KWD

Kogama World Decoder

Ce script ne doit pas être installé directement. C'est une librairie destinée à être incluse dans d'autres scripts avec la méta-directive // @require https://update.greasyfork.org/scripts/442377/1034049/KWD.js

Vous devrez installer une extension telle que Tampermonkey, Greasemonkey ou Violentmonkey pour installer ce script.

Vous devrez installer une extension telle que Tampermonkey pour installer ce script.

Vous devrez installer une extension telle que Tampermonkey ou Violentmonkey pour installer ce script.

Vous devrez installer une extension telle que Tampermonkey ou Userscripts pour installer ce script.

Vous devrez installer une extension telle que Tampermonkey pour installer ce script.

Vous devrez installer une extension de gestionnaire de script utilisateur pour installer ce script.

(J'ai déjà un gestionnaire de scripts utilisateur, laissez-moi l'installer !)

Vous devrez installer une extension telle que Stylus pour installer ce style.

Vous devrez installer une extension telle que Stylus pour installer ce style.

Vous devrez installer une extension telle que Stylus pour installer ce style.

Vous devrez installer une extension du gestionnaire de style pour utilisateur pour installer ce style.

Vous devrez installer une extension du gestionnaire de style pour utilisateur pour installer ce style.

Vous devrez installer une extension du gestionnaire de style pour utilisateur pour installer ce style.

(J'ai déjà un gestionnaire de style utilisateur, laissez-moi l'installer!)

// ==UserScript==
// @name		KWD
// @license     MIT
// @version		1.0
// @description	Kogama World Decoder
// @author		0vC4
// @namespace   https://greasyfork.org/users/670183
// @match       http://*/*
// @match       https://*/*
// @grant		none
// @run-at		document-start
// ==/UserScript==





const KWD = (() => {
    const worker = new Worker(window.URL.createObjectURL(new Blob(["onmessage=" + (e => {
        let arr = e.data.buffer;
        let world = {
            inv: [],
            obj: [],
            link: [],
            olink: [],
            runtime: []
        };


        function gett(arr, l = 1) {
            if (!arr.i) arr.i = 0;
            arr.i += l;
            return arr.slice(arr.i - l, arr.i);
        };


        const WorldObjectCode = { PlayModeAvatar: 0, CubeModel: 1, PointLight: 2, TriggerBox: 3, Mover: 4, Path: 5, PathNode: 6, SpawnPoint: 7, CubeModelPrototypeTerrain: 8, Group: 9, Action: 10, BlueprintActivator: 11, ParticleEmitter: 12, SoundEmitter: 13, BlueprintFire: 14, BlueprintSmoke: 15, BlueprintExplosion: 16, Flag: 17, TestLogicCube: 18, Battery: 19, ToggleBox: 20, Negate: 21, And: 22, Explosives: 23, TextMsg: 24, Fire: 25, Smoke: 26, TimeTrigger: 27, Teleporter: 28, Goal: 29, PickupItemHealthPack: 30, PickupItemCenterGun: 31, CubeModelTerrainFineGrained: 32, PressurePlate: 33, PickupItemImpulseGun: 34, PickupItemBazookaGun: 35, PickupItemRailGun: 36, PickupItemSpawner: 37, Skybox: 38, SpawnPointRed: 39, SpawnPointGreen: 40, SpawnPointYellow: 41, SpawnPointBlue: 42, ModelToggle: 43, WaterPlane: 44, Blueprint: 45, PulseBox: 46, RandomBox: 47, SentryGun: 48, CollectibleItem: 49, MovingPlatformNode: 50, WaterPlanePreset: 51, LightPreset: 52, Ghost: 53, PickupCubeGun: 54, CheckPoint: 55, HoverCraft: 56, WorldObjectSpawnerVehicle: 57, MonoPlane: 58, JetPack: 59, RoundCube: 60, AdvancedGhost: 61, HamsterWheel: 62, KillLimit: 63, OculusKillLimit: 64, CountingCube: 65, Jakob4: 118, Jakob5: 119, Jakob6: 120, Jakob7: 121, Jakob8: 122, Jakob9: 123, Jakob10: 124, Jakob11: 125, Jakob12: 126, Jakob13: 127, Jakob14: 128, Jakob15: 129, GamePoint: 130, GamePassProgressionDataObject: 131, Christian3: 132, BuildModeAvatar: 133, AvatarSpawnRoleCreator: 134, GameOptionsDataObject: 135, Christian7: 136, Christian8: 137, Christian9: 138, Christian10: 139, Christian11: 140, Christian12: 141, Christian13: 142, Christian14: 143, Christian15: 144, CameraSettings: 145, GravityCube: 146, GameCoin: 148, GameCoinChest: 149, Theme: 150, Caspar7: 151, Caspar8: 152, Caspar9: 153, Caspar10: 154, Caspar11: 155, Caspar12: 156, Caspar13: 157, Caspar14: 158, Caspar15: 159, ShrinkGun: 160, TeamEditor: 161, TriggerCube: 162, Thomas4: 163, CollectTheItemCollectableInstance: 164, ShootableButton: 165, UseLever: 166, CollectTheItemDropOff: 167, CollectTheItemCollectable: 168, CollectTheItem: 169, WindTurbine: 170, GlobalSoundEmitter: 171, Mathias3: 172, Mathias4: 173, Mathias5: 174, Mathias6: 175, Mathias7: 176, Mathias8: 177, Mathias9: 178, Mathias10: 179, TimeAttackFlag: 180, GamePointChest: 181, Marcus3: 182, Marcus4: 183, Marcus5: 184, Marcus6: 185, Marcus7: 186, Marcus8: 187, Marcus9: 188, Marcus10: 189 };
        const WorldObjectType = Object.fromEntries(Object.entries(WorldObjectCode).map(a => a.reverse()));
        const take = arr => new DataView(Uint8Array.from(arr).buffer);
        const r7bit = arr => { let r = 0, e = 0; for (; 35 != e;) { let f = arr[arr.i + e / 7]; if (r |= (127 & f) << e, 0 == (128 & f)) return [r, e / 7 + 1]; e += 7 } };

        const getCubes = arr => {
            let chunk = [];

            let num = take(gett(arr, 4)).getInt32();
            for (let i = 0; i < num; i++) {
                let cube = {};
                cube.x = take(gett(arr, 2)).getInt16();
                cube.y = take(gett(arr, 2)).getInt16();
                cube.z = take(gett(arr, 2)).getInt16();
                cube.flags = gett(arr);
                if ((cube.flags & 1) == 0) cube.shape = gett(arr, 8);
                if ((cube.flags & 2) == 0) cube.materials = gett(arr, 6);
                else cube.id = gett(arr);
                chunk.push(cube);

                for (let i2 = 1; i2 < (cube.flags >> 2); i2++) {
                    let clone = Object.assign({}, cube);
                    if ((cube.flags & 1) == 0) clone.shape = [...cube.shape];
                    if ((cube.flags & 2) == 0) clone.materials = [...cube.materials];
                    clone.x += i2;
                    chunk.push(clone);
                }
            }

            return chunk;
        };
        const takeString = arr => {
            let Slen = r7bit(arr);
            gett(arr, Slen[1]);
            return new TextDecoder().decode(new Uint8Array([...gett(arr, Slen[0])]));
        };
        const takeHashTable = arr => {
            let params = {};
            let num = take(gett(arr, 4)).getInt32();
            if (num > 1e3) throw "Hashtable size limit";
            for (let i = 0; i < num; i++) {
                let key = takeString(arr);
                let type = take(gett(arr)).getUint8();
                let value = 0;
                let len2 = 0;
                switch (type) {
                    case 0:
                        value = take(gett(arr, 4)).getInt32();
                        break;
                    case 1:
                        value = [];
                        len2 = take(gett(arr, 4)).getInt32();
                        for (let i = 0; i < len2; i++) {
                            value.push(take(gett(arr, 4)).getInt32());
                        }
                        break;
                    case 2:
                        value = take(gett(arr, 4)).getFloat32();
                        break;
                    case 3:
                        value = [];
                        len2 = take(gett(arr, 4)).getInt32();
                        for (let i = 0; i < len2; i++) {
                            value.push(take(gett(arr, 4)).getFloat32());
                        }
                        break;
                    case 5:
                        value = take(gett(arr)).getUint8() > 0;
                        break;
                    case 6:
                        value = [];
                        len2 = take(gett(arr, 4)).getInt32();
                        for (let i = 0; i < len2; i++) {
                            value.push(take(gett(arr)).getUint8() > 0);
                        }
                        break;
                    case 7:
                        value = takeString(arr);
                        break;
                    case 8:
                        value = takeHashTable(arr);
                        break;
                    case 9:
                        value = take(gett(arr)).getUint8();
                        break;
                    case 10:
                        value = take(gett(arr, 8)).getBigInt64();
                        break;
                    case 11:
                        value = [];
                        len2 = take(gett(arr, 4)).getInt32();
                        for (let i = 0; i < len2; i++) {
                            value.push(take(gett(arr, 8)).getBigInt64());
                        }
                        break;
                }
                params[key] = value;
            }
            return params;
        };

        num = take(gett(arr, 4)).getInt32();
        for (let i = 0; i < num; i++) {
            let cubeModel = {}

            cubeModel.id2 = take(gett(arr, 4)).getInt32();
            cubeModel.scale = take(gett(arr, 4)).getFloat32();
            cubeModel.profileId = take(gett(arr, 4)).getInt32();
            cubeModel.cubes = getCubes(gett(arr, take(gett(arr, 4)).getInt32()));

            world.inv.push(cubeModel);
        }

        num = take(gett(arr, 4)).getInt32();
        for (let i = 0; i < num; i++) {
            let id1 = take(gett(arr, 4)).getInt32();
            let groupId = take(gett(arr, 4)).getInt32();
            let itemId = take(gett(arr, 4)).getInt32();
            let type = take(gett(arr, 4)).getInt32();
            type = WorldObjectType[type] || type;
            let posX = take(gett(arr, 4)).getFloat32();
            let posY = take(gett(arr, 4)).getFloat32();
            let posZ = take(gett(arr, 4)).getFloat32();
            let rotX = take(gett(arr, 4)).getFloat32();
            let rotY = take(gett(arr, 4)).getFloat32();
            let rotZ = take(gett(arr, 4)).getFloat32();
            let rotW = take(gett(arr, 4)).getFloat32();
            let scaleX = take(gett(arr, 4)).getFloat32();
            let scaleY = take(gett(arr, 4)).getFloat32();
            let scaleZ = take(gett(arr, 4)).getFloat32();
            let data = takeHashTable(arr);
            let owner = take(gett(arr)).getUint8();
            let ownerId = null;
            if ((owner & 1) != 0) ownerId = take(gett(arr, 4)).getInt32();
            if ((owner & 2) != 0) ownerId = take(gett(arr, 4)).getInt32();
            let data2 = takeHashTable(arr);

            world.obj.push({
                id1, groupId, itemId, type,
                pos: { x: posX, y: posY, z: posZ },
                rot: { x: rotX, y: rotY, z: rotZ, w: rotW },
                scale: { x: scaleX, y: scaleY, z: scaleZ },
                data, owner, ownerId, data2
            });
        }

        num = take(gett(arr, 4)).getInt32();
        for (let i = 0; i < num; i++) {
            let id3 = take(gett(arr, 4)).getInt32();
            let input = take(gett(arr, 4)).getInt32();
            let output = take(gett(arr, 4)).getInt32();
            world.link.push({ id3, input, output });
        }

        num = take(gett(arr, 4)).getInt32();
        for (let i = 0; i < num; i++) {
            let id3 = take(gett(arr, 4)).getInt32();
            let input = take(gett(arr, 4)).getInt32();
            let output = take(gett(arr, 4)).getInt32();
            world.olink.push({ id3, input, output });
        }

        num = take(gett(arr, 4)).getInt32();
        for (let i = 0; i < num; i++) { // Runtime
            let hit = {};

            let code = gett(arr);
            if (code == 1 || code == 2 || code == 5) { // cube
                hit.id = code == 1 ? gett(arr) : -1;
                if (code == 1) hit.flags = 7;
                hit.x = take(gett(arr, 2)).getInt16();
                hit.y = take(gett(arr, 2)).getInt16();
                hit.z = take(gett(arr, 2)).getInt16();
                hit.type = 'cube';
                hit.action = hit.id >= 0 ? 2 : 0;
            } else if (code == 3 || code == 4 || code >= 6 && code <= 10 || code == 15 || code == 16) { // explosion
                hit.x = take(gett(arr, 2)).getInt16();
                hit.y = take(gett(arr, 2)).getInt16();
                hit.z = take(gett(arr, 2)).getInt16();
                hit.type = 'exp';
            }

            world.runtime.push(hit);
        }

        world.invWorld = world.inv.find(inv => inv.id2 == 238);
        world.invGun = world.inv.find(inv => inv.id2 >= 1000 && inv.profileId == -1);

        self.postMessage(world);
    }).toString()], { type: "text/javascript" })))

    return {
        buffer: [],
        push(arr) {
            while (arr.flat().length != arr.length) arr = arr.flat();
            this.buffer.push(...arr);
            return this;
        },
        then(callback) {
            worker.postMessage({ buffer: this.buffer });
            this.buffer = [];
            worker.onmessage = e => callback(e.data);
            return this;
        },
    }
})();