Lunar Client

Lunar Client with draggable title bars, crosshair editor with OPACITY, etc.

您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey 篡改猴Greasemonkey 油猴子Violentmonkey 暴力猴,才能安装此脚本。

您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey 篡改猴,才能安装此脚本。

您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey 篡改猴Violentmonkey 暴力猴,才能安装此脚本。

您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey 篡改猴Userscripts ,才能安装此脚本。

您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey 篡改猴,才能安装此脚本。

您需要先安装一款用户脚本管理器扩展后才能安装此脚本。

(我已经安装了用户脚本管理器,让我安装!)

您需要先安装一款用户样式管理器扩展,比如 Stylus,才能安装此样式。

您需要先安装一款用户样式管理器扩展,比如 Stylus,才能安装此样式。

您需要先安装一款用户样式管理器扩展,比如 Stylus,才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

(我已经安装了用户样式管理器,让我安装!)

// ==UserScript==
// @name         Lunar Client 
// @namespace    https://deadshot.io/
// @version      1.0
// @description  Lunar Client with draggable title bars, crosshair editor with OPACITY, etc.
// @author       Aguy123 
// @match        *://*/*
// @grant        none
// @run-at       document-idle
// ==/UserScript==

(function(){
'use strict';
if(window.lunarClientLoaded) return;
window.lunarClientLoaded = true;

const d=document, L=localStorage;

// --- Default state ---
const defaultState = {
  style:'Circle', overlay:'Dot', size:60, glow:10, color:'#00eaff',
  opacity: 1.0, // Default Opacity
  enabled:true, editorX:null, editorY:null, uiX:null, uiY:null
};

// Load state from storage, or use default
let state = JSON.parse(L.getItem('lc_state')) || defaultState;

// IMPORTANT: Fix for old save data without opacity
if (typeof state.opacity === 'undefined') {
    state.opacity = 1.0;
}

function saveState(){ L.setItem('lc_state', JSON.stringify(state)); }

// --- Canvas for Crosshair ---
const canvas=d.createElement('canvas');
canvas.style=`position:fixed;top:0;left:0;width:100%;height:100%;pointer-events:none;z-index:2147483646;`;
d.body.appendChild(canvas);
const ctx=canvas.getContext('2d');
function resizeCanvas(){canvas.width=innerWidth;canvas.height=innerHeight;}
addEventListener('resize',resizeCanvas);resizeCanvas();

// --- Primary UI ---
const ui=d.createElement('div');
ui.style=`
  position:fixed;top:${state.uiY ?? 10}px;left:${state.uiX ?? 10}px;
  background:rgba(10,10,15,0.95);color:#00eaff;font-family:sans-serif;
  border-radius:10px;padding:6px;min-width:160px;max-width:160px;z-index:2147483647;position:relative;
`;
ui.innerHTML=`
  <div id="uiTitle" style="text-align:center;cursor:grab;margin-bottom:5px;font-weight:bold;">Lunar Client</div>
  <button id="btnEditor" style="width:100%;margin-bottom:3px;padding:4px;font-size:13px;">Crosshair Editor</button>
  <button id="btnStats" style="width:100%;margin-bottom:3px;padding:4px;font-size:13px;">Show Stats</button>
  <button id="btnStatsSettings" style="width:100%;margin-bottom:3px;padding:4px;font-size:13px;">Stats Settings</button>
  <button id="btnHide" style="width:100%;padding:4px;font-size:13px;">Hide UI</button>
`;
d.body.appendChild(ui);

// --- Crosshair Editor ---
const editor=d.createElement('div');
editor.style=`
  position:fixed;top:${state.editorY ?? 10}px;left:${state.editorX ?? (innerWidth-240)}px;
  background:rgba(20,20,30,0.95);color:#00eaff;font-family:sans-serif;
  border-radius:10px;padding:10px;min-width:220px;z-index:2147483647;
  cursor:default;display:none;
`;

// Updated HTML to include a smoother Opacity Slider
editor.innerHTML=`
  <div id="editorTitle" style="text-align:center;cursor:grab;margin-bottom:6px;font-weight:bold;">Crosshair Editor</div>
  <div><label>Enabled:</label> <input type="checkbox" id="chToggle"></div>
  <div><label>Style:</label>
    <select id="chStyle">
      <option>None</option><option>Square</option><option>Circle</option>
      <option>Triangle</option><option>Pentagon</option><option>Four Corners</option>
    </select>
  </div>
  <div><label>Overlay:</label>
    <select id="chOverlay">
      <option>Dot</option><option>Plus</option><option>Cross</option><option>None</option>
    </select>
  </div>
  <div><label>Size: <span id="sizeVal">${state.size}</span></label><input type="range" id="chSize" min="5" max="200" style="width:100%;"></div>
  
  <!-- Modified Opacity Input -->
  <div><label>Opacity: <span id="opacityVal">${state.opacity}</span></label><input type="range" id="chOpacity" min="0.1" max="1" step="0.05" style="width:100%;"></div>
  
  <div><label>Glow: <span id="glowVal">${state.glow}</span></label><input type="range" id="chGlow" min="0" max="50" style="width:100%;"></div>
  <div><label>Color:</label> <input type="color" id="chColor"></div>
  <button id="btnReset" style="width:100%;padding:5px;margin-top:5px;">Reset</button>
`;
d.body.appendChild(editor);

// --- Stats Panel ---
const stats=d.createElement('div');
stats.style=`
  position:fixed;right:10px;top:10px;background:rgba(0,0,0,0.6);color:#00eaff;
  padding:4px 6px;border-radius:6px;font-family:monospace;font-size:14px;
  z-index:2147483647;display:none;white-space:pre;
`;
stats.innerText='Stats:\n';
d.body.appendChild(stats);

// --- Show UI Button ---
const showBtn=d.createElement('button');
showBtn.textContent='Show UI';
showBtn.style=`
  position:fixed;top:10px;left:10px;background:rgba(20,20,30,0.9);
  color:#00eaff;border:none;border-radius:6px;padding:4px 8px;
  font-family:sans-serif;z-index:2147483647;display:none;
`;
d.body.appendChild(showBtn);

// --- Stats Settings Panel ---
const statsSettings=d.createElement('div');
statsSettings.style=`
  position:fixed;top:50px;left:10px;background:rgba(20,20,30,0.95);color:#00eaff;
  border-radius:10px;padding:10px;min-width:200px;z-index:2147483647;display:none;
`;
statsSettings.innerHTML=`
  <h4 style="text-align:center;margin:0 0 10px;">Stats Settings</h4>
  <div><input type="checkbox" id="selOS"> OS</div>
  <div><input type="checkbox" id="selCPU"> CPU</div>
  <div><input type="checkbox" id="selFPS"> FPS</div>
  <div><input type="checkbox" id="selPing"> Ping</div>
`;
d.body.appendChild(statsSettings);

// --- Draggable by title bars ---
function makeTitleDraggable(titleEl, targetEl, saveX, saveY){
 let drag=false, offX=0, offY=0;
 const start=e=>{
   const p=e.touches?e.touches[0]:e;
   drag=true; offX=p.clientX-targetEl.offsetLeft; offY=p.clientY-targetEl.offsetTop;
   titleEl.style.cursor='grabbing';
 };
 const move=e=>{
   if(!drag) return;
   const p=e.touches?e.touches[0]:e;
   let x=p.clientX-offX, y=p.clientY-offY;
   targetEl.style.left=x+'px'; targetEl.style.top=y+'px';
   saveX(x); saveY(y);
 };
 const stop=()=>{if(drag){drag=false;titleEl.style.cursor='grab'; saveState();}};
 titleEl.addEventListener('mousedown',start); titleEl.addEventListener('touchstart',start);
 addEventListener('mousemove',move); addEventListener('touchmove',move);
 addEventListener('mouseup',stop); addEventListener('touchend',stop);
}
makeTitleDraggable(d.getElementById('uiTitle'), ui, x=>state.uiX=x, y=>state.uiY=y);
makeTitleDraggable(d.getElementById('editorTitle'), editor, x=>state.editorX=x, y=>state.editorY=y);

// --- Button actions ---
d.getElementById('btnEditor').onclick=()=>editor.style.display=editor.style.display==='none'?'block':'none';
d.getElementById('btnStats').onclick=()=>stats.style.display=stats.style.display==='none'?'block':'none';
d.getElementById('btnStatsSettings').onclick=()=>statsSettings.style.display=statsSettings.style.display==='none'?'block':'none';
d.getElementById('btnHide').onclick=()=>{
 ui.style.display='none'; editor.style.display='none'; statsSettings.style.display='none';
 showBtn.style.display='block'; stats.style.display='block';
};
showBtn.onclick=()=>{ui.style.display='block'; showBtn.style.display='none';};

// --- Crosshair Inputs ---
const chToggle=d.getElementById('chToggle'),chStyle=d.getElementById('chStyle'),
chOverlay=d.getElementById('chOverlay'),chSize=d.getElementById('chSize'),
chOpacity=d.getElementById('chOpacity'),
chGlow=d.getElementById('chGlow'),chColor=d.getElementById('chColor'),
sizeVal=d.getElementById('sizeVal'),opacityVal=d.getElementById('opacityVal'),glowVal=d.getElementById('glowVal'),
btnReset=d.getElementById('btnReset');

// Initialize Input Values
chToggle.checked=state.enabled;
chStyle.value=state.style;
chOverlay.value=state.overlay;
chSize.value=state.size;
chOpacity.value=state.opacity;
chGlow.value=state.glow;
chColor.value=state.color;
opacityVal.textContent=state.opacity;

function update(fn){fn();saveState();drawCrosshair();}

chToggle.onchange=()=>update(()=>state.enabled=chToggle.checked);
chStyle.onchange=()=>update(()=>state.style=chStyle.value);
chOverlay.onchange=()=>update(()=>state.overlay=chOverlay.value);
chSize.oninput=()=>update(()=>{state.size=+chSize.value;sizeVal.textContent=state.size;});

// Fixed Opacity Logic
chOpacity.oninput=()=>update(()=>{
    state.opacity = parseFloat(chOpacity.value); // Ensure it's a number
    opacityVal.textContent = state.opacity.toFixed(2); // Display cleanly
});

chGlow.oninput=()=>update(()=>{state.glow=+chGlow.value;glowVal.textContent=state.glow;});
chColor.oninput=()=>update(()=>state.color=chColor.value);

// Reset Function
btnReset.onclick=()=>{
    state={...defaultState,editorX:editor.offsetLeft,editorY:editor.offsetTop,uiX:ui.offsetLeft,uiY:ui.offsetTop};
    state.opacity = 1.0; // Enforce opacity reset
    saveState();
    location.reload();
};

// --- Draw Crosshair ---
function drawCrosshair(){
 ctx.clearRect(0,0,canvas.width,canvas.height);
 if(!state.enabled)return;
 ctx.save();
 ctx.translate(canvas.width/2,canvas.height/2);
 
 // --- APPLY OPACITY ---
 ctx.globalAlpha = state.opacity;
 
 ctx.strokeStyle=ctx.fillStyle=state.color;
 ctx.lineWidth=Math.max(1,Math.min(3,state.size/50));
 if(state.glow>0){ctx.shadowColor=state.color;ctx.shadowBlur=state.glow;}
 const s=state.size, cLen=Math.min(15,s/4);
 switch(state.style){
  case'Square':ctx.strokeRect(-s/2,-s/2,s,s);break;
  case'Circle':ctx.beginPath();ctx.arc(0,0,s/2,0,2*Math.PI);ctx.stroke();break;
  case'Triangle':ctx.beginPath();ctx.moveTo(0,-s/2);ctx.lineTo(s*Math.sqrt(3)/4,s/4);ctx.lineTo(-s*Math.sqrt(3)/4,s/4);ctx.closePath();ctx.stroke();break;
  case'Pentagon':ctx.beginPath();for(let i=0;i<5;i++){let a=i*2*Math.PI/5-Math.PI/2;let x=Math.cos(a)*s/2,y=Math.sin(a)*s/2;i?ctx.lineTo(x,y):ctx.moveTo(x,y);}ctx.closePath();ctx.stroke();break;
  case'Four Corners':
    ctx.beginPath();
    [[-1,-1],[1,-1],[-1,1],[1,1]].forEach(([x,y])=>{
      let sx=s/2*x,sy=s/2*y;
      ctx.moveTo(sx,sy);ctx.lineTo(sx-cLen*x,sy);
      ctx.moveTo(sx,sy);ctx.lineTo(sx,sy-cLen*y);
    });
    ctx.stroke();break;
 }
 ctx.shadowBlur=0;ctx.lineWidth=2;
 const oLen=Math.min(s/2,12);
 switch(state.overlay){
  case'Dot':ctx.beginPath();ctx.arc(0,0,2,0,2*Math.PI);ctx.fill();break;
  case'Plus':ctx.beginPath();ctx.moveTo(-oLen,0);ctx.lineTo(oLen,0);ctx.moveTo(0,-oLen);ctx.lineTo(0,oLen);ctx.stroke();break;
  case'Cross':ctx.beginPath();ctx.moveTo(-oLen,-oLen);ctx.lineTo(oLen,oLen);ctx.moveTo(oLen,-oLen);ctx.lineTo(-oLen,oLen);ctx.stroke();break;
 }
 ctx.restore();
}
requestAnimationFrame(function loop(){drawCrosshair();requestAnimationFrame(loop);});

// --- Stats / FPS / Ping ---
let frames=[], currentFPS=0, currentPing=0, lastPing=0;

// --- Stats selection (no Server) ---
let selectedStats = JSON.parse(L.getItem('lc_selectedStats')) || {OS:true, CPU:true, FPS:true, Ping:true};
for(const key in selectedStats){
    const cb=d.getElementById('sel'+key);
    if(cb) cb.checked=selectedStats[key];
    if(cb) cb.onchange=()=>{selectedStats[key]=cb.checked; L.setItem('lc_selectedStats',JSON.stringify(selectedStats));};
}

// --- Update Stats ---
function updateStats(){
    let lines=[];
    if(selectedStats.OS) lines.push(`OS: ${navigator.platform}`);
    if(selectedStats.CPU) lines.push(`CPU: ${navigator.hardwareConcurrency||'Unknown'} cores`);
    if(selectedStats.FPS) lines.push(`FPS: ${currentFPS}`);
    if(selectedStats.Ping) lines.push(`Ping: ${currentPing} ms`);
    stats.innerText = 'Stats:\n'+lines.join('\n');
}

// --- Stats Loop ---
(async function statsLoop(){
 const now=performance.now();frames.push(now);
 if(frames.length>60)frames.shift();
 currentFPS=Math.round((frames.length-1)/(frames[frames.length-1]-frames[0])*1000);

 if(now-lastPing>2000){
   lastPing=now;
   const start=now;
   try{await fetch('https://www.google.com/generate_204',{mode:'no-cors',cache:'no-store'}); currentPing=Math.round(performance.now()-start);}catch{currentPing='∞';}
 }
 updateStats();
 requestAnimationFrame(statsLoop);
})();
})();