Leader Arrow and Minimap Arrow

change their colors and track their position

Bu betiği kurabilmeniz için Tampermonkey, Greasemonkey ya da Violentmonkey gibi bir kullanıcı betiği eklentisini kurmanız gerekmektedir.

You will need to install an extension such as Tampermonkey to install this script.

Bu betiği kurabilmeniz için Tampermonkey ya da Violentmonkey gibi bir kullanıcı betiği eklentisini kurmanız gerekmektedir.

Bu betiği kurabilmeniz için Tampermonkey ya da Userscripts gibi bir kullanıcı betiği eklentisini kurmanız gerekmektedir.

You will need to install an extension such as Tampermonkey to install this script.

Bu komut dosyasını yüklemek için bir kullanıcı komut dosyası yöneticisi uzantısı yüklemeniz gerekecek.

(Zaten bir kullanıcı komut dosyası yöneticim var, kurmama izin verin!)

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

(Zateb bir user-style yöneticim var, yükleyeyim!)

// ==UserScript==
// @name         Leader Arrow and Minimap Arrow
// @namespace    http://tampermonkey.net/
// @version      0.0.2
// @description  change their colors and track their position
// @author       h3llside
// @match        https://diep.io/*
// @icon         https://www.google.com/s2/favicons?sz=64&domain=diep.io
// @grant        none
// @license      MIT
// ==/UserScript==

let leader_arrow = {ctx: null, xm: null, ym: null, xl: null, yl: null, color: "green"};
let minimap_arrow = {ctx: null, xm: null, ym: null, xl: null, yl: null, color: "purple"};

let container = [];
let last_length = -1;
let ingamescreen = document.getElementById("in-game-screen");
let crx = CanvasRenderingContext2D.prototype;
let minimap_calls = 0;

function proxyMoveToAndLineTo(methodName) {
    return new Proxy(crx[methodName], {
        apply(f, _this, args) {
            if (_this.fillStyle === '#000000' && _this.globalAlpha != 0) {
              if(methodName === "moveTo"){
                switch (_this.strokeStyle){
                    case "#172631":
                        minimap_calls = 0;
                        leader_arrow.ctx = _this.ctx;
                        leader_arrow.xm = args[0];
                        leader_arrow.ym = args[1];
                        _this.fillStyle = leader_arrow.color
                        _this.globalAlpha = 1;
                        window.l_arrow = leader_arrow;
                        break
                    case "#000000":
                       if(args[0] > canvas.width/1.5 && args[1] > canvas.height/1.5){
                         minimap_calls += 1;
                         if(minimap_calls > 10){
                             leader_arrow.xm = null;
                             leader_arrow.ym = null;
                         }
                         minimap_arrow.ctx = _this.ctx;
                         minimap_arrow.xm = args[0];
                         minimap_arrow.ym = args[1];
                         _this.fillStyle = minimap_arrow.color
                         window.m_arrow = minimap_arrow;
                       }
                        break
                }
              }else if(methodName === "lineTo"){
                  switch (_this.strokeStyle){
                    case "#172631":
                        minimap_calls = 0;
                        leader_arrow.ctx = _this.ctx;
                        leader_arrow.xl = args[0];
                        leader_arrow.yl = args[1];
                        _this.fillStyle = leader_arrow.color
                        _this.globalAlpha = 1;
                        window.l_arrow = leader_arrow;
                        break
                    case "#000000":
                       if(args[0] > canvas.width/1.5 && args[1] > canvas.height/1.5){
                         minimap_calls += 1;
                         if(minimap_calls > 10){
                             leader_arrow.xl = null;
                             leader_arrow.yl = null;
                         }
                         minimap_arrow.ctx = _this.ctx;
                         minimap_arrow.xl = args[0];
                         minimap_arrow.yl = args[1];
                         _this.fillStyle = minimap_arrow.color
                         window.m_arrow = minimap_arrow;
                       }
                        break
                }
              }
              container.push(Math.floor(args[0]));
            }

            return f.apply(_this, args);
        }
      });
}

function check_when_update(){
if(ingamescreen.classList.contains("screen") && ingamescreen.classList.contains("active")){
    console.log(minimap_calls);
    let current_length = container.length;
    if(current_length === last_length){
        container = [];
        last_length = -1;
        //crx.moveTo = proxyMoveToAndLineTo('moveTo');
        crx.lineTo = proxyMoveToAndLineTo('lineTo');
    }else if(last_length < current_length){
        last_length = current_length;
    }
 }
}
setInterval(check_when_update, 100);