Diep Tool S

I put the coordinates in the minimap xD

您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey 篡改猴Greasemonkey 油猴子Violentmonkey 暴力猴,才能安装此脚本。

您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey 篡改猴,才能安装此脚本。

您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey 篡改猴Violentmonkey 暴力猴,才能安装此脚本。

您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey 篡改猴Userscripts ,才能安装此脚本。

您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey 篡改猴,才能安装此脚本。

您需要先安装一款用户脚本管理器扩展后才能安装此脚本。

(我已经安装了用户脚本管理器,让我安装!)

您需要先安装一款用户样式管理器扩展,比如 Stylus,才能安装此样式。

您需要先安装一款用户样式管理器扩展,比如 Stylus,才能安装此样式。

您需要先安装一款用户样式管理器扩展,比如 Stylus,才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

(我已经安装了用户样式管理器,让我安装!)

// ==UserScript==
// @name         Diep Tool S
// @name:en      Diep Tool S
// @description  I put the coordinates in the minimap xD
// @description:en I put the coordinates in the minimap xD
// @version      1.0.0
// @author       mememe
// @match        https://diep.io/*
// @require      https://greasyfork.org/scripts/433681-diepapi/code/diepAPI.js?version=1041213
// @grant        none
// @namespace https://greasyfork.org/users/914545
// ==/UserScript==

'use strict';
const { Vector } = window.diepAPI.core;
const { scaling, player, game, minimap } = window.diepAPI.apis;

const { backgroundOverlay } = window.diepAPI.tools;
const ctx = backgroundOverlay.ctx;

// Bases (width = 67 * 50)
const blue_base = new Vector(-11150 + 1675, -11150 + 1675);
const purple_base = new Vector(11150 - 1675, -11150 + 1675);
const green_base = new Vector(-11150 + 1675, 11150 - 1675);
const red_base = new Vector(11150 - 1675, 11150 - 1675);

// Base Drones
const danger_radius = new Vector(5250, 0);
const attack_radius = new Vector(3800, 0);
const locationContainer = document.createElement("div");
locationContainer.style = "pointer-events: none; position: fixed; top:10px; left:10px; font-family: Ubuntu; color: #FFFFFF; font-size: 30px;";
document.body.appendChild(locationContainer);

(() => {
    "use strict";
    const canvas = document.getElementById("canvas");
    const ctx = canvas.getContext("2d");

    class Arrow {
        constructor() {
            this.values = [
                "IzAwMDAwMA==",
                "MA==",
                "MC4zNQ==",
                "TGVhZGVy",
                "cmVk"
            ];
            this.context = CanvasRenderingContext2D.prototype;
            this.FindArrow();
        }
        Hook(target, callback) {
            this.context[target] = new Proxy(this.context[target], {
                apply(type, _this, args) {
                    callback(_this, args);
                    return type.apply(_this, args);
                },
            });
        }
        FindArrow() {
            this.Hook("moveTo", (_this, args) => {
                if (_this.fillStyle == atob(this.values[0]) && _this.globalAlpha == atob(this.values[1])) {
                    _this.globalAlpha = atob(this.values[2]);
                    _this.fillStyle = atob(this.values[4]);
                }
            });
            this.Hook("drawImage", (_this, args) => {
                if (_this.globalAlpha == atob(this.values[1])) {
                    _this.globalAlpha = atob(this.values[2]);
                }
            });
        }
    }

    new Arrow();

    setInterval(() => {
        if (document.getElementById("loading").innerText == "") {
            setTimeout(() => {
                let g = [ "(" + player.position["x"] + "," + player.position["y"] + ")"]
                locationContainer.innerHTML = `<p>${g[0]}</p>`;
            }, 100);
        }
    });
})();

function drawZones() {
    ctx.save();

    ctx.globalAlpha = 0.08;

    if (player.gamemode === '4teams') {
        let center;
        const radius1 = scaling.toCanvasUnits(danger_radius).x;
        const radius2 = scaling.toCanvasUnits(attack_radius).x;

        //blue
        center = scaling.toCanvasPos(blue_base);
        ctx.fillStyle = '#006480';
        ctx.beginPath();
        ctx.arc(center.x, center.y, radius1, 0, 2 * Math.PI);
        ctx.fill();
        ctx.fillStyle = '#ff6480';
        ctx.beginPath();
        ctx.arc(center.x, center.y, radius2, 0, 2 * Math.PI);
        ctx.fill();

        //purple
        center = scaling.toCanvasPos(purple_base);
        ctx.fillStyle = '#644280';
        ctx.beginPath();
        ctx.arc(center.x, center.y, radius1, 0, 2 * Math.PI);
        ctx.fill();
        ctx.fillStyle = '#ff4280';
        ctx.beginPath();
        ctx.arc(center.x, center.y, radius2, 0, 2 * Math.PI);
        ctx.fill();

        //green
        center = scaling.toCanvasPos(green_base);
        ctx.fillStyle = '#00803e';
        ctx.beginPath();
        ctx.arc(center.x, center.y, radius1, 0, 2 * Math.PI);
        ctx.fill();
        ctx.fillStyle = '#ff803e';
        ctx.beginPath();
        ctx.arc(center.x, center.y, radius2, 0, 2 * Math.PI);
        ctx.fill();

        //red
        center = scaling.toCanvasPos(red_base);
        ctx.fillStyle = '#963033';
        ctx.beginPath();
        ctx.arc(center.x, center.y, radius1, 0, 2 * Math.PI);
        ctx.fill();
        ctx.fillStyle = '#ff3033';
        ctx.beginPath();
        ctx.arc(center.x, center.y, radius2, 0, 2 * Math.PI);
        ctx.fill();

        const canvas = document.getElementById("canvas");
        let minictx = canvas.getContext("2d");

        let mmsizecut_x =  minimap.minimapDim["x"] / 5
        let mmsizecut_y = minimap.minimapDim["y"] /5

        minictx.textBaseline = 'center';
        minictx.textAlign = 'center';

        minictx.beginPath();
        minictx.fillStyle = "#000000";
        // A1
        minictx.rect(minimap.minimapPos["x"], minimap.minimapPos["y"], mmsizecut_x , mmsizecut_y);
        minictx.fillText("A1", minimap.minimapPos["x"] + mmsizecut_x / 2, minimap.minimapPos["y"] + mmsizecut_y / 2);
        // A2
        minictx.rect(minimap.minimapPos["x"] + mmsizecut_x, minimap.minimapPos["y"], mmsizecut_x , mmsizecut_y);
        minictx.fillText("A2", minimap.minimapPos["x"] + mmsizecut_x + mmsizecut_x / 2, minimap.minimapPos["y"] + mmsizecut_y / 2);
        // A3
        minictx.rect(minimap.minimapPos["x"] + 2 * mmsizecut_x, minimap.minimapPos["y"], mmsizecut_x , mmsizecut_y);
        minictx.fillText("A3", minimap.minimapPos["x"] +  2 * mmsizecut_x + mmsizecut_x / 2, minimap.minimapPos["y"] + mmsizecut_y / 2);
        // A4
        minictx.rect(minimap.minimapPos["x"] + 3 * mmsizecut_x, minimap.minimapPos["y"], mmsizecut_x , mmsizecut_y);
        minictx.fillText("A4", minimap.minimapPos["x"] +  3 * mmsizecut_x + mmsizecut_x / 2, minimap.minimapPos["y"] + mmsizecut_y / 2);
        // A5
        minictx.rect(minimap.minimapPos["x"] + 4 * mmsizecut_x, minimap.minimapPos["y"], mmsizecut_x , mmsizecut_y);
        minictx.fillText("A5", minimap.minimapPos["x"] +  4 * mmsizecut_x + mmsizecut_x / 2, minimap.minimapPos["y"] + mmsizecut_y / 2);

        // B1
        minictx.rect(minimap.minimapPos["x"], minimap.minimapPos["y"] + mmsizecut_y, mmsizecut_x , mmsizecut_y);
        minictx.fillText("B1", minimap.minimapPos["x"] + mmsizecut_x / 2, minimap.minimapPos["y"] + mmsizecut_y + mmsizecut_y / 2);
        // B2
        minictx.rect(minimap.minimapPos["x"] + mmsizecut_x, minimap.minimapPos["y"] + mmsizecut_y, mmsizecut_x , mmsizecut_y);
        minictx.fillText("B2", minimap.minimapPos["x"] + mmsizecut_x + mmsizecut_x / 2, minimap.minimapPos["y"] + mmsizecut_y + mmsizecut_y / 2);
        // B3
        minictx.rect(minimap.minimapPos["x"] + 2 * mmsizecut_x, minimap.minimapPos["y"] + mmsizecut_y, mmsizecut_x , mmsizecut_y);
        minictx.fillText("B3", minimap.minimapPos["x"] + 2 * mmsizecut_x + mmsizecut_x / 2, minimap.minimapPos["y"] + mmsizecut_y + mmsizecut_y / 2);
        // B4
        minictx.rect(minimap.minimapPos["x"] + 3 * mmsizecut_x, minimap.minimapPos["y"] + mmsizecut_y, mmsizecut_x , mmsizecut_y);
        minictx.fillText("B4", minimap.minimapPos["x"] + 3 * mmsizecut_x + mmsizecut_x / 2, minimap.minimapPos["y"] + mmsizecut_y + mmsizecut_y / 2);
        // B5
        minictx.rect(minimap.minimapPos["x"] + 4 * mmsizecut_x, minimap.minimapPos["y"] + mmsizecut_y, mmsizecut_x , mmsizecut_y);
        minictx.fillText("B5", minimap.minimapPos["x"] +4 * mmsizecut_x + mmsizecut_x / 2, minimap.minimapPos["y"] + mmsizecut_y + mmsizecut_y / 2);

        // C1
        minictx.rect(minimap.minimapPos["x"], minimap.minimapPos["y"] + 2 * mmsizecut_y, mmsizecut_x , mmsizecut_y);
        minictx.fillText("C1", minimap.minimapPos["x"] + mmsizecut_x / 2, minimap.minimapPos["y"] + 2 * mmsizecut_y + mmsizecut_y / 2);
        // C2
        minictx.rect(minimap.minimapPos["x"] + mmsizecut_x, minimap.minimapPos["y"]  + 2 *mmsizecut_y, mmsizecut_x , mmsizecut_y);
        minictx.fillText("C2", minimap.minimapPos["x"] + mmsizecut_x + mmsizecut_x / 2, minimap.minimapPos["y"] + 2 * mmsizecut_y + mmsizecut_y / 2);
        // C3
        minictx.rect(minimap.minimapPos["x"] + 2 * mmsizecut_x, minimap.minimapPos["y"]  + 2 *mmsizecut_y, mmsizecut_x , mmsizecut_y);
        minictx.fillText("C3", minimap.minimapPos["x"] + 2 * mmsizecut_x + mmsizecut_x / 2, minimap.minimapPos["y"] + 2 * mmsizecut_y + mmsizecut_y / 2);
        // C4
        minictx.rect(minimap.minimapPos["x"] + 3 * mmsizecut_x, minimap.minimapPos["y"]  + 2 *mmsizecut_y, mmsizecut_x , mmsizecut_y);
        minictx.fillText("C4", minimap.minimapPos["x"] + 3 * mmsizecut_x + mmsizecut_x / 2, minimap.minimapPos["y"] + 2 * mmsizecut_y + mmsizecut_y / 2);
        // C5
        minictx.rect(minimap.minimapPos["x"] + 4 * mmsizecut_x, minimap.minimapPos["y"]  + 2 *mmsizecut_y, mmsizecut_x , mmsizecut_y);
        minictx.fillText("C5", minimap.minimapPos["x"] + 4 * mmsizecut_x + mmsizecut_x / 2, minimap.minimapPos["y"] + 2 * mmsizecut_y + mmsizecut_y / 2);

        // D1
        minictx.rect(minimap.minimapPos["x"], minimap.minimapPos["y"] + 3 * mmsizecut_y, mmsizecut_x , mmsizecut_y);
        minictx.fillText("D1", minimap.minimapPos["x"] + mmsizecut_x / 2, minimap.minimapPos["y"] + 3 * mmsizecut_y + mmsizecut_y / 2);
        // D2
        minictx.rect(minimap.minimapPos["x"] + mmsizecut_x, minimap.minimapPos["y"] + 3 * mmsizecut_y, mmsizecut_x , mmsizecut_y);
        minictx.fillText("D2", minimap.minimapPos["x"] + mmsizecut_x +  mmsizecut_x / 2, minimap.minimapPos["y"] + 3 * mmsizecut_y + mmsizecut_y / 2);
        // D3
        minictx.rect(minimap.minimapPos["x"] + 2 * mmsizecut_x, minimap.minimapPos["y"] + 3 * mmsizecut_y, mmsizecut_x , mmsizecut_y);
        minictx.fillText("D3", minimap.minimapPos["x"] + 2 * mmsizecut_x +  mmsizecut_x / 2, minimap.minimapPos["y"] + 3 * mmsizecut_y + mmsizecut_y / 2);
        // D4
        minictx.rect(minimap.minimapPos["x"] + 3 * mmsizecut_x, minimap.minimapPos["y"] + 3 * mmsizecut_y, mmsizecut_x , mmsizecut_y);
        minictx.fillText("D4", minimap.minimapPos["x"] + 3 * mmsizecut_x +  mmsizecut_x / 2, minimap.minimapPos["y"] + 3 * mmsizecut_y + mmsizecut_y / 2);
        // D5
        minictx.rect(minimap.minimapPos["x"] + 4 * mmsizecut_x, minimap.minimapPos["y"] + 3 * mmsizecut_y, mmsizecut_x , mmsizecut_y);
        minictx.fillText("D5", minimap.minimapPos["x"] + 4 * mmsizecut_x +  mmsizecut_x / 2, minimap.minimapPos["y"] + 3 * mmsizecut_y + mmsizecut_y / 2);

        // E1
        minictx.rect(minimap.minimapPos["x"], minimap.minimapPos["y"] + 4 * mmsizecut_y, mmsizecut_x , mmsizecut_y);
        minictx.fillText("E1", minimap.minimapPos["x"] + mmsizecut_x / 2, minimap.minimapPos["y"] + 4 * mmsizecut_y + mmsizecut_y / 2);
        // E2
        minictx.rect(minimap.minimapPos["x"] + mmsizecut_x, minimap.minimapPos["y"] + 4 * mmsizecut_y, mmsizecut_x , mmsizecut_y);
        minictx.fillText("E2", minimap.minimapPos["x"] + mmsizecut_x + mmsizecut_x / 2, minimap.minimapPos["y"] + 4 * mmsizecut_y + mmsizecut_y / 2);
        // E3
        minictx.rect(minimap.minimapPos["x"] + 2 * mmsizecut_x, minimap.minimapPos["y"]  + 4 * mmsizecut_y, mmsizecut_x , mmsizecut_y);
        minictx.fillText("E3", minimap.minimapPos["x"] + 2 * mmsizecut_x + mmsizecut_x / 2, minimap.minimapPos["y"] + 4 * mmsizecut_y + mmsizecut_y / 2);
        // E4
        minictx.rect(minimap.minimapPos["x"] + 3 * mmsizecut_x, minimap.minimapPos["y"]  + 4 * mmsizecut_y, mmsizecut_x , mmsizecut_y);
        minictx.fillText("E4", minimap.minimapPos["x"] + 3 * mmsizecut_x + mmsizecut_x / 2, minimap.minimapPos["y"] + 4 * mmsizecut_y + mmsizecut_y / 2);
        // E5
        minictx.rect(minimap.minimapPos["x"] + 4 * mmsizecut_x, minimap.minimapPos["y"]  + 4 * mmsizecut_y, mmsizecut_x , mmsizecut_y);
        minictx.fillText("E5", minimap.minimapPos["x"] + 4 * mmsizecut_x + mmsizecut_x / 2, minimap.minimapPos["y"] + 4 * mmsizecut_y + mmsizecut_y / 2);
        minictx.stroke() ;

    } else if (player.gamemode === 'teams') {
        let coords1;
        let coords2;

        //blue
        coords1 = scaling.toCanvasPos(new Vector(-11150, -11150));
        coords2 = scaling.toCanvasPos(new Vector(-11150 + 5500, 11150));
        ctx.fillStyle = '#006480';
        ctx.fillRect(coords1.x, coords1.y, coords2.x - coords1.x, coords2.y - coords1.y);
        coords2 = scaling.toCanvasPos(new Vector(-11150 + 4150, 11150));
        ctx.fillStyle = '#ff6480';
        ctx.fillRect(coords1.x, coords1.y, coords2.x - coords1.x, coords2.y - coords1.y);

        //red
        coords1 = scaling.toCanvasPos(new Vector(11150, -11150));
        coords2 = scaling.toCanvasPos(new Vector(11150 - 5500, 11150));
        ctx.fillStyle = '#963033';
        ctx.fillRect(coords1.x, coords1.y, coords2.x - coords1.x, coords2.y - coords1.y);
        coords2 = scaling.toCanvasPos(new Vector(11150 - 4150, 11150));
        ctx.fillStyle = '#ff3033';
        ctx.fillRect(coords1.x, coords1.y, coords2.x - coords1.x, coords2.y - coords1.y);
    }
    //pentagon nest
    let coords1;
    let coords2;

    coords1 = scaling.toCanvasPos(new Vector(-1115, -1115));
    coords2 = scaling.toCanvasPos(new Vector(1115, 1115));
    ctx.fillStyle = '#8aff69';
    ctx.fillRect(coords1.x, coords1.y, coords2.x - coords1.x, coords2.y - coords1.y);

    ctx.restore();
}

game.once('ready', () => {
    game.on('frame', () => {
        drawZones();
    });
});