WME Utils - NavigationPoint

NavigationPoint class necessary for creating an entryExitPoint in code. Instantiate the class and pass the OL.Geometry.Point in the constructor then add the NavigationPoint object to the entryExitPoints array.

This script should not be not be installed directly. It is a library for other scripts to include with the meta directive // @require https://update.greasyfork.org/scripts/38421/1291464/WME%20Utils%20-%20NavigationPoint.js

You will need to install an extension such as Tampermonkey, Greasemonkey or Violentmonkey to install this script.

You will need to install an extension such as Tampermonkey to install this script.

You will need to install an extension such as Tampermonkey or Violentmonkey to install this script.

You will need to install an extension such as Tampermonkey or Userscripts to install this script.

You will need to install an extension such as Tampermonkey to install this script.

You will need to install a user script manager extension to install this script.

(I already have a user script manager, let me install it!)

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

(I already have a user style manager, let me install it!)

Author
WazeDev
Version
2023.12.05.01
Created
2018-02-13
Updated
2023-12-06
Size
1.56 KB
License
GNU GPLv3

NavigationPoint class necessary for creating an entryExitPoint in code. Instantiate the class and pass the OL.Geometry.Point in the constructor then add the NavigationPoint object to the entryExitPoints array.

Example usage:

var PlaceObject = require("Waze/Feature/Vector/Landmark");
var AddPlace = require("Waze/Action/AddLandmark");
var NewPlace = new PlaceObject();

NewPlace.geometry = new OL.Geometry.Point(longitude, latitude);
NewPlace.attributes.categories.push(category);

let eep = new NavigationPoint(new OL.Geometry.Point(longitude, latitude));
NewPlace.attributes.entryExitPoints.push(eep);

W.model.actionManager.add(new AddPlace(NewPlace));

The above example is for creating a Place via script. The same can be done to modify an existing Place to add the entryExitPoint using the NavigationPoint class by utilizing the UpdateObject class and setting entryExitPoints to an array containing objects of the NavigationPoint class.