World Decoder

Tento skript by nemal byť nainštalovaný priamo. Je to knižnica pre ďalšie skripty, ktorú by mali používať cez meta príkaz // @require https://update.greasyfork.org/scripts/442377/1034049/KWD.js

Na nainštalovanie skriptu si budete musieť nainštalovať rozšírenie, ako napríklad Tampermonkey, Greasemonkey alebo Violentmonkey.

Na inštaláciu tohto skriptu je potrebné nainštalovať rozšírenie, ako napríklad Tampermonkey.

Na nainštalovanie skriptu si budete musieť nainštalovať rozšírenie, ako napríklad Tampermonkey, % alebo Violentmonkey.

Na nainštalovanie skriptu si budete musieť nainštalovať rozšírenie, ako napríklad Tampermonkey alebo Userscripts.

Na inštaláciu tohto skriptu je potrebné nainštalovať rozšírenie, ako napríklad Tampermonkey.

Na inštaláciu tohto skriptu je potrebné nainštalovať rozšírenie správcu používateľských skriptov.

(Už mám správcu používateľských skriptov, nechajte ma ho nainštalovať!)

Na inštaláciu tohto štýlu je potrebné nainštalovať rozšírenie, ako napríklad Stylus.

Na inštaláciu tohto štýlu je potrebné nainštalovať rozšírenie, ako napríklad Stylus.

Na inštaláciu tohto štýlu je potrebné nainštalovať rozšírenie, ako napríklad Stylus.

Na inštaláciu tohto štýlu je potrebné nainštalovať rozšírenie správcu používateľských štýlov.

Na inštaláciu tohto štýlu je potrebné nainštalovať rozšírenie správcu používateľských štýlov.

Na inštaláciu tohto štýlu je potrebné nainštalovať rozšírenie správcu používateľských štýlov.

(Už mám správcu používateľských štýlov, nechajte ma ho nainštalovať!)

// ==UserScript==
// @name		KWD
// @license     MIT
// @version		1.0
// @description	Kogama World Decoder
// @author		0vC4
// @namespace   https://greasyfork.org/users/670183
// @match       http://*/*
// @match       https://*/*
// @grant		none
// @run-at		document-start
// ==/UserScript==





const KWD = (() => {
    const worker = new Worker(window.URL.createObjectURL(new Blob(["onmessage=" + (e => {
        let arr = e.data.buffer;
        let world = {
            inv: [],
            obj: [],
            link: [],
            olink: [],
            runtime: []
        };


        function gett(arr, l = 1) {
            if (!arr.i) arr.i = 0;
            arr.i += l;
            return arr.slice(arr.i - l, arr.i);
        };


        const WorldObjectCode = { PlayModeAvatar: 0, CubeModel: 1, PointLight: 2, TriggerBox: 3, Mover: 4, Path: 5, PathNode: 6, SpawnPoint: 7, CubeModelPrototypeTerrain: 8, Group: 9, Action: 10, BlueprintActivator: 11, ParticleEmitter: 12, SoundEmitter: 13, BlueprintFire: 14, BlueprintSmoke: 15, BlueprintExplosion: 16, Flag: 17, TestLogicCube: 18, Battery: 19, ToggleBox: 20, Negate: 21, And: 22, Explosives: 23, TextMsg: 24, Fire: 25, Smoke: 26, TimeTrigger: 27, Teleporter: 28, Goal: 29, PickupItemHealthPack: 30, PickupItemCenterGun: 31, CubeModelTerrainFineGrained: 32, PressurePlate: 33, PickupItemImpulseGun: 34, PickupItemBazookaGun: 35, PickupItemRailGun: 36, PickupItemSpawner: 37, Skybox: 38, SpawnPointRed: 39, SpawnPointGreen: 40, SpawnPointYellow: 41, SpawnPointBlue: 42, ModelToggle: 43, WaterPlane: 44, Blueprint: 45, PulseBox: 46, RandomBox: 47, SentryGun: 48, CollectibleItem: 49, MovingPlatformNode: 50, WaterPlanePreset: 51, LightPreset: 52, Ghost: 53, PickupCubeGun: 54, CheckPoint: 55, HoverCraft: 56, WorldObjectSpawnerVehicle: 57, MonoPlane: 58, JetPack: 59, RoundCube: 60, AdvancedGhost: 61, HamsterWheel: 62, KillLimit: 63, OculusKillLimit: 64, CountingCube: 65, Jakob4: 118, Jakob5: 119, Jakob6: 120, Jakob7: 121, Jakob8: 122, Jakob9: 123, Jakob10: 124, Jakob11: 125, Jakob12: 126, Jakob13: 127, Jakob14: 128, Jakob15: 129, GamePoint: 130, GamePassProgressionDataObject: 131, Christian3: 132, BuildModeAvatar: 133, AvatarSpawnRoleCreator: 134, GameOptionsDataObject: 135, Christian7: 136, Christian8: 137, Christian9: 138, Christian10: 139, Christian11: 140, Christian12: 141, Christian13: 142, Christian14: 143, Christian15: 144, CameraSettings: 145, GravityCube: 146, GameCoin: 148, GameCoinChest: 149, Theme: 150, Caspar7: 151, Caspar8: 152, Caspar9: 153, Caspar10: 154, Caspar11: 155, Caspar12: 156, Caspar13: 157, Caspar14: 158, Caspar15: 159, ShrinkGun: 160, TeamEditor: 161, TriggerCube: 162, Thomas4: 163, CollectTheItemCollectableInstance: 164, ShootableButton: 165, UseLever: 166, CollectTheItemDropOff: 167, CollectTheItemCollectable: 168, CollectTheItem: 169, WindTurbine: 170, GlobalSoundEmitter: 171, Mathias3: 172, Mathias4: 173, Mathias5: 174, Mathias6: 175, Mathias7: 176, Mathias8: 177, Mathias9: 178, Mathias10: 179, TimeAttackFlag: 180, GamePointChest: 181, Marcus3: 182, Marcus4: 183, Marcus5: 184, Marcus6: 185, Marcus7: 186, Marcus8: 187, Marcus9: 188, Marcus10: 189 };
        const WorldObjectType = Object.fromEntries(Object.entries(WorldObjectCode).map(a => a.reverse()));
        const take = arr => new DataView(Uint8Array.from(arr).buffer);
        const r7bit = arr => { let r = 0, e = 0; for (; 35 != e;) { let f = arr[arr.i + e / 7]; if (r |= (127 & f) << e, 0 == (128 & f)) return [r, e / 7 + 1]; e += 7 } };

        const getCubes = arr => {
            let chunk = [];

            let num = take(gett(arr, 4)).getInt32();
            for (let i = 0; i < num; i++) {
                let cube = {};
                cube.x = take(gett(arr, 2)).getInt16();
                cube.y = take(gett(arr, 2)).getInt16();
                cube.z = take(gett(arr, 2)).getInt16();
                cube.flags = gett(arr);
                if ((cube.flags & 1) == 0) cube.shape = gett(arr, 8);
                if ((cube.flags & 2) == 0) cube.materials = gett(arr, 6);
                else cube.id = gett(arr);
                chunk.push(cube);

                for (let i2 = 1; i2 < (cube.flags >> 2); i2++) {
                    let clone = Object.assign({}, cube);
                    if ((cube.flags & 1) == 0) clone.shape = [...cube.shape];
                    if ((cube.flags & 2) == 0) clone.materials = [...cube.materials];
                    clone.x += i2;
                    chunk.push(clone);
                }
            }

            return chunk;
        };
        const takeString = arr => {
            let Slen = r7bit(arr);
            gett(arr, Slen[1]);
            return new TextDecoder().decode(new Uint8Array([...gett(arr, Slen[0])]));
        };
        const takeHashTable = arr => {
            let params = {};
            let num = take(gett(arr, 4)).getInt32();
            if (num > 1e3) throw "Hashtable size limit";
            for (let i = 0; i < num; i++) {
                let key = takeString(arr);
                let type = take(gett(arr)).getUint8();
                let value = 0;
                let len2 = 0;
                switch (type) {
                    case 0:
                        value = take(gett(arr, 4)).getInt32();
                        break;
                    case 1:
                        value = [];
                        len2 = take(gett(arr, 4)).getInt32();
                        for (let i = 0; i < len2; i++) {
                            value.push(take(gett(arr, 4)).getInt32());
                        }
                        break;
                    case 2:
                        value = take(gett(arr, 4)).getFloat32();
                        break;
                    case 3:
                        value = [];
                        len2 = take(gett(arr, 4)).getInt32();
                        for (let i = 0; i < len2; i++) {
                            value.push(take(gett(arr, 4)).getFloat32());
                        }
                        break;
                    case 5:
                        value = take(gett(arr)).getUint8() > 0;
                        break;
                    case 6:
                        value = [];
                        len2 = take(gett(arr, 4)).getInt32();
                        for (let i = 0; i < len2; i++) {
                            value.push(take(gett(arr)).getUint8() > 0);
                        }
                        break;
                    case 7:
                        value = takeString(arr);
                        break;
                    case 8:
                        value = takeHashTable(arr);
                        break;
                    case 9:
                        value = take(gett(arr)).getUint8();
                        break;
                    case 10:
                        value = take(gett(arr, 8)).getBigInt64();
                        break;
                    case 11:
                        value = [];
                        len2 = take(gett(arr, 4)).getInt32();
                        for (let i = 0; i < len2; i++) {
                            value.push(take(gett(arr, 8)).getBigInt64());
                        }
                        break;
                }
                params[key] = value;
            }
            return params;
        };

        num = take(gett(arr, 4)).getInt32();
        for (let i = 0; i < num; i++) {
            let cubeModel = {}

            cubeModel.id2 = take(gett(arr, 4)).getInt32();
            cubeModel.scale = take(gett(arr, 4)).getFloat32();
            cubeModel.profileId = take(gett(arr, 4)).getInt32();
            cubeModel.cubes = getCubes(gett(arr, take(gett(arr, 4)).getInt32()));

            world.inv.push(cubeModel);
        }

        num = take(gett(arr, 4)).getInt32();
        for (let i = 0; i < num; i++) {
            let id1 = take(gett(arr, 4)).getInt32();
            let groupId = take(gett(arr, 4)).getInt32();
            let itemId = take(gett(arr, 4)).getInt32();
            let type = take(gett(arr, 4)).getInt32();
            type = WorldObjectType[type] || type;
            let posX = take(gett(arr, 4)).getFloat32();
            let posY = take(gett(arr, 4)).getFloat32();
            let posZ = take(gett(arr, 4)).getFloat32();
            let rotX = take(gett(arr, 4)).getFloat32();
            let rotY = take(gett(arr, 4)).getFloat32();
            let rotZ = take(gett(arr, 4)).getFloat32();
            let rotW = take(gett(arr, 4)).getFloat32();
            let scaleX = take(gett(arr, 4)).getFloat32();
            let scaleY = take(gett(arr, 4)).getFloat32();
            let scaleZ = take(gett(arr, 4)).getFloat32();
            let data = takeHashTable(arr);
            let owner = take(gett(arr)).getUint8();
            let ownerId = null;
            if ((owner & 1) != 0) ownerId = take(gett(arr, 4)).getInt32();
            if ((owner & 2) != 0) ownerId = take(gett(arr, 4)).getInt32();
            let data2 = takeHashTable(arr);

            world.obj.push({
                id1, groupId, itemId, type,
                pos: { x: posX, y: posY, z: posZ },
                rot: { x: rotX, y: rotY, z: rotZ, w: rotW },
                scale: { x: scaleX, y: scaleY, z: scaleZ },
                data, owner, ownerId, data2
            });
        }

        num = take(gett(arr, 4)).getInt32();
        for (let i = 0; i < num; i++) {
            let id3 = take(gett(arr, 4)).getInt32();
            let input = take(gett(arr, 4)).getInt32();
            let output = take(gett(arr, 4)).getInt32();
            world.link.push({ id3, input, output });
        }

        num = take(gett(arr, 4)).getInt32();
        for (let i = 0; i < num; i++) {
            let id3 = take(gett(arr, 4)).getInt32();
            let input = take(gett(arr, 4)).getInt32();
            let output = take(gett(arr, 4)).getInt32();
            world.olink.push({ id3, input, output });
        }

        num = take(gett(arr, 4)).getInt32();
        for (let i = 0; i < num; i++) { // Runtime
            let hit = {};

            let code = gett(arr);
            if (code == 1 || code == 2 || code == 5) { // cube
                hit.id = code == 1 ? gett(arr) : -1;
                if (code == 1) hit.flags = 7;
                hit.x = take(gett(arr, 2)).getInt16();
                hit.y = take(gett(arr, 2)).getInt16();
                hit.z = take(gett(arr, 2)).getInt16();
                hit.type = 'cube';
                hit.action = hit.id >= 0 ? 2 : 0;
            } else if (code == 3 || code == 4 || code >= 6 && code <= 10 || code == 15 || code == 16) { // explosion
                hit.x = take(gett(arr, 2)).getInt16();
                hit.y = take(gett(arr, 2)).getInt16();
                hit.z = take(gett(arr, 2)).getInt16();
                hit.type = 'exp';
            }

            world.runtime.push(hit);
        }

        world.invWorld = world.inv.find(inv => inv.id2 == 238);
        world.invGun = world.inv.find(inv => inv.id2 >= 1000 && inv.profileId == -1);

        self.postMessage(world);
    }).toString()], { type: "text/javascript" })))

    return {
        buffer: [],
        push(arr) {
            while (arr.flat().length != arr.length) arr = arr.flat();
            this.buffer.push(...arr);
            return this;
        },
        then(callback) {
            worker.postMessage({ buffer: this.buffer });
            this.buffer = [];
            worker.onmessage = e => callback(e.data);
            return this;
        },
    }
})();