Game server Replayer

Record ur game easily using the script

您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey 篡改猴Greasemonkey 油猴子Violentmonkey 暴力猴,才能安装此脚本。

您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey 篡改猴,才能安装此脚本。

您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey 篡改猴Violentmonkey 暴力猴,才能安装此脚本。

您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey 篡改猴Userscripts ,才能安装此脚本。

您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey 篡改猴,才能安装此脚本。

您需要先安装一款用户脚本管理器扩展后才能安装此脚本。

(我已经安装了用户脚本管理器,让我安装!)

您需要先安装一款用户样式管理器扩展,比如 Stylus,才能安装此样式。

您需要先安装一款用户样式管理器扩展,比如 Stylus,才能安装此样式。

您需要先安装一款用户样式管理器扩展,比如 Stylus,才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

(我已经安装了用户样式管理器,让我安装!)

// ==UserScript==
// @name         Game server Replayer
// @namespace    https://greasyfork.org/en/users/1462379-3lectr0n-nj
// @version      1.9
// @description  Record ur game easily using the script
// @author       3lectr0N!nj@
// @match        https://www.pucks.io/*
// @match        https://www.bumpyball.io/*
// @match        http://www.pucks.io/*
// @match        http://www.bumpyball.io/*
// @icon         https://www.google.com/s2/favicons?sz=64&domain=pucks.io
// @require      https://update.greasyfork.org/scripts/539331/1638884/BumpyballioPucksio%20Decoder.js
// @require      https://cdnjs.cloudflare.com/ajax/libs/pako/2.1.0/pako.min.js
// @grant        none
// ==/UserScript==
let tp = window.tp =false
let InReplay=window.InReplay=false
setTimeout(()=>{let name=window.name=(prompt("Enter File Name:-")).split("808")[0]},2000)
let Rep=window.Rep={}
function load() {
    const input = document.createElement("input");
    input.type = "file";
    input.accept = ".json,.dat";

    input.onchange = async () => {
        const file = input.files[0];
        const arrayBuffer = await file.arrayBuffer();
        const decompressed = pako.inflate(new Uint8Array(arrayBuffer), { to: 'string' });
        const replayData = JSON.parse(decompressed);
        window.Rep = replayData;
        console.log(window.Rep)
        console.log("Replay loaded");
    };

    input.click();
}
let server ={
    client:{},
    t:null,
    p:null,
    o:null,
    l:null,
    s:null,
    onmessage(j){
        let arr = new Uint8Array(new BR([]).Mencoder(j))
        const m = new Blob([arr], { type: "" });
        const msg = new MessageEvent(this.t, {
               data: m,
               ports: this.p,
               origin: this.o,
               lastEventId: this.l,
               source: this.s,
            })
           this.ws.om(msg);
    },
}
let ServerPacketHandler ={
    PacketSplitter(j){
        for (let b in j) {
        let _j = j[b]
        this.HandlePackets(_j)
        }
    },
    HandlePackets(j){
        let d=j[18][2]
        switch(j[8][2]){
            case 2:
                server.clientID=d[24][2]
                server.players=[]
                d[18][2][10][2].forEach(i=>{server.players.push(i[8][2])})
                server.entities=[]
                d[10][2][10][2].forEach(i=>{server.entities.push(i[8][2])})
                d[42][2]=name
                break;
            case 3:
                d[10][2].forEach(i=>{if (!server.players.includes(i[8][2])) {server.players.push(i[8][2])}})
                break;
            case 6:
                if(d[8][2]==server.clientEID){
                    if(tp){
                        server.client.x = d[18][2][13][2] = server.client.tx
                        server.client.z = d[18][2][21][2]= server.client.tz
                    }
                    server.client.x = d[18][2][13][2]
                    server.client.z = d[18][2][21][2]
                    server.client.r = d[29][2]
                }
                break;
            case 8:
                if(j[18][2][26][2][24][2]==server.clientID){
                server.clientEID=d[16][2]
                }
                if(server.clientID!==d[26][2][24][2]){
                server.entities.push(d[16][2])}
                break;
        }

    },
}
let ReplayHandler ={
    play:true,
    speed:75,
    frame:0,
    stop:false,
    HandleChat(j){
        let d=j[18][2]
        let m = d[18][2]
        if(m=="/play"){this.StartReplay()}
        if(m.startsWith("/tp")){
            let c = m.split("/tp")[1].split("x")[1].split("z")
            server.client.tx= c[0]
            server.client.tz= c[1]
            tp = true
        }
    },
    PacketSplitter(j){
        for (let b in j) {
            let _j = j[b]
            j[b] = this.HandlePackets(_j)
            ServerPacketHandler.HandlePackets(_j)
            if(j[b][8][2]==2){
              delete (j[b])
          }
        }
        server.onmessage(j)
    },
    HandlePackets(j){
        let PID = j[8][2]
        let data = j[18][2]
        let cid;let eid
        switch (PID){
            case 2:
                cid = data[24][2]
                data[18][2][10][2].forEach(i=>{
                    if(i[8][2]!==cid){
                        this.Connect(i[8][2],i[18][2],i[56][2],i[24][2],i[32][2],i[40][2],i[48][2],i[64][2])
                    }
                })
                data[10][2][10][2].forEach(i=>{
                    if(i[18][2][24][2]!==cid){
                        this.Modify(i[8][2],i[18][2][10][2][13][2],i[18][2][10][2][21][2],i[18][2][16][2],i[18][2][24][2],i[18][2][37][2],i[18][2][42][2][13][2],i[18][2][42][2][21][2])
                    }
                })
            this.Gamestate(data[34][2][13][2],data[34][2][18],data[34][2][24][2])
                this.s=data[34][2][24][2]
                ReplayHandler.score=data[34][2][18]
                break;
            case 12:
                 this.s = data[24][2]
                if(this.s==2){
                    ReplayHandler.play=false
                    setTimeout(()=>{
                        ReplayHandler.play=true
                    },3500)
                }
                ReplayHandler.score=data[18]
        }
        return j
    },
    AFK(){
        setInterval(() => {
            let j= {
        8: ["PacketId", "int",7],
        18: ["Data", "dict",{
        8: ["command", "bool",0],
        18: ["position", "dict", {
            13: ["x", "float",1],
            21: ["z", "float",0],
        }],
        24: ["EID", "uint",1099],
        }]
}
            let arr= new BR([]).Sencoder(j)
            let data = new Uint8Array(arr)
            server.ws.s(data)
        },5000)
    },
    StartReplay(){
        this.AFK()
        server.players.forEach(id=>{
                if(id==server.clientID){
                    let j={
        8: ["PacketId","int",5],
        18: ["Data","dict",{
        8: ["playerId", "uint",id],
        18: ["message", "string","/team spectator"]
        }]
    }
                    let arr= new BR([]).Sencoder(j)
                    let data = new Uint8Array(arr)
                    server.ws.s(data);
            }
                else{
                    ReplayHandler.ChangeTeam(3,id)
                }
            })
        server.entities.forEach(id=>{
                ReplayHandler.Destroy(id,1000,1000,4,0,0,0,0)
            })
        let c={
        8: ["PacketId","int",5],
        18: ["Data","dict",{
        8: ["playerId", "uint",2143],
        18: ["message", "string"," "]
        }]
    }
        setTimeout(()=>{for (let i = 0; i < 11; i++) {server.onmessage({0:c})};InReplay=true},2000)
        setInterval(()=>{
            if(this.play==true){
                if(this.frame>=Object.keys(window.Rep).length)this.play=false
                if(Object.keys(window.Rep).length>=ReplayHandler.frame)ReplayHandler.PacketSplitter(window.Rep[ReplayHandler.frame][0])
                ReplayHandler.time=window.Rep[ReplayHandler.frame][1]
                if(this.s==3){this.Gamestate(window.Rep[ReplayHandler.frame][1],ReplayHandler.score,this.s)}
                this.frame+=1
            }
        },this.speed)
    },
    Connect(id,name,bot,goals,assits,team,skinId,experience){
        let j={0:{
        8:  ["PacketId","int",3],
        18: ["Data","dict",{
        10: ["list", "dict", {
            8: ["id", "int",id],
            18: ["name", "string",name],
            56: ["bot", "int",bot],
            24: ["goals", "uint",goals],
            32: ["assits", "uint",assits],
            40: ["team", "uint",team],
            48: ["skinId", "uint",skinId],
            64: ["experience", "uint",experience],
        }]
        }]
    }}
        server.onmessage(j)
    },
    Disconnect(id){
        let j={0:{
        8: ["PacketId", "uint",4],
        18: ["Data", "dict",{
        8: ["playerId", "uint",id],
        }]
    }}
        server.onmessage(j)
    },
    Transform(id,x,z,rotation){
        let j={0:{
        8:  ["PacketId","int",6],
        18: ["Data","dict",{
        8: ["id", "uint",id],
        18: ["position", "dict", {
            13: ["x", "float",x],
            21: ["z", "float",z]
        }],
        29: ["rotation", "float",rotation],
        }]
    }}
        server.onmessage(j)
    },
    Modify(id,px,pz,entityType,playerId,rotation,fx,fz){
        let j={0:{
        8: ["PacketId", "int",8],
        18: ["Data", "dict",{
        16: ["id", "uint",id],
        26: ["entity", "dict", {
            10: ["position", "dict", {
                13: ["x", "float",px],
                21: ["z", "float",pz],
            }],
            16: ["entityType", "uint",entityType],
            24: ["playerId", "uint",playerId],
            37: ["rotation", "float",rotation],
            42: ["forces", "dict", {
                13: ["x", "float",fx],
                21: ["z", "float",fz],
            }],
        }]
        }]
    }}
        server.onmessage(j)
    },
    Destroy(id,px,pz,entityType,playerId,rotation,fx,fz){
        let j={0:{
        8: ["PacketId", "uint",9],
        18: ["Data", "dict",{
        8: ["id", "uint",id],
        24: ["reason", "uint",3],
        18: ["entity", "dict", {
            10: ["position", "dict", {
                13: ["x", "float",px],
                21: ["z", "float",pz],
            }],
            24: ["playerId", "uint",playerId],
            16: ["entityType", "uint",entityType],
            37: ["rotation", "float",rotation],
            42: ["forces", "dict", {
                13: ["x", "float",fx],
                21: ["z", "float",fz],
            }],
        }],
        }]
    }}
        server.onmessage(j)
    },
    Announcement(message,playerIdA,playerIdB){
        let j={0:{
        8:  ["PacketId","int",11],
        18: ["Data","dict",{
        10: ["message", "string",message],
        16: ["playerIdA", "uint",playerIdA],
        24: ["playerIdB", "uint",playerIdB],
        }]
    }}
        server.onmessage(j)
    },
    Gamestate(timeRemaining,score,gameState){
        let j={0:{
        8: ["PacketId", "int",12],
        18: ["Data", "dict",{
        13: ["timeRemaining", "float",timeRemaining],
        18: score,
        24: ["gameState", "int",gameState],
        }]
    }}
        server.onmessage(j)
        },
    ChangeTeam(team,id){
        let j={0:{
        8: ["PacketId", "int",13],
        18: ["Data", "dict",{
        8: ["team", "uint",team],
        16: ["id", "uint",id]
        }]
    }}
        server.onmessage(j)
    },
}
WebSocket.prototype.s = WebSocket.prototype.send;
WebSocket.prototype.send = function (data) {
   if (!this.om){
       load()
       server.ws = this;
       this.om = this.onmessage;
       this.onmessage = async (e) => {
           server.t = e.type
           server.p = e.ports
           server.o = e.origin
           server.l = e.lastEventId
           server.s = e.source
           const arrayBuffer = await e.data.arrayBuffer();
           let uint8Array = new Uint8Array(arrayBuffer);
           let json = new BR().Mdecoder(uint8Array)
           let arr
           if(!InReplay){
               ServerPacketHandler.PacketSplitter(json)
               arr = new BR([]).Mencoder(json)
               uint8Array = new Uint8Array(arr)
               const m = new Blob([uint8Array], { type: "" });
               const msg = new MessageEvent(e.type, {
                   data: m,
                   ports: e.ports,
                   origin: e.origin,
                   lastEventId: e.lastEventId,
                   source: e.source,
            })
           this.om(msg);
           }
           return
           }
   }
    data= new Uint8Array(data)
    let json = new BR().Sdecoder(data)
    if(json[8][2]==5)ReplayHandler.HandleChat(json)
    let arr= new BR([]).Sencoder(json)
    data = new Uint8Array(arr)
    this.s(data);
}
document.onkeydown = e => {
    if (e.code == 'KeyP') {
        if(InReplay){
        ReplayHandler.play=!ReplayHandler.play
        if(!ReplayHandler.play){ReplayHandler.Gamestate(ReplayHandler.time,ReplayHandler.score,0)}}
    }}