NARS UI Mod

QoL features for NARS

您需要先安裝使用者腳本管理器擴展,如 TampermonkeyGreasemonkeyViolentmonkey 之後才能安裝該腳本。

You will need to install an extension such as Tampermonkey to install this script.

您需要先安裝使用者腳本管理器擴充功能,如 TampermonkeyViolentmonkey 後才能安裝該腳本。

您需要先安裝使用者腳本管理器擴充功能,如 TampermonkeyUserscripts 後才能安裝該腳本。

你需要先安裝一款使用者腳本管理器擴展,比如 Tampermonkey,才能安裝此腳本

您需要先安裝使用者腳本管理器擴充功能後才能安裝該腳本。

(我已經安裝了使用者腳本管理器,讓我安裝!)

你需要先安裝一款使用者樣式管理器擴展,比如 Stylus,才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展,比如 Stylus,才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展,比如 Stylus,才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展後才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展後才能安裝此樣式

你需要先安裝一款使用者樣式管理器擴展後才能安裝此樣式

(我已經安裝了使用者樣式管理器,讓我安裝!)

// ==UserScript==
// @name         NARS UI Mod
// @namespace    http://tampermonkey.net/
// @version      2024-09-8
// @description  QoL features for NARS
// @author       Blubbled
// @match        http://66.179.254.36/
// @icon         data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==
// @grant        none
// @license MIT
// ==/UserScript==

(function() {
    function toggleUncappedFPS(enabled) {
        window.requestAnimationFrame = function(callback) {
            return setTimeout(callback, 1);
        };
    }

    function periodicallyShowKillCounter() {
        showKillCounter();
        setTimeout(periodicallyShowKillCounter, 100);
    }

    function showKillCounter() {
        var killCounter = document.getElementById('ui-kill-counter-wrapper');
        if (killCounter) {
            killCounter.style.display = 'block';

            var counterText = killCounter.querySelector('.counter-text');
            if (counterText) {
                counterText.style.minWidth = '30px';
            }
        }
    }


    var gunSwitchDelayMap = {
        "MP5": 750,
        "MAC-10": 750,
        "UMP9": 750,
        "Vector": 750,
        "Vector (.45 ACP)": 750,
        "CZ-3A1": 750,
        "VSS": 750,
        "FAMAS": 750,
        "M416": 750,
        "M4A1-S": 750,
        "Mk 12 SPR": 750,
        "L86A2": 750,
        "M249": 750,
        "QBB-97": 750,
        "Scout Elite": 1000,
        "AK-47": 750,
        "SCAR-H": 750,
        "SCAR-SSR": 750,
        "AN-94": 750,
        "Groza": 750,
        "Groza-S": 750,
        "DP-28": 750,
        "BAR M1918": 750,
        "PKP Pecheneg": 750,
        "Model 94": 1000,
        "Mk45G": 750,
        "BLR 81": 1000,
        "Mosin-Nagant": 1000,
        "SV-98": 1000,
        "AWM-S": 1000,
        "M39 EMR": 750,
        "SVD-63": 750,
        "M1 Garand": 750,
        "M870": 900,
        "M1100": 900,
        "MP220": 300,
        "Saiga-12": 750,
        "SPAS-12": 750,
        "M1014": 750,
        "USAS-12": 750,
        "M9": 250,
        "Dual M9": 250,
        "M9 Cursed": 250,
        "M93R": 250,
        "Dual M93R": 250,
        "G18C": 250,
        "Dual G18C": 250,
        "P30L": 250,
        "Dual P30L": 300,
        "OT-38": 300,
        "Dual OT-38": 300,
        "OTs-38": 300,
        "Dual OTs-38": 300,
        "Peacemaker": 300,
        "Dual Peacemaker": 300,
        "M1911": 250,
        "Dual M1911": 250,
        "M1A1": 750,
        "DEagle 50": 300,
        "Dual DEagle 50": 300,
        "Flare Gun": 300,
        "Dual Flare Gun": 300,
        "Potato Cannon": 900,
        "Spud Gun": 750,
        "Bugle": 300
    };

    var switchDelayDisplay = document.createElement('span');
    switchDelayDisplay.id = 'switch-delay-display';
    switchDelayDisplay.classList.add('unselectable');
    switchDelayDisplay.style.position = 'fixed';
    switchDelayDisplay.style.fontSize = '25px';
    switchDelayDisplay.style.fontWeight = 'bold';
    switchDelayDisplay.style.color = 'red';
    switchDelayDisplay.style.display = 'none';
    document.body.appendChild(switchDelayDisplay);

    var countdownInterval = null;

    function updateWeaponSwitchDelayCopy(weaponName) {
        if (gunSwitchDelayMap.hasOwnProperty(weaponName)) {
            var switchDelayMs = gunSwitchDelayMap[weaponName];
            var switchDelaySeconds = (switchDelayMs / 1000).toFixed(1);


            switchDelayDisplay.textContent = switchDelaySeconds + "s";
            switchDelayDisplay.style.display = 'block';

            clearInterval(countdownInterval);

            function updateCountdown() {
                switchDelaySeconds -= 0.1;
                if (switchDelaySeconds > 0) {
                    switchDelayDisplay.textContent = switchDelaySeconds.toFixed(1) + "s";
                } else {
                    clearInterval(countdownInterval);
                    switchDelayDisplay.style.display = 'none';
                }
            }


            countdownInterval = setInterval(updateCountdown, 100);

            updateCountdown();
        } else {
            switchDelayDisplay.style.display = 'none';
        }
    }

    function updateWeaponNameAndSwitchDelay() {
        var equippedWeapon = document.querySelector('.ui-weapon-switch[style*="background-color: rgba(0, 0, 0, 0.4)"], .ui-weapon-switch[style*="opacity: 1"]');
        if (equippedWeapon) {
            var weaponName = equippedWeapon.querySelector('.ui-weapon-name').textContent;

            updateWeaponSwitchDelayCopy(weaponName);
        }
    }


    function followMouse(event) {
        switchDelayDisplay.style.left = `${event.clientX + 30}px`;
        switchDelayDisplay.style.top = `${event.clientY - 30}px`;
    }


    document.addEventListener('mousemove', followMouse);


    var weaponObserver = new MutationObserver(function() {
        updateWeaponNameAndSwitchDelay();
    });

    var weaponTargetNodes = document.querySelectorAll('.ui-weapon-switch');
    weaponTargetNodes.forEach(function(node) {
        weaponObserver.observe(node, { attributes: true, attributeFilter: ['style', 'class'] });
    });



    //updateWeaponNameAndSwitchDelay(); still working on it but uncomment it if you wanna see it ig









    function calculateAverageBoostWidth() {
        var counterLengths = [98.5, 98.5, 147.75, 49.25];
        var boostCounters = document.querySelectorAll('#ui-boost-counter .ui-bar-inner');
        var totalWidth = 0;

        boostCounters.forEach(function(counter, index) {
            var widthPercentage = parseFloat(counter.style.width);
            var unitLength = counterLengths[index];
            totalWidth += (widthPercentage / 100) * unitLength;
        });

        var totalUnitLength = counterLengths.reduce((a, b) => a + b, 0);
        var averageWidthPercentage = (totalWidth / totalUnitLength) * 100;

        return averageWidthPercentage.toFixed(2) + "%";
    }

    function toggleUIElementDisplay(enabled) {
        if (enabled) {

            var healthBarWidthCopy = document.createElement('span');
            healthBarWidthCopy.id = 'health-bar-width-copy';
            healthBarWidthCopy.classList.add('unselectable');
            healthBarWidthCopy.style.position = 'fixed';
            healthBarWidthCopy.style.fontSize = '25px';
            healthBarWidthCopy.style.fontWeight = 'bold';
            healthBarWidthCopy.style.display = 'none';

            var ammoCountCopy = document.createElement('span');
            ammoCountCopy.id = 'ammo-count-copy';
            ammoCountCopy.classList.add('unselectable');
            ammoCountCopy.style.position = 'fixed';
            ammoCountCopy.style.fontSize = '25px';
            ammoCountCopy.style.fontWeight = 'bold';
            ammoCountCopy.style.display = 'none';

            var weaponNameCopy = document.createElement('span');
            weaponNameCopy.id = 'weapon-name-copy';
            weaponNameCopy.classList.add('unselectable');
            weaponNameCopy.style.position = 'fixed';
            weaponNameCopy.style.fontSize = '20px';
            weaponNameCopy.style.fontWeight = 'bold';
            weaponNameCopy.style.display = 'none';

            var boostWidthCopy = document.createElement('span');
            boostWidthCopy.id = 'boost-width-copy';
            boostWidthCopy.classList.add('unselectable');
            boostWidthCopy.style.position = 'fixed';
            boostWidthCopy.style.fontSize = '20px';
            boostWidthCopy.style.fontWeight = 'bold';
            boostWidthCopy.style.color = 'orange';
            boostWidthCopy.style.display = 'none';

            function updateHealthBarWidthCopy() {
                var healthBar = document.getElementById('ui-health-actual');
                if (healthBar && healthBar.offsetWidth > 0 && healthBar.offsetHeight > 0) {
                    var healthBarWidth = Math.round(parseFloat(healthBar.style.width));
                    var healthBarColor = healthBar.style.backgroundColor;

                    healthBarWidthCopy.textContent = healthBarWidth + "%";
                    healthBarWidthCopy.style.color = healthBarColor;
                    healthBarWidthCopy.style.display = 'block';
                } else {
                    healthBarWidthCopy.style.display = 'none';
                }
            }

            function updateAmmoCountCopy() {
                var ammoCountElement = document.getElementById('ui-current-clip');
                if (ammoCountElement && window.getComputedStyle(ammoCountElement).display !== 'none' && parseFloat(window.getComputedStyle(ammoCountElement).opacity) > 0) {
                    var ammoCount = ammoCountElement.textContent;
                    ammoCountCopy.textContent = ammoCount;
                    ammoCountCopy.style.color = ammoCountElement.style.color;
                    ammoCountCopy.style.display = 'block';
                } else {
                    ammoCountCopy.style.display = 'none';
                }
            }

            function updateWeaponNameCopy() {
                var equippedWeapon = document.querySelector('.ui-weapon-switch[style*="background-color: rgba(0, 0, 0, 0.4)"], .ui-weapon-switch[style*="opacity: 1"]');
                if (equippedWeapon) {
                    var weaponName = equippedWeapon.querySelector('.ui-weapon-name').textContent;
                    weaponNameCopy.textContent = weaponName;
                    weaponNameCopy.style.color = 'white';
                    weaponNameCopy.style.display = 'block';
                } else {
                    weaponNameCopy.style.display = 'none';
                }
            }

            function updateBoostWidthCopy() {
                var boostElement = document.getElementById('ui-boost-counter');
                if (boostElement && window.getComputedStyle(boostElement).display !== 'none' && parseFloat(window.getComputedStyle(boostElement).opacity) > 0) {
                    var averageBoostWidth = calculateAverageBoostWidth();
                    boostWidthCopy.textContent = averageBoostWidth;
                    boostWidthCopy.style.display = 'block';
                } else {
                    boostWidthCopy.style.display = 'none';
                }
            }

            function followCursor(event) {
                healthBarWidthCopy.style.left = `${event.clientX - 70}px`;
                healthBarWidthCopy.style.top = `${event.clientY + 25}px`;

                ammoCountCopy.style.left = `${event.clientX + 40}px`;
                ammoCountCopy.style.top = `${event.clientY + 25}px`;

                weaponNameCopy.style.left = `${event.clientX + 40}px`;
                weaponNameCopy.style.top = `${event.clientY + 50}px`;

                boostWidthCopy.style.left = `${event.clientX - 70}px`;
                boostWidthCopy.style.top = `${event.clientY + 50}px`;
            }

            document.addEventListener('mousemove', followCursor);

            healthBarWidthCopy.style.webkitTouchCallout = 'none'; /* iOS Safari */
            healthBarWidthCopy.style.webkitUserSelect = 'none'; /* Safari */
            healthBarWidthCopy.style.userSelect = 'none'; /* Standard syntax */

            ammoCountCopy.style.webkitTouchCallout = 'none'; /* iOS Safari */
            ammoCountCopy.style.webkitUserSelect = 'none'; /* Safari */
            ammoCountCopy.style.userSelect = 'none'; /* Standard syntax */

            weaponNameCopy.style.webkitTouchCallout = 'none'; /* iOS Safari */
            weaponNameCopy.style.webkitUserSelect = 'none'; /* Safari */
            weaponNameCopy.style.userSelect = 'none'; /* Standard syntax */

            boostWidthCopy.style.webkitTouchCallout = 'none'; /* iOS Safari */
            boostWidthCopy.style.webkitUserSelect = 'none'; /* Safari */
            boostWidthCopy.style.userSelect = 'none'; /* Standard syntax */

            document.body.appendChild(healthBarWidthCopy);
            document.body.appendChild(ammoCountCopy);
            document.body.appendChild(weaponNameCopy);
            document.body.appendChild(boostWidthCopy);

            updateHealthBarWidthCopy();
            updateAmmoCountCopy();
            updateWeaponNameCopy();
            updateBoostWidthCopy();

            var healthObserver = new MutationObserver(updateHealthBarWidthCopy);
            var healthTargetNode = document.getElementById('ui-health-actual');
            if (healthTargetNode) {
                healthObserver.observe(healthTargetNode, { attributes: true, attributeFilter: ['style', 'class'] });
            }
            if (healthTargetNode && healthTargetNode.parentElement) {
                healthObserver.observe(healthTargetNode.parentElement, { attributes: true, attributeFilter: ['style', 'class'] });
            }

            var ammoObserver = new MutationObserver(updateAmmoCountCopy);
            var ammoTargetNode = document.getElementById('ui-current-clip');
            if (ammoTargetNode) {
                ammoObserver.observe(ammoTargetNode, { attributes: true, childList: true, subtree: true });
            }

            var weaponObserver = new MutationObserver(updateWeaponNameCopy);
            var weaponTargetNodes = document.querySelectorAll('.ui-weapon-switch');
            weaponTargetNodes.forEach(function(node) {
                weaponObserver.observe(node, { attributes: true, attributeFilter: ['style', 'class'] });
            });

            var boostObserver = new MutationObserver(updateBoostWidthCopy);
            var boostTargetNodes = document.querySelectorAll('#ui-boost-counter .ui-bar-inner');
            boostTargetNodes.forEach(function(node) {
                boostObserver.observe(node, { attributes: true, attributeFilter: ['style', 'class'] });
            });

        } else {
            var healthBarWidthCopy = document.getElementById('health-bar-width-copy');
            if (healthBarWidthCopy) {
                healthBarWidthCopy.parentNode.removeChild(healthBarWidthCopy);
            }

            var ammoCountCopy = document.getElementById('ammo-count-copy');
            if (ammoCountCopy) {
                ammoCountCopy.parentNode.removeChild(ammoCountCopy);
            }

            var weaponNameCopy = document.getElementById('weapon-name-copy');
            if (weaponNameCopy) {
                weaponNameCopy.parentNode.removeChild(weaponNameCopy);
            }

            var boostWidthCopy = document.getElementById('boost-width-copy');
            if (boostWidthCopy) {
                boostWidthCopy.parentNode.removeChild(boostWidthCopy);
            }
        }
    }

    toggleUIElementDisplay(true);
    showKillCounter();
    periodicallyShowKillCounter();
})();