GeoNoCar lite

Hides part of the panorama to redact non-trekker gen 3/4 car meta

คุณจะต้องติดตั้งส่วนขยาย เช่น Tampermonkey, Greasemonkey หรือ Violentmonkey เพื่อติดตั้งสคริปต์นี้

You will need to install an extension such as Tampermonkey to install this script.

คุณจะต้องติดตั้งส่วนขยาย เช่น Tampermonkey หรือ Violentmonkey เพื่อติดตั้งสคริปต์นี้

You will need to install an extension such as Tampermonkey or Userscripts to install this script.

You will need to install an extension such as Tampermonkey to install this script.

You will need to install a user script manager extension to install this script.

(I already have a user script manager, let me install it!)

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

(I already have a user style manager, let me install it!)

// ==UserScript==
// @name         GeoNoCar lite
// @description  Hides part of the panorama to redact non-trekker gen 3/4 car meta
// @version      0.2.2
// @author       victheturtle#5159
// @match        https://www.geoguessr.com/*
// @namespace    https://greasyfork.org/users/967692-victheturtle
// @icon         https://www.svgrepo.com/show/180174/pickup-truck-transport.svg
// @run-at       document-start
// @license GPL-3.0-or-later; http://www.gnu.org/licenses/gpl-3.0.txt
// @noframes
// ==/UserScript==

// credits to drparse for the original GeoNoCar script

function injected() {
    const color = "vec3(float(0.3), float(0.3), float(0.3))";

    const vertexOld = "const float f=3.1415926;varying vec3 a;uniform vec4 b;attribute vec3 c;attribute vec2 d;uniform mat4 e;void main(){vec4 g=vec4(c,1);gl_Position=e*g;a=vec3(d.xy*b.xy+b.zw,1);a*=length(c);}";
    const fragOld = "precision highp float;const float h=3.1415926;varying vec3 a;uniform vec4 b;uniform float f;uniform sampler2D g;void main(){vec4 i=vec4(texture2DProj(g,a).rgb,f);gl_FragColor=i;}";

    const vertexNew = `
varying vec3 a;
varying vec3 potato;
uniform vec4 b;
attribute vec3 c;
attribute vec2 d;
uniform mat4 e;

void main(){
    vec4 g=vec4(c,1);
    gl_Position=e*g;
    a = vec3(d.xy * b.xy + b.zw,1);
    a *= length(c);
    potato = vec3(d.xy, 1.0) * length(c);
}`;
    const fragNew = `
precision highp float;
varying vec3 a;
varying vec3 potato;
uniform vec4 b;
uniform float f;
uniform sampler2D g;

bool show(float alpha1, float alpha2) {
    float alpha3 = abs(alpha1 - 0.5);
    float alpha4 = (alpha3 > 0.25) ? 0.5 - alpha3 : alpha3;
    if (alpha4 < 0.0062) {
        return alpha2 > 0.63;
    } else if (alpha4 < 0.0066) {
        return alpha2 > mix(0.63, 0.67, (alpha4-0.0062) / (0.0066-0.0062));
    } else if (alpha4 < 0.065) {
        return alpha2 > 0.67;
    } else if (alpha4 < 0.10) {
        return alpha2 > mix(0.67, 0.715, (alpha4-0.065) / (0.10-0.065));
    } else if (alpha4 < 0.16) {
        return alpha2 > mix(0.715, 0.73, (alpha4-0.10) / (0.16-0.10));
    } else if (alpha4 < 0.175) {
        return alpha2 > mix(0.73, 0.79, (alpha4-0.16) / (0.175-0.16));
    } else {
        return alpha2 > 0.81 - 3.5 * (alpha4 - 0.25) * (alpha4 - 0.25);
    }
}

void main(){
    vec2 aD = potato.xy / a.z;
    vec4 i = vec4(show(aD.x, aD.y) ? ${color} : texture2DProj(g,a).rgb, f);
    gl_FragColor=i;
}`;

    function installShaderSource(ctx) {
        const oldShaderSource = ctx.shaderSource;
        function shaderSource() {
            if (typeof arguments[1] === 'string') {
                if (arguments[1] === vertexOld) arguments[1] = vertexNew;
                else if (arguments[1] === fragOld) arguments[1] = fragNew;
            }
            return oldShaderSource.apply(this, arguments);
        }
        shaderSource.bestcity = 'bintulu';
        ctx.shaderSource = shaderSource;
    }
    function installGetContext(el) {
        const oldGetContext = el.getContext;
        el.getContext = function() {
            const ctx = oldGetContext.apply(this, arguments);
            if ((arguments[0] === 'webgl' || arguments[0] === 'webgl2') && ctx && ctx.shaderSource && ctx.shaderSource.bestcity !== 'bintulu') {
                installShaderSource(ctx);
            }
            return ctx;
        };
    }
    const oldCreateElement = document.createElement;
    document.createElement = function() {
        const el = oldCreateElement.apply(this, arguments);
        if (arguments[0] === 'canvas' || arguments[0] === 'CANVAS') {
            installGetContext(el);
        }
        return el;
    };
}

var script = document.createElement("script");
script.textContent = `(${injected.toString()})()`;
document.body.appendChild(script);