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SuperSlowball Script

Script for Haxball that allows you to use the commands in the SuperSlowball room by pressing "z".

您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey 篡改猴Greasemonkey 油猴子Violentmonkey 暴力猴,才能安装此脚本。

您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey 篡改猴,才能安装此脚本。

您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey 篡改猴Violentmonkey 暴力猴,才能安装此脚本。

您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey 篡改猴Userscripts ,才能安装此脚本。

您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey 篡改猴,才能安装此脚本。

您需要先安装一款用户脚本管理器扩展后才能安装此脚本。

(我已经安装了用户脚本管理器,让我安装!)

您需要先安装一款用户样式管理器扩展,比如 Stylus,才能安装此样式。

您需要先安装一款用户样式管理器扩展,比如 Stylus,才能安装此样式。

您需要先安装一款用户样式管理器扩展,比如 Stylus,才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

(我已经安装了用户样式管理器,让我安装!)

// ==UserScript==
// @name         SuperSlowball Script
// @version      0.2.1
// @author       Wepro
// @match        https://www.haxball.com/play*
// @description     Script for Haxball that allows you to use the commands in the SuperSlowball room by pressing "z".
// @namespace https://greasyfork.org/users/684435
// @description Script for Haxball that allows you to use the commands in the SuperSlowball room by pressing "z".
// ==/UserScript==////////

var iframe;
var key;
var yourkey = "z"; //choose your activation command key
var powercheck;
var gameframe = document.documentElement.getElementsByClassName("gameframe")[0];
var loaded = false;
var teams = [];
var players = [];


setTimeout(function setup() {
    iframe = document.querySelector("iframe").contentWindow.document;
    iframe.body.addEventListener("keydown", keypressed, true);
}, 1000);



function keypressed(event) {
    if (iframe.activeElement != iframe.querySelectorAll("[data-hook='input']")[0]) {
        key = event.key;
        typePower();
    }
}


function typePower() {

    if (key == yourkey && powercheck.checked == true) {
        iframe.body.removeEventListener("keydown", keypressed, true);

        iframe.body.querySelectorAll("[data-hook='input']")[0].value = "q";
        iframe.body.querySelectorAll("[data-hook='send']")[0].click();
        setTimeout(function setup() {
            iframe = document.querySelector("iframe").contentWindow.document;
            iframe.body.addEventListener("keydown", keypressed, true);
        }, 100);

    }
}

function setPower(player) {
    var admin = gameframe.contentWindow.document.getElementById('powers');
    switch (admin.value) {
        case '👽 Slimers':
            iframe.body.querySelectorAll("[data-hook='input']")[0].value = "!set 1 " + player;
            iframe.body.querySelectorAll("[data-hook='send']")[0].click();
            break;
        case '🍔 Fats':
            iframe.body.querySelectorAll("[data-hook='input']")[0].value = "!set 2 " + player;
            iframe.body.querySelectorAll("[data-hook='send']")[0].click();
            break;
        case '🥏️ Spinners':
            iframe.body.querySelectorAll("[data-hook='input']")[0].value = "!set 3 " + player;
            iframe.body.querySelectorAll("[data-hook='send']")[0].click();
            break
        case '👻 Ghosts':
            iframe.body.querySelectorAll("[data-hook='input']")[0].value = "!set 4 " + player;
            iframe.body.querySelectorAll("[data-hook='send']")[0].click();
            break
        case '🏃‍♂️ Sprinters':
            iframe.body.querySelectorAll("[data-hook='input']")[0].value = "!set 5 " + player;
            iframe.body.querySelectorAll("[data-hook='send']")[0].click();
            break
        case '🦶 Powerful':
            iframe.body.querySelectorAll("[data-hook='input']")[0].value = "!set 6 " + player;
            iframe.body.querySelectorAll("[data-hook='send']")[0].click();
            break
        case '⚡ Minions':
            iframe.body.querySelectorAll("[data-hook='input']")[0].value = "!set 7 " + player;
            iframe.body.querySelectorAll("[data-hook='send']")[0].click();
            break
        default:
            // code block
    }
}


function waitForElement(selector) {
    return new Promise(function (resolve, reject) {
        var element = document.getElementsByClassName("gameframe")[0].contentWindow.document.querySelector(selector);

        if (element) {
            resolve(element);
            return;
        }

        var observer = new MutationObserver(function (mutations) {
            mutations.forEach(function (mutation) {
                var nodes = Array.from(mutation.addedNodes);
                for (var node of nodes) {
                    if (node.matches && node.matches(selector)) {
                        resolve(node);
                        return;
                    }
                };
            });
        });

        observer.observe(document.getElementsByClassName("gameframe")[0].contentWindow.document, {
            childList: true,
            subtree: true
        });
    });
}

moduleObserver = new MutationObserver(function (mutations) {
    candidates = mutations.flatMap(x => Array.from(x.addedNodes)).filter(x => x.className);
    if (candidates.length == 1) {
        var tempView = candidates[0].className;
        console.log(tempView);
        switch (true) {

            case tempView == "game-view":
                var gameframe = document.documentElement.getElementsByClassName("gameframe")[0];
                var statSec = gameframe.contentWindow.document.getElementsByClassName('stats-view')[0];

                setInterval(function () {
                    var team = gameframe.contentWindow.document.getElementsByClassName('teams')[0];
                    if (team != undefined) {
                        teams = [];
                        players = [];

                        for (let i = 1; i < 4; i++) {
                            teams.push(team.children[i])
                        }
                        for (let i = 0; i < teams.length; i++) {
                            for (let d = 0; d < teams[i].children[1].children.length; d++) {
                                var names = (teams[i].children[1].children[d].children[1].textContent).split(" ").join("_");
                                (teams[i].children[1].children[d]).id = names;
                                players.push(names);

                            }
                        }
                        for (let i = 0; i < players.length; i++) {
                            gameframe.contentWindow.document.getElementById(players[i]).onclick = function () {

                                setPower(players[i]);

                            }
                        }
                    }
                }, 100);

                setInterval(function () {
                    var admin = gameframe.contentWindow.document.getElementsByClassName('tools admin-only')[0];
                    if (admin == undefined) {
                        return
                    }
                    if (loaded == false) {
                        var powers_array = ['👽 Slimers', '🍔 Fats', '🥏️ Spinners', '👻 Ghosts', '🏃‍♂️ Sprinters', '🦶 Powerful', '⚡ Minions']
                        var list = document.createElement('select');
                        list.id = "powers";
                        admin.appendChild(list);

                        for (let i = 0; i < powers_array.length; i++) {
                            var option = document.createElement("option");
                            option.value = powers_array[i];
                            option.text = powers_array[i];
                            list.appendChild(option);
                        }

                        loaded = true;
                    }
                }, 100);



                var checkbox = document.createElement('input');
                checkbox.type = "checkbox";
                checkbox.name = "name";
                checkbox.value = "value";
                checkbox.id = "powercheck";

                var label = document.createElement('label');
                label.htmlFor = "powercheck";
                label.appendChild(document.createTextNode(' Enable'));

                statSec.appendChild(checkbox);
                statSec.appendChild(label);

                powercheck = gameframe.contentWindow.document.getElementById('powercheck');
                break;
            case tempView == "roomlist-view":
                loaded = false;
                break;
        }
    }
});

init = waitForElement("div[class$='view']");
init.then(function (value) {
    currentView = value.parentNode;
    moduleObserver.observe(currentView, {
        childList: true,
        subtree: true
    });
});