Negger Mod v3

L

Bu betiği kurabilmeniz için Tampermonkey, Greasemonkey ya da Violentmonkey gibi bir kullanıcı betiği eklentisini kurmanız gerekmektedir.

Bu betiği yüklemek için Tampermonkey gibi bir uzantı yüklemeniz gerekir.

Bu betiği kurabilmeniz için Tampermonkey ya da Violentmonkey gibi bir kullanıcı betiği eklentisini kurmanız gerekmektedir.

Bu betiği kurabilmeniz için Tampermonkey ya da Userscripts gibi bir kullanıcı betiği eklentisini kurmanız gerekmektedir.

Bu betiği indirebilmeniz için ayrıca Tampermonkey gibi bir eklenti kurmanız gerekmektedir.

Bu komut dosyasını yüklemek için bir kullanıcı komut dosyası yöneticisi uzantısı yüklemeniz gerekecek.

(Zaten bir kullanıcı komut dosyası yöneticim var, kurmama izin verin!)

Bu stili yüklemek için Stylus gibi bir uzantı yüklemeniz gerekir.

Bu stili yüklemek için Stylus gibi bir uzantı kurmanız gerekir.

Bu stili yükleyebilmek için Stylus gibi bir uzantı yüklemeniz gerekir.

Bu stili yüklemek için bir kullanıcı stili yöneticisi uzantısı yüklemeniz gerekir.

Bu stili yüklemek için bir kullanıcı stili yöneticisi uzantısı kurmanız gerekir.

Bu stili yükleyebilmek için bir kullanıcı stili yöneticisi uzantısı yüklemeniz gerekir.

(Zateb bir user-style yöneticim var, yükleyeyim!)

// ==UserScript==
// @name         Negger Mod v3
// @namespace    http://tampermonkey.net/
// @version      v3.1.9
// @description  L
// @author       2k09__
// @match        https://moomoo.io/
// @match        https://dev.moomoo.io/
// @match        https://sandbox.moomoo.io/
// @license      MIT
// @grant        none
// ==/UserScript==
document.title = "Negger Mod";
document.getElementById("gameName").innerHTML = "Negger Mod";
document.getElementById("gameName").style.color = 'blue';
document.getElementById("deadText").innerHTML = "Shhhhh";
document.getElementById("deadText").style.color = 'blue';
document.getElementById("loadingText").innerHTML = "Reload Game...";
document.getElementById("loadingText").style.color = 'black';
document.getElementById("leaderboard").innerHTML = "Negger Mod By 2k09__";
document.getElementById("leaderboard").style.color = 'black';
$("#moomooio_728x90_home").parent().css({display: "none"});

const MooMoo = (function(){})[69];

let ws;
let msgpack5 = window.msgpack;
const emit = (event, a, b, c, m, r) => ws.send(Uint8Array.from([...msgpack5.encode([event, [a, b, c, m, r]])]));
    const place = (event, l) => {
        emit("G", event, false);
        emit("d", 1, l);
        emit("d", 0, l);
        emit("G", myPlayer.weaponIndex, true);
    };
    const hit = function (ang) {
        emit("d", 1, ang);
        emit("d", 0, ang);
        emit("G", myPlayer.weaponIndex, true);
    };

var enemy = {
    id: null,
    x: null,
    y: null,
    dir: null,
    object: null,
    weapon: null,
    clan: null,
    isLeader: null,
    hat: null,
    accesory: null,
    isSkull: null,
    sid: null,
    buildIndex: null,
    weaponIndex: null,
    weaponVariant: null,
    team: null,
    skinIndex: null,
    tailIndex: null,
    iconIndex: null
};

var myPlayer = {
    id: null,
    x: null,
    y: null,
    dir: null,
    object: null,
    weapon: null,
    clan: null,
    isLeader: null,
    hat: null,
    accesory: null,
    isSkull: null,
    sid: null,
    buildIndex: null,
    weaponIndex: null,
    weaponVariant: null,
    team: null,
    skinIndex: null,
    tailIndex: null,
    iconIndex: null
};

let food = food.myPlayer.inventory.food;
let boostPad = boostPad.myPlayer.inventory.boostPad;
let spike = spike.myPlayer.inventory.spike;
let windmill = spike.myPlayer.inventory.windmill;
let wall = wall.myPlayer.inventory.wall;
let trap = trap.myPlayer.inventory.trap;
let turret = turret.myPlayer.inventory.turret;
let spawnpad = spawnpad.myPlayer.inventory.spawnpad;
let teleporter = teleporter.myPlayer.inventory.teleporter;

var accesory = {
    Unequip: 0,
    Snowball: 12,
    TreeCape: 9,
    StoneCape: 10,
    CookieCape: 3,
    CowCape: 8,
    MonkeyTail: 11,
    AppleBasket: 17,
    WinterCape: 6,
    SkullCape: 4,
    DashCape: 5,
    DragonCape: 2,
    SuperCape: 1,
    TrollCape: 7,
    Thorns: 14,
    Blockades: 15,
    DevilsTail: 20,
    Sawblade: 16,
    AngelWings: 13,
    ShadowWings: 19,
    BloodWings: 18,
    CorruptXWings: 21
};

var hat = {
    Unequip: 0,
    MooCap: 51,
    AppleCap: 50,
    MooHead: 28,
    PigHead: 29,
    FluffHead: 30,
    PandouHead: 36,
    BearHead: 37,
    MonkeyHead: 38,
    PolarHead: 44,
    FezHat: 35,
    EnigmaHat: 42,
    BlitzHat: 43,
    BobXIIIHat: 49,
    Pumpkin: 57,
    BummleHat: 8,
    StrawHat: 2,
    WinterCap: 15,
    CowboyHat: 5,
    RangerHat: 4,
    ExplorerHat: 18,
    FlipperHat: 31,
    MarksmanCap: 1,
    BushGear: 10,
    Halo: 48,
    SoldierHelmet: 6,
    AntiVenomGear: 23,
    MedicGear: 13,
    MinersHelmet: 9,
    MusketeerHat: 32,
    BullHelmet: 7,
    EmpHelmet: 22,
    BoosterHat: 12,
    BarbarianArmor: 26,
    PlagueMask: 21,
    BullMask: 46,
    WindmillHat: 14,
    SpikeGear: 11,
    TurretGear: 53,
    SamuraiArmor: 20,
    DarkKnight: 58,
    ScavengerGear: 27,
    TankGear: 40,
    ThiefGear: 52,
    Bloodthirster: 55,
    AssassinGear: 56
   };
    function buyAndEquipHat(name) {
        var target = hat.name;
        storeBuy(target);
        storeEquip(target);
    };
    function buyAndEquipAccesory(name) {
        var target2 = accesory.name;
        storeBuy(target2);
        storeEquip(target2);
    };


      let {
         secondary: o,
      } = MooMoo.myPlayer.inventory,
      h = MooMoo.ActivePlayerManage.getClosestTrapAngle(), {
          hammer: p,
      } = MooMoo.myPlayer.inventory,
          j = MooMoo.ActivePlayerManager.getClosestRunAnge(), {
              hammer: s,
          } = MooMoo.myPlayer.inventory,
         t = MooMoo.ActivePlayerManager.getClosestEnemyAngle(), {
            primary: a,
             repeatcrossbow: l,
             } = MooMoo.myPlayer.inventory,
             k = MooMoo.ActivePlayerManager.getClosestRiverAngle(), {
                 hammer: n,
             } = MooMoo.myPlayer.inventory
function Insta() {
    Insta.myPlayer.hit(t);
    Insta.myPlayer.buyHat(12);
    Insta.myPlayer.equipHat(12);
    Insta.myPlayer.buyAccesory(11);
    Insta.myPlayer.equipAccesory(11);
    Insta.sendPacket("5", a, true);
    setTimeout(() => {
    Insta.myPlayer.hit(t);
    Insta.myPlayer.buyHat(7);
    Insta.myPlayer.equipHat(7);
    Insta.myPlayer.buyAccesory(13);
    Insta.myPlayer.equipAccesory(13);
    Insta.sendPacket("5", a, true);
    }, 100);
    setTimeout(() => {
    Insta.myPlayer.hit(t);
    Insta.myPlayer.buyHat(53);
    Insta.myPlayer.equipHat(53);
    Insta.myPlayer.buyAccesory(21);
    Insta.myPlayer.equipAccesory(21);
    Insta.sendPacket("5", o, true);
    }, 200);
    Insta.addEventListener('keydown', function(event) {
        if (event.keyCode === 82) {
            Insta
        };
    });
};

function OneTick() {
    OneTick.myPlayer.hit(t);
    OneTick.myPlayer.buyHat(12);
    OneTick.myPlayer.equipHat(12);
    OneTick.myPlayer.buyAccesory(11);
    OneTick.myPlayer.equipAccesory(11);
    OneTick.sendPacket("5", o, l, true);
    setTimeout(() => {
    OneTick.myPlayer.hit(t);
    OneTick.myPlayer.buyHat(53);
    OneTick.myPlayer.equipHat(53);
    OneTick.myPlayer.buyAccesory(21);
    OneTick.myPlayer.equipAccesory(21);
    OneTick.myPlayer.place(boostPad.hit in enemy);
    OneTick.sendPacket("5", o, l, true);
    }, 100);
    setTimeout(() => {
    OneTick.myPlayer.hit(t);
    OneTick.myPlayer.buyHat(7);
    OneTick.myPlayer.equipHat(7);
    OneTick.myPlayer.buyAccesory(18);
    OneTick.myPlayer.equipAccesory(18);
    OneTick.sendPacket("5", a, true);
    }, 200);
    OneTick.addEventListener('keydown', function(event) {
        if (event.keyCode === 190) {
            OneTick
        };
    });
};
function ReverseInsta() {
    ReverseInsta.myPlayer.hit(t);
    ReverseInsta.myPlayer.buyHat(12);
    ReverseInsta.myPlayer.equipHat(12);
    ReverseInsta.myPlayer.buyAccesory(11);
    ReverseInsta.myPlayer.EquipAccesory(11);
    ReverseInsta.sendPacket("5", a, true);
    setTimeout(() => {
    ReverseInsta.myPlayer.hit(t);
    ReverseInsta.myPlayer.buyHat(53);
    ReverseInsta.myPlayer.equipHat(53);
    ReverseInsta.myPlayer.buyAccesory(21);
    ReverseInsta.myPlayer.EquipAccesory(21);
    ReverseInsta.sendPacket("5", o, true);
    }, 100);
    setTimeout(() => {
    ReverseInsta.myPlayer.hit(t);
    ReverseInsta.myPlayer.buyHat(7);
    ReverseInsta.myPlayer.equipHat(7);
    ReverseInsta.myPlayer.buyAccesory(13);
    ReverseInsta.myPlayer.equipAccesory(13);
    ReverseInsta.sendPacket("5", a, true);
    }, 200);
    ReverseInsta.addEventListener('keydown', function(event) {
        if (event.keyCode === 71) {
            ReverseInsta
        };
    });
};
function Insta2Spike() {
    Insta2Spike.myPlayer.hit(t);
    Insta2Spike.myPlayer.buyHat(6);
    Insta2Spike.myPlayer.equipHat(6);
    Insta2Spike.myPlayer.buyAccesory(21);
    Insta2Spike.myPlayer.EquipAccesory(21);
    Insta2Spike.sendPacket("5", a, true);
    setTimeout(() => {
    Insta2Spike.myPlayer.hit(t);
    Insta2Spike.myPlayer.buyHat(7);
    Insta2Spike.myPlayer.equipHat(7);
    Insta2Spike.myPlayer.buyAccesory(18);
    Insta2Spike.myPlayer.EquipAccesory(18);
    Insta2Spike.myPlayer.place(spike.hit + spike.hit in enemy);
    Insta2Spike.sendPacket("5", a, true);
    }, 100);
    setTimeout(() => {
    Insta2Spike.myPlayer.hit(t);
    Insta2Spike.myPlayer.buyHat(53);
    Insta2Spike.myPlayer.equipHat(53);
    Insta2Spike.myPlayer.buyAccesory(21);
    Insta2Spike.myPlayer.EquipAccesory(21);
    Insta2Spike.sendPacket("5", a, true);
    }, 200);
    Insta2Spike.addEventListener('keydown', function(event) {
        if (event.keyCode === 89) {
            Insta2Spike
        };
    });
};
function Speed() {
    Speed.myPlayer.buyHat(7);
    Speed.myPlayer.equipHat(7);
    Speed.myPlayer.buyAccesory(13);
    Speed.myPlayer.equipAccesory(13);
    Speed.sendPacket("5", a, true);
    setTimeout(() => {
    Speed.myPlayer.buyHat(12);
    Speed.myPlayer.equipHat(12);
    Speed.myPlayer.buyAccesory(11);
    Speed.myPlayer.equipAccesory(11);
    Speed.sendPacket("5", a, l, true);
    }, 100);
    Speed.addEventListener('keydown', function(event) {
        if (event.keyCode === 16) {
            Speed
        };
    });
};
function Break() {
    Break.myPlayer.hit(h);
    Break.myPlayer.equipHat(50);
    Break.myPlayer.buyAccesory(11);
    Break.myPlayer.equipAccesory(11);
    Break.myPlayer.place.hit(trap + trap in hit.trapEnemy);
    Break.sendPacket("5", a, l, true);
    setTimeout(() => {
    Break.myPlayer.hit(h);
    Break.myPlayer.buyHat(53)
    Break.myPlayer.equipHat(53);
    Break.myPlayer.buyAccesory(14);
    Break.myPlayer.equipAccesory(14);
    Break.sendPacket("5", a, l, true);
    }, 100);
    Break.addEventListener('keydown', function(event) {
        if (event.keyCode === 92) {
            Break
        };
    });
};
function Atack() {
    Atack.myPlayer.hit(t)
    Atack.myPlayer.buyHat(6);
    Atack.myPlayer.equipHat(6);
    Atack.myPlayer.buyAccesory(21);
    Atack.myPlayer.equipAccesory(21);
    Atack.sendPacket("5", a, true);
    setTimeout(() => {
    Atack.myPlayer.hit(t)
    Atack.myPlayer.buyHat(7);
    Atack.myPlayer.equipHat(7);
    Atack.myPlayer.buyAccesory(13);
    Atack.myPlayer.equipAccesory(13);
    Atack.sendPacket("5", a, true);
    }, 100);
    Atack.addEventListener('keydown', function(event) {
        if (Atack.keyCode === 91) {
            Atack
        };
    });
};
function FlipperMode() {
    FlipperMode.myPlayer.hit(k);
    FlipperMode.myPlayer.buyHat(12);
    FlipperMode.myPlayer.equipHat(12);
    FlipperMode.myPlayer.buyAccesory(11);
    FlipperMode.myPlayer.equipAccesory(11);
    FlipperMode.sendPacket("5", a, l, true);
    setTimeout(() => {
    FlipperMode.myPlayer.hit(k);
    FlipperMode.myPlayer.buyHat(31);
    FlipperMode.myPlayer.equipHat(31);
    FlipperMode.myPlayer.buyAccesory(11);
    FlipperMode.myPlayer.equipAccesory(11);
    FlipperMode.sendPacket("5", a, n, true);
    }, 100);
    FlipperMode.addEventListener('keydown', function(event) {
        if (event.keyCode === 189 || event.keyCode === 191 || event.keyCode === 220) {
            FlipperMode
        };
    });
};

var AutoHeal = true;
AutoHeal.addEventListener("updatehealth", (data) => {
    let sid = data[0]
    let health = data[1]

    if (AutoHeal.myPlayer.sid === sid && health < 100) {

        if(health < 100 && health > 79) {
        setTimeout(() => {
        AutoHeal.myPlayer.place(food);
        AutoHeal.myPlayer.place(food);
        }, 90);
        } else if(health < 80 && health > 59) {
            buyAndEquipHat(6);
            buyAndEquipAccesory(21);
            setTimeout(() => {
                AutoHeal.myPlayer.place(food);
                AutoHeal.myPlayer.place(food);
                AutoHeal.myPlayer.place(food);
            }, 90);
        } else if(health < 60 && health > 39) {
            buyAndEquipHat(7);
            buyAndEquipAccesory(13);
            AutoHeal.myPlayer.place(food);
            AutoHeal.myPlayer.place(food);
            AutoHeal.myPlayer.place(food);
        } else if(health < 40 && health > 0) {
            buyAndEquipHat(7);
            buyAndEquipAccesory(13);
            AutoHeal.myPlayer.place(food);
            AutoHeal.myPlayer.place(food);
            AutoHeal.myPlayer.place(food);
        };
    };
});
if (document.activeElement.id !== 'chatBox'){
        document.addEventListener('keydown', function(e) {
            switch (e.keyCode) {
                case 78: place('windmill'); break;
                case 86: place('spike'); break;
                case 70: place('trap'); break;
                case 70: place('boostPad'); break;
                case 72: place('turret'); break;
                case 72: place('teleporter'); break;
                case 85: place('spawnpad'); break;
                case 79: place('wall'); break;
            }
        });
};