WME-Base

Base class for Greasy Fork plugins for Waze Map Editor

สคริปต์นี้ไม่ควรถูกติดตั้งโดยตรง มันเป็นคลังสำหรับสคริปต์อื่น ๆ เพื่อบรรจุด้วยคำสั่งเมทา // @require https://update.greasyfork.org/scripts/450221/1707397/WME-Base.js

คุณจะต้องติดตั้งส่วนขยาย เช่น Tampermonkey, Greasemonkey หรือ Violentmonkey เพื่อติดตั้งสคริปต์นี้

You will need to install an extension such as Tampermonkey to install this script.

คุณจะต้องติดตั้งส่วนขยาย เช่น Tampermonkey หรือ Violentmonkey เพื่อติดตั้งสคริปต์นี้

You will need to install an extension such as Tampermonkey or Userscripts to install this script.

You will need to install an extension such as Tampermonkey to install this script.

You will need to install a user script manager extension to install this script.

(I already have a user script manager, let me install it!)

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

(I already have a user style manager, let me install it!)

ผู้เขียน
Anton Shevchuk
เวอร์ชัน
0.3.1
สร้างเมื่อ
26-08-2022
อัปเดตเมื่อ
07-11-2025
Size
7.62 กิโลไบต์
สัญญาอนุญาต
MIT

WME Base

Base class for Greasy Fork plugins for Waze Map Editor.

What is it?

WME Base class is the parent class for your scripts, it works with events from the WME Bootstrap library.

Requirements

⚠️ WME Bootstrap Library - is required for correct working of this class

Methods

Core & Utility

Methods for initialization, logging, and lifecycle management.

Method Returns Description
constructor(name, settings?) void Initializes plugin instance, binds listeners, and attaches to WME SDK.
log(message, ...args) void Logs a formatted message with the plugin prefix.
group(message, ...args) void Starts a collapsed console log group.
groupEnd() void Ends the current console group.
onBeforeUnload(event) void Browser lifecycle hook; useful for saving settings.

Event Handlers

Override these methods to handle user interactions. All handlers return void.

Method Description
onNone(event) Triggered when the selection is cleared.
onSegment(event, element, model) Triggered when a single segment is selected.
onSegments(event, element, models) Triggered when multiple segments are selected.
onNode(event, element, model) Triggered when a single node is selected.
onNodes(event, element, models) Triggered when multiple nodes are selected.
onVenue(event, element, model) Triggered when a single venue (POI) is selected.
onVenues(event, element, models) Triggered when multiple venues are selected.
onPlace(event, element, model) Triggered when a place is selected.
onPoint(event, element, model) Triggered when a point POI is selected.
onResidential(event, element, model) Triggered when a residential POI is selected.

Data Helpers

Helper methods to retrieve WME objects.

Method Returns Description
getAllSegments(except?) Segment[] All segments (excluding specified road types).
getSelectedSegment() `Segment \ null`
getSelectedSegments() Segment[] All selected segments.
getAllNodes() Node[] All available nodes.
getSelectedNode() `Node \ null`
getSelectedNodes() Node[] All selected nodes.
getAllVenues(except?) Venue[] All venues (excluding specified categories).
getSelectedVenue() `Venue \ null`
getSelectedVenues() Venue[] All selected venues.
getSelectedVenueAddress() `Address \ null`

Example

class MySuperScript extends WMEBase {
  /**
   * Example of the constructor
   * @param {String} name
   * @param {Settings} settings
   */
  constructor (name, settings = null) {
    super(name, settings)
  }

  /**
   * Handler for `none.wme` event
   * @param {jQuery.Event} event
   * @return {void}
   */
  onNone (event) {
    this.log('No select')
  }

  /**
   * Handler for `segment.wme` event
   * @param {jQuery.Event} event
   * @param {HTMLElement} element
   * @param {Segment} model
   * @return {void}
   */
  onSegment (event, element, model) {
    this.log('Selected one segment')
  }

  /**
   * Handler for `segments.wme` event
   * @param {jQuery.Event} event
   * @param {HTMLElement} element
   * @param {Segment[]} models
   * @return {void}
   */
  onSegments (event, element, models) {
    this.log('Selected some segments')
  }

  /**
   * Handler for `node.wme` event
   * @param {jQuery.Event} event
   * @param {HTMLElement} element
   * @param {Node$1} model
   * @return {void}
   */
  onNode (event, element, model) {
    this.log('Selected one node')
  }

  /**
   * Handler for `nodes.wme` event
   * @param {jQuery.Event} event
   * @param {HTMLElement} element
   * @param {Node$1[]} models
   * @return {void}
   */
  onNodes (event, element, models) {
    this.log('Selected some nodes, doesn\'t work')
  }

  /**
   * Handler for `venue.wme` event
   * @param {jQuery.Event} event
   * @param {HTMLElement} element
   * @param {Venue} model
   * @return {void}
   */
  onVenue (event, element, model) {
    this.log('Selected one venue')
  }

  /**
   * Handler for `venues.wme` event
   * @param {jQuery.Event} event
   * @param {HTMLElement} element
   * @param {Venue[]} models
   * @return {void}
   */
  onVenues (event, element, models) {
    this.log('Selected some venues')
  }

  /**
   * Handler for `point.wme` event
   * @param {jQuery.Event} event
   * @param {HTMLElement} element
   * @param {Venue} model
   * @return {void}
   */
  onPoint (event, element, model) {
    this.log('Selected a point')
  }

  /**
   * Handler for `place.wme` event
   * @param {jQuery.Event} event
   * @param {HTMLElement} element
   * @param {Venue} model
   * @return {void}
   */
  onPlace (event, element, model) {
    this.log('Selected a place')
  }

  /**
   * Handler for `residential.wme` event
   * @param {jQuery.Event} event
   * @param {HTMLElement} element
   * @param {Venue} model
   * @return {void}
   */
  onResidential (event, element, model) {
    this.log('Selected a residential')
  }

  /**
   * Handler for window `beforeunload` event
   * @param {jQuery.Event} event
   * @return {Null}
   */
  onBeforeUnload (event) {
    this.log('Can be use for save or check settings')
    if (this.settings) {
      this.settings.save()
    }
  }
}

Links

Author homepage: https://anton.shevchuk.name/
Author pet projects: https://hohli.com/
Support author: https://donate.hohli.com/
Script homepage: https://github.com/AntonShevchuk/wme-base
GreasyFork: https://greasyfork.org/en/scripts/450221-wme-base