king1490

sus

Tento skript by nemal byť nainštalovaný priamo. Je to knižnica pre ďalšie skripty, ktorú by mali používať cez meta príkaz // @require https://update.greasyfork.org/scripts/449336/1080219/king1490.js

Na nainštalovanie skriptu si budete musieť nainštalovať rozšírenie, ako napríklad Tampermonkey, Greasemonkey alebo Violentmonkey.

Na inštaláciu tohto skriptu je potrebné nainštalovať rozšírenie, ako napríklad Tampermonkey.

Na nainštalovanie skriptu si budete musieť nainštalovať rozšírenie, ako napríklad Tampermonkey, % alebo Violentmonkey.

Na nainštalovanie skriptu si budete musieť nainštalovať rozšírenie, ako napríklad Tampermonkey alebo Userscripts.

Na inštaláciu tohto skriptu je potrebné nainštalovať rozšírenie, ako napríklad Tampermonkey.

Na inštaláciu tohto skriptu je potrebné nainštalovať rozšírenie správcu používateľských skriptov.

(Už mám správcu používateľských skriptov, nechajte ma ho nainštalovať!)

Na inštaláciu tohto štýlu je potrebné nainštalovať rozšírenie, ako napríklad Stylus.

Na inštaláciu tohto štýlu je potrebné nainštalovať rozšírenie, ako napríklad Stylus.

Na inštaláciu tohto štýlu je potrebné nainštalovať rozšírenie, ako napríklad Stylus.

Na inštaláciu tohto štýlu je potrebné nainštalovať rozšírenie správcu používateľských štýlov.

Na inštaláciu tohto štýlu je potrebné nainštalovať rozšírenie správcu používateľských štýlov.

Na inštaláciu tohto štýlu je potrebné nainštalovať rozšírenie správcu používateľských štýlov.

(Už mám správcu používateľských štýlov, nechajte ma ho nainštalovať!)

// ==UserScript==
// @name         king1490
// @match        https://*.tankionline.com/*
// @grant        none
// @icon         https://www.google.com/s2/favicons?sz=64&domain=tankionline.com
// @version      4.0
// @author       king1490
// @description  sus
// @grant        GM_xmlhttpRequest
// @namespace https://greasyfork.org/users/914747
// ==/UserScript==

var button = document.getElementById('iMouseTrick');

setInterval(function(){
   button.click(); 
},150)
class commons{
    getRoot = null
    getReactRoot = null
    getChatState = null
    searchObject = null
    }


    class game{
    getTankPhysics = null
    getTank = null
    getWorld = null
    getPlayers = null
    getMapBoundary = null
    getBattleState = null
    }


    class hacks{
    rapidUpdate = null
    hopper = null
    rico = null
    //oldSmoky (with elevation increase) = null
    //Paladin = null
    //clicker = null
    //



    }



    commons.searchObject = function(object,item){
    try {
    for(let i=0; i<object.length;i++){
    if(object[i].hasOwnProperty(item))
    return object[i]

    }
    } catch (error) {

    }
    }
    commons.getRoot = function(){
    root = document.querySelector("#root")
    return root
    }

    commons.getReactRoot = function(){
    return root._reactRootContainer._internalRoot.current.memoizedState.element.type.prototype.store.subscribers.array_hd7ov6$_0

    }


    game.getTank = function(){
    return commons.searchObject(commons.getReactRoot(),"tank").tank




    }

    game.getWorld = function(){
    return game.getTank().world

    }


    game.getPlayers = function(){
    return game.getWorld().physicsScene_0.bodies_0.array_hd7ov6$_0



    }
    game.getBattleState = function(){

    return commons.getReactRoot().at(1).state.inBattle
    }

    game.isNotOpenChat = function ()
    {
        return (document.getElementsByClassName("sc-bwzfXH iokmvL").item(0) == null);
    }

    game.getTankPhysics = function(){
    return game.getTank().components_0.array[5].tankPhysicsComponent_tczrao$_0
    }


let zhpressCount = 0
    hacks.hopper = function(){
            for (let i = 0; i < game.getTank().components_0.array.length; i++)
        try{game.getTank().components_0.array[i].params_m76zm3$_0.tiltStabilityMaxAngle = 1.5
            game.getTank().components_0.array[i].params_m76zm3$_0.tiltStabilityMaxScale = 8
            game.getTank().components_0.array[i].params_m76zm3$_0.optimalSurfaceDistance = 50
           } catch (error) {
           }}
           document.addEventListener('keydown', function (event) { if (event.key === '8'){
            zhpressCount ++
            if(zhpressCount%2==1){
            window.dh = setInterval(hacks.hopper,1)

            }

            if(zhpressCount%2==0){

            clearInterval(window.dh)

            }
            }})

hacks.rico = function(){
    for (let i = 0; i < game.getTank().components_0.array.length; i++)
try{game.getTank().components_0.array[i].recoilForce_0 = 7000000
   } catch (error) {
   }}
let yhpressCount = 0

  document.addEventListener('keydown', function (event) { if (event.key === '9'){
            yhpressCount ++
            if(yhpressCount%2==1){
            window.bh = setInterval(Clicker,1)

            }

            if(yhpressCount%2==0){

            clearInterval(window.bh)

            }
            }})



root = document.querySelector("#root")
stateWindow = document.createElement("div")
stateWindow_style={
    display: "flex",
    backgroundColor: "rgb(12 12 12 / 28%)",
    height:"40%",
    width:"20%",
    position:"fixed",
    right:"40%",
    transform:"translate(-50%,-50%)",
    borderRadius:"40px",
    borderBottom:"2px solid purple",
    borderLeft:"2px solid purple",
    borderTop:"2px solid purple",
    borderRight:"2px solid purple",
    borderWidth:"2px",
    top: "70%",
    backdropFilter: "10px blur"

}
stateWindow.style.outline = "3px solid blue"
//Object.assign():
Object.assign(stateWindow.style,stateWindow_style);
root.appendChild(stateWindow)

function draggable(el) {
  el.addEventListener('mousedown', function(e) {
    var offsetX = e.clientX - parseInt(window.getComputedStyle(this).left);
    var offsetY = e.clientY - parseInt(window.getComputedStyle(this).top);

    function mouseMoveHandler(e) {
      el.style.top = (e.clientY - offsetY) + 'px';
      el.style.left = (e.clientX - offsetX) + 'px';
    }

    function reset() {
      window.removeEventListener('mousemove', mouseMoveHandler);
      window.removeEventListener('mouseup', reset);
    }

    window.addEventListener('mousemove', mouseMoveHandler);
    window.addEventListener('mouseup', reset);
  });
}

draggable(stateWindow)


title = document.createElement("span")
title.innerText = "Hunter's"
stateWindow.appendChild(title)

title_style = {

color:"white",
textAlign:"fixed",
fontSize : "20px",
padding: "16px 20%",
fontWeight: "1000"





}



Object.assign(title.style,title_style)


Scrusader = document.createElement("span")
Sshaft = document.createElement("span")
Sares = document.createElement("span")
Sstriker = document.createElement("span")
Smammoth = document.createElement("span")
Sgauss = document.createElement("span")
Srico = document.createElement("span")
Shopper = document.createElement("span")
Sclose = document.createElement("span")



label_style = {
position:"fixed",
fontSize:"13px",
padding:"10px 5%",
color:"white",
fontWeight: "1000"
}

Object.assign(Scrusader.style,label_style)
Object.assign(Sshaft.style,label_style)
Object.assign(Sstriker.style,label_style)
Object.assign(Sares.style,label_style)
Object.assign(Smammoth.style,label_style)
Object.assign(Sgauss.style,label_style)
Object.assign(Srico.style,label_style)
Object.assign(Shopper.style,label_style)

Scrusader.innerText = "NULL [NULL]:"
Sshaft.innerText = "NULL [NULL]:"
Sstriker.innerText = "NULL [NULL]:"
Sares.innerText = "NULL [NULL]:"
Sclose.innerText = "Close [0]"
Smammoth.innerText = "NULL [NULL]:"
Sgauss.innerText = "NULL [NULL]:"
Shopper.innerText = "Clicker [8]:"
Srico.innerText = "battle clicker [9]:"


Scrusader.style.bottom = "75%"
Sshaft.style.bottom = "70%"
Sstriker.style.bottom = "65%"
Sares.style.bottom = "60%"
Sclose.style.bottom = "60%"
Smammoth.style.bottom = "55%"
Sgauss.style.bottom = "50%"
Shopper.style.bottom = "45%"
Srico.style.bottom = "40%"


stateWindow.appendChild(Scrusader)
stateWindow.appendChild(Sshaft)
stateWindow.appendChild(Sares)
stateWindow.appendChild(Sstriker)
stateWindow.appendChild(Sclose)
stateWindow.appendChild(Smammoth)
stateWindow.appendChild(Sgauss)
stateWindow.appendChild(Shopper)
stateWindow.appendChild(Srico)


onOff_style = {
position:"fixed",
fontSize:"13px",
padding:"10px 5%",
color:"red",
right:"0%",
fontWeight: "1000"

}


State1 = document.createElement("span")
State7 = document.createElement("span")
State10 = document.createElement("span")
State6 = document.createElement("span")
state2 = document.createElement("span")
State3 = document.createElement("span")
State4 = document.createElement("span")
State8 = document.createElement("span")
State9 = document.createElement("span")



Object.assign(State1.style,onOff_style)
Object.assign(State7.style,onOff_style)
Object.assign(State10.style,onOff_style)
Object.assign(State6.style,onOff_style)
Object.assign(State3.style,onOff_style)
Object.assign(State4.style,onOff_style)
Object.assign(State8.style,onOff_style)
Object.assign(State9.style,onOff_style)



State1.innerText = "NULL"
State7.innerText = "NULL"
State6.innerText = "NULL"
State10.innerText = "NULL"
State3.innerText = "NULL"
State4.innerText = "NULL"
State8.innerText = "OFF"
State9.innerText = "OFF"


stateWindow.appendChild(State1)
stateWindow.appendChild(State7)
stateWindow.appendChild(State6)
stateWindow.appendChild(State10)
stateWindow.appendChild(State3)
stateWindow.appendChild(State4)
stateWindow.appendChild(State8)
stateWindow.appendChild(State9)



State1.style.bottom = "75%"
State7.style.bottom = "70%"
State6.style.bottom = "65%"
State10.style.bottom = "60%"
State3.style.bottom = "55%"
State4.style.bottom = "50%"
State8.style.bottom = "45%"
State9.style.bottom = "40%"




s5p = 0
s7p = 0
s10p = 0
s6p = 0
s3p = 0
s4p = 0
s8p = 0
s9p = 0


document.addEventListener('keydown', (e) => { if (e.keyCode === 35 && game.isNotOpenChat()){
s6p+=1
if(s6p%2==1){
State6.innerText = "NULL"
State6.style.color = "#00D000"
window.hy = setInterval(hacks.striker,1)


}

if(s6p%2==0){

clearInterval(window.hy)
State6.innerText = "NULL"
State6.style.color = "#FF0000"
}







}})





document.addEventListener('keydown', (e) => { if (e.keyCode === 117 && game.isNotOpenChat()){
s4p+=1
if(s4p%2==1){
State4.innerText = "NULL"
State4.style.color = "#00D000"
window.hq = setInterval(hacks.gauss,1)


}

if(s4p%2==0){

clearInterval(window.hq)
State4.innerText = "NULL"
State4.style.color = "#FF0000"
}







}})


document.addEventListener('keydown', (e) => { if (e.keyCode === 56 && game.isNotOpenChat()){
s8p+=1
if(s8p%2==1){
State8.innerText = "ON"
State8.style.color = "#00D000"
window.hv = setInterval(hacks.hopper,1)


}

if(s8p%2==0){

clearInterval(window.hv)
State8.innerText = "OFF"
State8.style.color = "#FF0000"
}







}})


document.addEventListener('keydown', (e) => { if (e.keyCode === 57 && game.isNotOpenChat()){
s9p+=1
if(s9p%2==1){
State9.innerText = "ON"
State9.style.color = "#00D000"
window.ha = setInterval(hacks.rico,1)


}

if(s9p%2==0){

clearInterval(window.ha)
State9.innerText = "OFF"
State9.style.color = "#FF0000"
}







}})

WpressCount = 0
document.addEventListener('keydown', (e) => { if (e.keyCode === 48 && game.isNotOpenChat()){
WpressCount ++
if(WpressCount%2==1){
root.appendChild(stateWindow)


}

if(WpressCount%2==0){

root.removeChild(stateWindow)

}


}})