Krunker.IO Aimbot + ESP (Menu on L)

Aimbot & ESP with toggleable menu (press L). Works on Krunker.io and browserfps.com.

Bu betiği kurabilmeniz için Tampermonkey, Greasemonkey ya da Violentmonkey gibi bir kullanıcı betiği eklentisini kurmanız gerekmektedir.

You will need to install an extension such as Tampermonkey to install this script.

Bu betiği kurabilmeniz için Tampermonkey ya da Violentmonkey gibi bir kullanıcı betiği eklentisini kurmanız gerekmektedir.

Bu betiği kurabilmeniz için Tampermonkey ya da Userscripts gibi bir kullanıcı betiği eklentisini kurmanız gerekmektedir.

You will need to install an extension such as Tampermonkey to install this script.

Bu komut dosyasını yüklemek için bir kullanıcı komut dosyası yöneticisi uzantısı yüklemeniz gerekecek.

(Zaten bir kullanıcı komut dosyası yöneticim var, kurmama izin verin!)

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

(Zateb bir user-style yöneticim var, yükleyeyim!)

// ==UserScript==
// @name         Krunker.IO Aimbot + ESP (Menu on L)
// @namespace    https://greasyfork.org/users/662330-zertalious
// @version      0.4.0
// @description  Aimbot & ESP with toggleable menu (press L). Works on Krunker.io and browserfps.com.
// @author       Zertalious (fixed by K50)
// @match        *://krunker.io/*
// @match        *://browserfps.com/*
// @exclude      *://krunker.io/social*
// @exclude      *://krunker.io/editor*
// @icon         https://www.google.com/s2/favicons?domain=krunker.io
// @grant        none
// @run-at       document-idle
// @require      https://unpkg.com/[email protected]/build/three.min.js
// ==/UserScript==

(function () {
    'use strict';

    let scene, myPlayer;
    let rightMouseDown = false;
    let menuVisible = false;

    const settings = {
        aimbotEnabled: true,
        aimbotOnRightMouse: false,
        espEnabled: true,
        espLines: true,
        wireframe: false
    };

    const keyToSetting = {
        KeyB: 'aimbotEnabled',
        KeyM: 'espEnabled',
        KeyN: 'espLines',
        KeyK: 'wireframe'
    };

    const gui = createMenu();
    gui.style.display = 'none'; // Start hidden

    window.addEventListener('keyup', e => {
        if (e.code === 'KeyL') {
            menuVisible = !menuVisible;
            gui.style.display = menuVisible ? '' : 'none';
        }
        if (menuVisible && keyToSetting[e.code]) {
            toggleSetting(keyToSetting[e.code]);
        }
    });

    window.addEventListener('pointerdown', e => {
        if (e.button === 2) rightMouseDown = true;
    });
    window.addEventListener('pointerup', e => {
        if (e.button === 2) rightMouseDown = false;
    });

    function toggleSetting(key) {
        settings[key] = !settings[key];
        updateMenu();
    }

    function updateMenu() {
        for (const key in settings) {
            const el = document.getElementById(`toggle-${key}`);
            if (el) {
                el.innerText = settings[key] ? 'ON' : 'OFF';
                el.style.color = settings[key] ? 'lime' : 'red';
            }
        }
    }

    function createMenu() {
        const menu = document.createElement('div');
        menu.style.position = 'fixed';
        menu.style.top = '10px';
        menu.style.right = '10px';
        menu.style.background = 'rgba(0, 0, 0, 0.8)';
        menu.style.color = '#fff';
        menu.style.padding = '10px';
        menu.style.border = '2px solid #fff';
        menu.style.zIndex = 99999;
        menu.style.fontFamily = 'monospace';
        menu.innerHTML = `
            <h4 style="margin:0 0 10px 0;">Krunker.IO Cheats</h4>
            ${Object.keys(settings).map(key => `
                <div>
                    ${key}: <span id="toggle-${key}">${settings[key] ? 'ON' : 'OFF'}</span>
                </div>`).join('')}
            <p style="margin-top:10px;">[L]=Menu [B/M/N/K]=Toggle Cheats</p>`;
        document.body.appendChild(menu);
        return menu;
    }

    const tempVector = new THREE.Vector3();
    const tempObject = new THREE.Object3D();
    tempObject.rotation.order = 'YXZ';

    const geometry = new THREE.EdgesGeometry(new THREE.BoxGeometry(5, 15, 5).translate(0, 7.5, 0));
    const material = new THREE.LineBasicMaterial({ color: 0xff0000 });
    const wireframeMaterial = new THREE.MeshBasicMaterial({ wireframe: true });

    const line = new THREE.LineSegments(new THREE.BufferGeometry(), material);
    line.frustumCulled = false;
    const linePositions = new THREE.BufferAttribute(new Float32Array(100 * 2 * 3), 3);
    line.geometry.setAttribute('position', linePositions);

    function gameLoop() {
        requestAnimationFrame(gameLoop);
        if (!scene) findScene();
        if (!scene) return;

        const players = [];
        scene.traverse(obj => {
            if (obj.type === 'Object3D' && obj.children.length > 0) {
                try {
                    if (obj.children[0].children[0]?.type === 'PerspectiveCamera') {
                        myPlayer = obj;
                    } else {
                        players.push(obj);
                    }
                } catch {}
            }
        });

        if (!myPlayer) return;

        let counter = 0;
        let targetPlayer;
        let minDistance = Infinity;

        tempObject.matrix.copy(myPlayer.matrix).invert();

        for (const player of players) {
            if (!player.box) {
                const box = new THREE.LineSegments(geometry, material);
                box.frustumCulled = false;
                player.add(box);
                player.box = box;
            }

            player.box.visible = settings.espEnabled;
            player.children.forEach(child => {
                if (child.material) {
                    child.material.wireframe = settings.wireframe;
                }
            });

            if (player.position.equals(myPlayer.position)) continue;

            linePositions.setXYZ(counter++, 0, 10, -5);
            tempVector.copy(player.position).y += 9;
            tempVector.applyMatrix4(tempObject.matrix);
            linePositions.setXYZ(counter++, tempVector.x, tempVector.y, tempVector.z);

            const distance = player.position.distanceTo(myPlayer.position);
            if (distance < minDistance) {
                targetPlayer = player;
                minDistance = distance;
            }
        }

        linePositions.needsUpdate = true;
        line.geometry.setDrawRange(0, counter);
        line.visible = settings.espLines;

        if (settings.aimbotEnabled && (!settings.aimbotOnRightMouse || rightMouseDown) && targetPlayer) {
            tempVector.setScalar(0);
            targetPlayer.children[0]?.children[0]?.localToWorld(tempVector);
            tempObject.position.copy(myPlayer.position);
            tempObject.lookAt(tempVector);
            myPlayer.children[0].rotation.x = -tempObject.rotation.x;
            myPlayer.rotation.y = tempObject.rotation.y + Math.PI;
        }
    }

    function findScene() {
        const gameObjects = Object.values(window).filter(obj =>
            obj && typeof obj === 'object' && obj.isScene
        );
        if (gameObjects.length > 0) {
            scene = gameObjects[0];
            console.log('Krunker Cheat: Scene hooked!');
        }
    }

    gameLoop();
})();